mirror of
https://github.com/DarkMatterCore/nxdumptool.git
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7c2d16714c
These files will be modified to slowly add features from the nxdumptool rewrite codebase. This commit effectively makes it impossible to build the previous PoC. The code from each PoC will be reused, though, so it hasn't been removed.
97 lines
2.8 KiB
C++
97 lines
2.8 KiB
C++
/*
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Borealis, a Nintendo Switch UI Library
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Copyright (C) 2020 natinusala
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "custom_layout_tab.hpp"
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using namespace brls::i18n::literals;
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CustomLayoutTab::CustomLayoutTab()
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{
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// Create views
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this->firstButton = new brls::Button(brls::ButtonStyle::REGULAR);
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this->firstButton->setLabel("custom_layout/first_button"_i18n);
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this->addView(this->firstButton);
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this->secondButton = new brls::Button(brls::ButtonStyle::REGULAR);
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this->secondButton->setLabel("custom_layout/second_button"_i18n);
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this->addView(this->secondButton);
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this->thirdButton = new brls::Button(brls::ButtonStyle::REGULAR);
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this->thirdButton->setLabel("custom_layout/third_button"_i18n);
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this->addView(this->thirdButton);
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// Populate custom navigation map
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this->navigationMap.add(
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this->firstButton,
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brls::FocusDirection::RIGHT,
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this->secondButton);
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this->navigationMap.add(
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this->secondButton,
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brls::FocusDirection::LEFT,
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this->firstButton);
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this->navigationMap.add(
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this->secondButton,
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brls::FocusDirection::DOWN,
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this->thirdButton);
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this->navigationMap.add(
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this->thirdButton,
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brls::FocusDirection::UP,
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this->secondButton);
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}
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#define BUTTON_WIDTH 300
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#define BUTTON_HEIGHT 50
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#define PADDING 75
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void CustomLayoutTab::layout(NVGcontext* vg, brls::Style* style, brls::FontStash* stash)
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{
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int x = this->getX();
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int y = this->getY();
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// Fully custom layout
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this->firstButton->setBoundaries(
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x + PADDING,
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y + PADDING,
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BUTTON_WIDTH,
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BUTTON_HEIGHT);
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this->secondButton->setBoundaries(
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x + PADDING * 2 + BUTTON_WIDTH,
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y + PADDING,
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BUTTON_WIDTH,
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BUTTON_HEIGHT);
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this->thirdButton->setBoundaries(
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x + PADDING * 2 + BUTTON_WIDTH,
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y + PADDING * 2 + BUTTON_HEIGHT,
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BUTTON_WIDTH,
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BUTTON_HEIGHT);
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}
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brls::View* CustomLayoutTab::getDefaultFocus()
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{
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return this->firstButton->getDefaultFocus();
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}
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brls::View* CustomLayoutTab::getNextFocus(brls::FocusDirection direction, brls::View* currentView)
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{
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return this->navigationMap.getNextFocus(direction, currentView);
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}
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