mirror of
https://github.com/DarkMatterCore/nxdumptool.git
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50deeeb41b
The directory layout is partially based on the C++ namespaces we're currently using. Other changes include: * devoptab: move directory into "core". * fatfs: move directory into "core". * GameCardTab: move portions of logic from PopulateList() into their own methods. * GameCardTab: use a macro to generate the properties table. * GameCardTab: use a macro to add ListItem elements. * GameCardTab: update AddApplicationMetadataItems() method to also display the number of DLCs available in the inserted gamecard for each application whenever possible. * Makefile: remove all extra entries from the INCLUDES variable. * nxdt_includes: move HOS version structs into their own header file. * tasks: move code for each individual task into its own file(s). * title: update titleGetGameCardApplicationMetadataEntries() to also count the number of DLCs available in the inserted gamecard for any given base application. * title: reorder gamecard application metadata entries by name before returning the buffer in titleGetGameCardApplicationMetadataEntries().
325 lines
14 KiB
C++
325 lines
14 KiB
C++
/*
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* async_task.hpp
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*
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* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
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*
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* Based on attcs' C++ implementation at:
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* https://github.com/attcs/AsyncTask/blob/master/asynctask.h.
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*
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* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
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*
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* nxdumptool is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* nxdumptool is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifndef __ASYNC_TASK_HPP__
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#define __ASYNC_TASK_HPP__
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#include <exception>
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#include <future>
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#include <mutex>
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namespace nxdt::tasks
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{
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/* Used by AsyncTask to throw exceptions whenever required. */
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class AsyncTaskException: std::exception
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{
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public:
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enum class eEx: int
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{
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TaskIsAlreadyRunning, ///< Task is already running.
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TaskIsAlreadyFinished, ///< Task is already finished.
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TaskIsPending, ///< Task hasn't been executed.
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TaskIsCancelled, ///< Task has been cancelled.
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TaskWaitTimeout ///< Timed out while waiting for the task to finish.
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};
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eEx e;
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AsyncTaskException() = default;
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AsyncTaskException(eEx e) : e(e) { }
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};
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/* Used by AsyncTask to indicate the current status of the asynchronous task. */
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enum class AsyncTaskStatus: int
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{
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PENDING, ///< The task hasn't been executed yet.
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RUNNING, ///< The task is currently running.
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FINISHED ///< The task is finished.
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};
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/* Asynchronous task handler class. */
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template<typename Progress, typename Result, typename... Params>
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class AsyncTask
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{
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private:
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std::recursive_mutex m_mtx{};
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AsyncTaskStatus m_status = AsyncTaskStatus::PENDING;
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Result m_result{};
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std::future<Result> m_future{};
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Progress m_progress{};
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bool m_cancelled = false, m_rethrowException = false;
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std::exception_ptr m_exceptionPtr{};
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/* Runs on the calling thread after DoInBackground() finishes execution. */
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void Finish(Result&& result)
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{
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std::lock_guard<std::recursive_mutex> lock(this->m_mtx);
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/* Copy result. */
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this->m_result = result;
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/* Update status. */
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this->m_status = AsyncTaskStatus::FINISHED;
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/* Run appropiate post-execution callback. */
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if (this->IsCancelled())
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{
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this->OnCancelled(this->m_result);
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} else {
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this->OnPostExecute(this->m_result);
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}
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/* Rethrow asynchronous task exception (if available). */
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if (this->m_rethrowException && this->m_exceptionPtr) std::rethrow_exception(this->m_exceptionPtr);
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}
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protected:
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/* Set class as non-copyable and non-moveable. */
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NON_COPYABLE(AsyncTask);
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NON_MOVEABLE(AsyncTask);
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virtual ~AsyncTask() noexcept
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{
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/* Return right away if the task isn't running. */
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if (this->GetStatus() != AsyncTaskStatus::RUNNING) return;
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/* Cancel task. This won't do anything if it has already been cancelled. */
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this->Cancel();
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/* Return right away if the result was already retrieved. */
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if (!this->m_future.valid()) return;
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/* Wait until a result is provided by the task thread. */
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/* Avoid rethrowing any exceptions here -- program execution could end if another exception has already been rethrown. */
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m_future.wait();
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}
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/* Asynchronous task function. */
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/* This function should periodically call IsCancelled() to determine if it should end prematurely. */
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virtual Result DoInBackground(const Params&... params) = 0;
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/* Posts asynchronous task result. Runs on the asynchronous task thread. */
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virtual Result PostResult(Result&& result)
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{
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return std::move(result);
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}
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/* Cleanup function called if the task is cancelled. Runs on the calling thread. */
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virtual void OnCancelled(const Result& result) { }
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/* Post-execution function called right after the task finishes. Runs on the calling thread. */
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virtual void OnPostExecute(const Result& result) { }
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/* Pre-execution function called right before the task starts. Runs on the calling thread. */
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virtual void OnPreExecute(void) { }
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/* Progress update function. Runs on the calling thread. */
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virtual void OnProgressUpdate(const Progress& progress) { }
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/* Stores the current progress inside the class. Runs on the asynchronous task thread. */
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virtual void PublishProgress(const Progress& progress)
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{
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std::lock_guard<std::recursive_mutex> lock(this->m_mtx);
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/* Don't proceed if the task isn't running. */
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if (this->GetStatus() != AsyncTaskStatus::RUNNING || this->IsCancelled()) return;
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/* Update progress. */
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this->m_progress = progress;
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}
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/* Returns the current progress. May run on both threads. */
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Progress GetProgress(void)
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{
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std::lock_guard<std::recursive_mutex> lock(this->m_mtx);
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return this->m_progress;
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}
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public:
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AsyncTask() = default;
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/* Cancels the task. Runs on the calling thread. */
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void Cancel(void) noexcept
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{
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std::lock_guard<std::recursive_mutex> lock(this->m_mtx);
