2022-04-23 09:59:50 +01:00
|
|
|
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
|
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
2021-02-06 02:11:23 +00:00
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
2021-05-04 00:53:00 +01:00
|
|
|
#include <vector>
|
|
|
|
|
2021-02-08 05:54:35 +00:00
|
|
|
#include "common/common_types.h"
|
2021-05-04 00:53:00 +01:00
|
|
|
#include "shader_recompiler/backend/bindings.h"
|
2021-02-06 02:11:23 +00:00
|
|
|
#include "shader_recompiler/frontend/ir/program.h"
|
2021-02-20 06:30:13 +00:00
|
|
|
#include "shader_recompiler/profile.h"
|
2021-12-05 22:24:54 +00:00
|
|
|
#include "shader_recompiler/runtime_info.h"
|
2021-02-06 02:11:23 +00:00
|
|
|
|
|
|
|
namespace Shader::Backend::SPIRV {
|
|
|
|
|
2021-08-01 22:57:45 +01:00
|
|
|
constexpr u32 NUM_TEXTURE_SCALING_WORDS = 4;
|
|
|
|
constexpr u32 NUM_IMAGE_SCALING_WORDS = 2;
|
|
|
|
constexpr u32 NUM_TEXTURE_AND_IMAGE_SCALING_WORDS =
|
|
|
|
NUM_TEXTURE_SCALING_WORDS + NUM_IMAGE_SCALING_WORDS;
|
|
|
|
|
|
|
|
struct RescalingLayout {
|
2021-08-04 05:30:16 +01:00
|
|
|
alignas(16) std::array<u32, NUM_TEXTURE_SCALING_WORDS> rescaling_textures;
|
|
|
|
alignas(16) std::array<u32, NUM_IMAGE_SCALING_WORDS> rescaling_images;
|
2022-03-12 07:54:33 +00:00
|
|
|
u32 down_factor;
|
2021-08-01 22:57:45 +01:00
|
|
|
};
|
2021-10-16 05:30:43 +01:00
|
|
|
constexpr u32 RESCALING_LAYOUT_WORDS_OFFSET = offsetof(RescalingLayout, rescaling_textures);
|
|
|
|
constexpr u32 RESCALING_LAYOUT_DOWN_FACTOR_OFFSET = offsetof(RescalingLayout, down_factor);
|
2021-08-01 22:57:45 +01:00
|
|
|
|
2021-05-21 06:12:32 +01:00
|
|
|
[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
|
|
|
|
IR::Program& program, Bindings& bindings);
|
2021-02-08 05:54:35 +00:00
|
|
|
|
2021-05-04 00:53:00 +01:00
|
|
|
[[nodiscard]] inline std::vector<u32> EmitSPIRV(const Profile& profile, IR::Program& program) {
|
|
|
|
Bindings binding;
|
2021-08-01 22:57:45 +01:00
|
|
|
return EmitSPIRV(profile, {}, program, binding);
|
2021-05-04 00:53:00 +01:00
|
|
|
}
|
2021-04-17 11:51:43 +01:00
|
|
|
|
2021-02-06 02:11:23 +00:00
|
|
|
} // namespace Shader::Backend::SPIRV
|