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nxdumptool/include/core/fs_ext.h
2024-02-16 23:57:08 +01:00

129 lines
4.8 KiB
C

/*
* fs_ext.h
*
* Copyright (c) 2020-2023, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#ifndef __FS_EXT_H__
#define __FS_EXT_H__
#ifdef __cplusplus
extern "C" {
#endif
#define GAMECARD_CERT_MAGIC 0x43455254 /* "CERT". */
/// Located at offset 0x7000 in the gamecard image.
typedef struct {
u8 signature[0x100]; ///< RSA-2048-PSS with SHA-256 signature over the rest of the data.
u32 magic; ///< "CERT".
u32 version;
u8 kek_index;
u8 reserved[0x7];
u8 t1_card_device_id[0x10];
u8 iv[0x10];
u8 hw_key[0x10]; ///< Encrypted.
u8 data[0xC0]; ///< Encrypted.
} FsGameCardCertificate;
NXDT_ASSERT(FsGameCardCertificate, 0x200);
typedef enum {
FsCardId1MakerCode_MegaChips = 0xC2,
FsCardId1MakerCode_Lapis = 0xAE,
FsCardId1MakerCode_Unknown = 0x36 ///< Seen in TLoZ:TotK, SMBW and other modern releases.
} FsCardId1MakerCode;
typedef enum {
FsCardId1MemoryType_None = 0,
FsCardId1MemoryType_CardModeT1 = BIT(0),
FsCardId1MemoryType_CardModeT2 = BIT(1),
FsCardId1MemoryType_Unknown1 = BIT(2), ///< Related to CardMode?
FsCardId1MemoryType_IsNand = BIT(3), ///< 0: Rom, 1: Nand.
FsCardId1MemoryType_Unknown2 = BIT(4), ///< Related to Nand memory type?
FsCardId1MemoryType_IsLate = BIT(5), ///< 0: Fast, 1: Late.
FsCardId1MemoryType_Unknown3 = BIT(6),
FsCardId1MemoryType_Unknown4 = BIT(7),
FsCardId1MemoryType_Count = 8, ///< Total values supported by this enum.
///< Values defined in Atmosphère source code.
FsCardId1MemoryType_T1RomFast = FsCardId1MemoryType_CardModeT1,
FsCardId1MemoryType_T2RomFast = FsCardId1MemoryType_CardModeT2,
FsCardId1MemoryType_T1NandFast = (FsCardId1MemoryType_IsNand | FsCardId1MemoryType_CardModeT1),
FsCardId1MemoryType_T2NandFast = (FsCardId1MemoryType_IsNand | FsCardId1MemoryType_CardModeT2),
FsCardId1MemoryType_T1RomLate = (FsCardId1MemoryType_IsLate | FsCardId1MemoryType_CardModeT1),
FsCardId1MemoryType_T2RomLate = (FsCardId1MemoryType_IsLate | FsCardId1MemoryType_CardModeT2),
FsCardId1MemoryType_T1NandLate = (FsCardId1MemoryType_IsLate | FsCardId1MemoryType_IsNand | FsCardId1MemoryType_CardModeT1),
FsCardId1MemoryType_T2NandLate = (FsCardId1MemoryType_IsLate | FsCardId1MemoryType_IsNand | FsCardId1MemoryType_CardModeT2)
} FsCardId1MemoryType;
typedef struct {
u8 maker_code; ///< FsCardId1MakerCode.
u8 memory_capacity; ///< Matches GameCardRomSize.
u8 reserved; ///< Known values: 0x00, 0x01, 0x02, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0C, 0x0D, 0x0E, 0x80.
u8 memory_type; ///< FsCardId1MemoryType.
} FsCardId1;
NXDT_ASSERT(FsCardId1, 0x4);
typedef enum {
FsCardId2CardType_Rom = 0,
FsCardId2CardType_WritableDevT1 = 1,
FsCardId2CardType_WritableProdT1 = 2,
FsCardId2CardType_WritableDevT2 = 3,
FsCardId2CardType_WritableProdT2 = 4,
FsCardId2CardType_Count = 5 ///< Total values supported by this enum.
} FsCardId2CardType;
typedef struct {
u8 sel_t1_key; ///< Matches sel_t1_key value from GameCardHeader (usually 0x02).
u8 card_type; ///< FsCardId2CardType.
u8 reserved[0x2]; ///< Usually filled with zeroes.
} FsCardId2;
NXDT_ASSERT(FsCardId2, 0x4);
typedef struct {
u8 reserved[0x4]; ///< Usually filled with zeroes.
} FsCardId3;
NXDT_ASSERT(FsCardId3, 0x4);
/// Returned by fsDeviceOperatorGetGameCardIdSet.
typedef struct {
FsCardId1 id1; ///< Specifies maker code, memory capacity and memory type.
FsCardId2 id2; ///< Specifies card security number and card type.
FsCardId3 id3; ///< Always zero (so far).
} FsGameCardIdSet;
NXDT_ASSERT(FsGameCardIdSet, 0xC);
/// IFileSystemProxy.
Result fsOpenGameCardStorage(FsStorage *out, const FsGameCardHandle *handle, u32 partition);
Result fsOpenGameCardDetectionEventNotifier(FsEventNotifier *out);
/// IDeviceOperator.
Result fsDeviceOperatorUpdatePartitionInfo(FsDeviceOperator *d, const FsGameCardHandle *handle, u32 *out_title_version, u64 *out_title_id);
#ifdef __cplusplus
}
#endif
#endif /* __FS_EXT_H__ */