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/* Return right away if the task has already completed, or if it has already been cancelled. */
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if (this->GetStatus() == AsyncTaskStatus::FINISHED || this->IsCancelled()) return;
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/* Update cancel flag. */
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this->m_cancelled = true;
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}
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/* Starts the asynchronous task. Runs on the calling thread. */
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AsyncTask<Progress, Result, Params...>& Execute(const Params&... params)
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{
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/* Return right away if the task was cancelled before starting. */
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if (this->IsCancelled()) return *this;
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/* Verify task status. */
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switch(this->GetStatus())
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{
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case AsyncTaskStatus::RUNNING:
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throw AsyncTaskException(AsyncTaskException::eEx::TaskIsAlreadyRunning);
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case AsyncTaskStatus::FINISHED:
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throw AsyncTaskException(AsyncTaskException::eEx::TaskIsAlreadyFinished);
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default:
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break;
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}
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/* Update task status. */
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this->m_status = AsyncTaskStatus::RUNNING;
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/* Run pre-execution callback. */
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this->OnPreExecute();
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/* Start asynchronous task on a new thread. */
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this->m_future = std::async(std::launch::async, [this](const Params&... params) -> Result {
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/* Catch any exceptions thrown by the asynchronous task. */
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try {
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return this->PostResult(this->DoInBackground(params...));
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} catch(...) {
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std::lock_guard<std::recursive_mutex> lock(this->m_mtx);
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this->Cancel();
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this->m_rethrowException = true;
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this->m_exceptionPtr = std::current_exception();
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}
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return {};
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}, params...);
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return *this;
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}
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/* Waits for the asynchronous task to complete, then returns its result. Runs on the calling thread. */
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/* If an exception is thrown by the asynchronous task, it will be rethrown by this function. */
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Result GetResult(void)
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{
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auto status = this->GetStatus();
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/* Throw an exception if the asynchronous task hasn't been executed. */
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if (status == AsyncTaskStatus::PENDING) throw AsyncTaskException(AsyncTaskException::eEx::TaskIsPending);
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/* If the task is still running, wait until it finishes. */
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/* std::future::get() calls std::future::wait() on its own if the result hasn't been retrieved. */
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/* Finish() takes care of rethrowing any exceptions thrown by the asynchronous task. */
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if (status == AsyncTaskStatus::RUNNING) this->Finish(this->m_future.get());
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/* Throw an exception if the asynchronous task was cancelled. */
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if (this->IsCancelled()) throw AsyncTaskException(AsyncTaskException::eEx::TaskIsCancelled);
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/* Return result. */
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return this->m_result;
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}
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/* Waits for at most the given time for the asynchronous task to complete, then returns its result. Runs on the calling thread. */
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/* If an exception is thrown by the asynchronous task, it will be rethrown by this function. */
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template<typename Rep, typename Period>
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Result GetResult(const std::chrono::duration<Rep, Period>& timeout)
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{
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auto status = this->GetStatus();
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/* Throw an exception if the asynchronous task hasn't been executed. */
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if (status == AsyncTaskStatus::PENDING) throw AsyncTaskException(AsyncTaskException::eEx::TaskIsPending);
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/* Check if the task is still running. */
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if (status == AsyncTaskStatus::RUNNING)
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{
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/* Wait for at most the given time for the asynchronous task to complete. */
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auto thread_status = this->m_future.wait_for(timeout);
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switch(thread_status)
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{
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case std::future_status::timeout:
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/* Throw an exception if we timed out while waiting for the task to finish. */
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throw AsyncTaskException(AsyncTaskException::eEx::TaskWaitTimeout);
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case std::future_status::ready:
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/* Retrieve the task result. */
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/* Finish() takes care of rethrowing any exceptions thrown by the asynchronous task. */
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this->Finish(this->m_future.get());
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/* Throw an exception if the asynchronous task was cancelled. */
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if (this->IsCancelled()) throw AsyncTaskException(AsyncTaskException::eEx::TaskIsCancelled);
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break;
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default:
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break;
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}
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}
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/* Return result. */
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return this->m_result;
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}
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/* Returns the current task status. Runs on both threads. */
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AsyncTaskStatus GetStatus(void) noexcept
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{
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return this->m_status;
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}
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/* Returns true if the task was cancelled before it completed normally. May be used on both threads. */
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/* Can be used by the asynchronous task to return prematurely. */
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bool IsCancelled(void) noexcept
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{
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std::lock_guard<std::recursive_mutex> lock(this->m_mtx);
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return this->m_cancelled;
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}
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/* Used by the calling thread to refresh the task progress, preferrably inside a loop. Returns true if the task finished. */
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/* If an exception is thrown by the asynchronous task, it will be rethrown by this function. */
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bool LoopCallback(void)
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{
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std::lock_guard<std::recursive_mutex> lock(this->m_mtx);
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auto status = this->GetStatus();
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/* Return immediately if the task already finished. */
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if (status == AsyncTaskStatus::FINISHED) return true;
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/* Return immediately if the task hasn't started, or if its result was already retrieved. */
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if (status == AsyncTaskStatus::PENDING || !this->m_future.valid()) return false;
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/* Get task thread status without waiting. */
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auto thread_status = this->m_future.wait_for(std::chrono::seconds(0));
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switch(thread_status)
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{
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case std::future_status::timeout:
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/* Update progress. */
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this->OnProgressUpdate(this->m_progress);
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break;
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case std::future_status::ready:
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/* Finish task. */
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this->Finish(this->m_future.get());
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return true;
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default:
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break;
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}
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return false;
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}
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};
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}
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#endif /* __ASYNC_TASK_HPP__ */
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