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yuzu/src/shader_recompiler/frontend/maxwell/program.cpp

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <memory>
#include "shader_recompiler/frontend/maxwell/program.h"
#include "shader_recompiler/frontend/maxwell/termination_code.h"
#include "shader_recompiler/frontend/maxwell/translate/translate.h"
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#include "shader_recompiler/ir_opt/passes.h"
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namespace Shader::Maxwell {
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namespace {
void TranslateCode(Environment& env, const Flow::Function& cfg_function, IR::Function& function,
std::span<IR::Block*> block_map, IR::Block* block_memory) {
const size_t num_blocks{cfg_function.blocks.size()};
function.blocks.reserve(num_blocks);
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for (const Flow::BlockId block_id : cfg_function.blocks) {
const Flow::Block& flow_block{cfg_function.blocks_data[block_id]};
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function.blocks.emplace_back(std::construct_at(block_memory, Translate(env, flow_block)));
block_map[flow_block.id] = function.blocks.back().get();
++block_memory;
}
}
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void EmitTerminationInsts(const Flow::Function& cfg_function,
std::span<IR::Block* const> block_map) {
for (const Flow::BlockId block_id : cfg_function.blocks) {
const Flow::Block& flow_block{cfg_function.blocks_data[block_id]};
EmitTerminationCode(flow_block, block_map);
}
}
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void TranslateFunction(Environment& env, const Flow::Function& cfg_function, IR::Function& function,
IR::Block* block_memory) {
std::vector<IR::Block*> block_map;
block_map.resize(cfg_function.blocks_data.size());
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TranslateCode(env, cfg_function, function, block_map, block_memory);
EmitTerminationInsts(cfg_function, block_map);
}
} // Anonymous namespace
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Program::Program(Environment& env, const Flow::CFG& cfg) {
functions.reserve(cfg.Functions().size());
for (const Flow::Function& cfg_function : cfg.Functions()) {
TranslateFunction(env, cfg_function, functions.emplace_back(),
block_alloc_pool.allocate(cfg_function.blocks.size()));
}
std::ranges::for_each(functions, Optimization::SsaRewritePass);
for (IR::Function& function : functions) {
Optimization::Invoke(Optimization::GlobalMemoryToStorageBufferPass, function);
Optimization::Invoke(Optimization::ConstantPropagationPass, function);
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Optimization::Invoke(Optimization::DeadCodeEliminationPass, function);
Optimization::IdentityRemovalPass(function);
Optimization::VerificationPass(function);
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}
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//*/
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}
std::string DumpProgram(const Program& program) {
size_t index{0};
std::map<const IR::Inst*, size_t> inst_to_index;
std::map<const IR::Block*, size_t> block_to_index;
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for (const IR::Function& function : program.functions) {
for (const auto& block : function.blocks) {
block_to_index.emplace(block.get(), index);
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++index;
}
}
std::string ret;
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for (const IR::Function& function : program.functions) {
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ret += fmt::format("Function\n");
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for (const auto& block : function.blocks) {
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ret += IR::DumpBlock(*block, block_to_index, inst_to_index, index) + '\n';
}
}
return ret;
}
} // namespace Shader::Maxwell