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https://github.com/DarkMatterCore/nxdumptool.git
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5cc387c9b6
titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
/*
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* status_info_task.hpp
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*
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* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
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*
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* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
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*
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* nxdumptool is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* nxdumptool is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifndef __STATUS_INFO_TASK_HPP__
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#define __STATUS_INFO_TASK_HPP__
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#include <borealis.hpp>
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#include "../core/nxdt_utils.h"
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namespace nxdt::tasks
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{
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/* Used to hold status info data. */
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typedef struct {
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struct tm timeinfo;
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u32 charge_percentage;
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PsmChargerType charger_type;
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bool connected;
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NifmInternetConnectionType connection_type;
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char ip_addr[16];
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} StatusInfoData;
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/* Custom event type. */
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typedef brls::Event<const StatusInfoData&> StatusInfoEvent;
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/* Status info task. */
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/* Its event provides a const reference to a StatusInfoData struct. */
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class StatusInfoTask: public brls::RepeatingTask
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{
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private:
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StatusInfoEvent status_info_event;
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StatusInfoData status_info_data{};
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protected:
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void run(retro_time_t current_time) override;
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public:
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StatusInfoTask();
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~StatusInfoTask();
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ALWAYS_INLINE bool IsInternetConnectionAvailable(void)
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{
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return this->status_info_data.connected;
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}
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ALWAYS_INLINE StatusInfoEvent::Subscription RegisterListener(StatusInfoEvent::Callback cb)
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{
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return this->status_info_event.subscribe(cb);
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}
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ALWAYS_INLINE void UnregisterListener(StatusInfoEvent::Subscription subscription)
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{
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this->status_info_event.unsubscribe(subscription);
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}
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};
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}
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#endif /* __STATUS_INFO_TASK_HPP__ */
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