mirror of
https://github.com/yuzu-emu/yuzu.git
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gl_shader_cache: Use generic shader cache
Trivially port the generic shader cache to OpenGL.
This commit is contained in:
parent
dc27252352
commit
b96f65b62b
4 changed files with 80 additions and 93 deletions
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@ -30,6 +30,7 @@
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#include "video_core/renderer_opengl/gl_shader_cache.h"
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#include "video_core/renderer_opengl/maxwell_to_gl.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/shader_cache.h"
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namespace OpenGL {
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@ -282,7 +283,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
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continue;
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}
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Shader shader{shader_cache.GetStageProgram(program)};
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Shader* const shader = shader_cache.GetStageProgram(program);
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if (device.UseAssemblyShaders()) {
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// Check for ARB limitation. We only have 16 SSBOs per context state. To workaround this
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@ -842,7 +843,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
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return true;
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}
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void RasterizerOpenGL::SetupDrawConstBuffers(std::size_t stage_index, const Shader& shader) {
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void RasterizerOpenGL::SetupDrawConstBuffers(std::size_t stage_index, Shader* shader) {
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static constexpr std::array PARAMETER_LUT = {
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GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV,
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GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV, GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV,
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@ -872,7 +873,7 @@ void RasterizerOpenGL::SetupDrawConstBuffers(std::size_t stage_index, const Shad
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}
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}
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void RasterizerOpenGL::SetupComputeConstBuffers(const Shader& kernel) {
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void RasterizerOpenGL::SetupComputeConstBuffers(Shader* kernel) {
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MICROPROFILE_SCOPE(OpenGL_UBO);
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const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
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const auto& entries = kernel->GetEntries();
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@ -941,7 +942,7 @@ void RasterizerOpenGL::SetupConstBuffer(GLenum stage, u32 binding,
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}
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}
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void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, const Shader& shader) {
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void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, Shader* shader) {
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auto& gpu{system.GPU()};
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auto& memory_manager{gpu.MemoryManager()};
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const auto cbufs{gpu.Maxwell3D().state.shader_stages[stage_index]};
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@ -956,7 +957,7 @@ void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, const Shad
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}
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}
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void RasterizerOpenGL::SetupComputeGlobalMemory(const Shader& kernel) {
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void RasterizerOpenGL::SetupComputeGlobalMemory(Shader* kernel) {
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auto& gpu{system.GPU()};
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auto& memory_manager{gpu.MemoryManager()};
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const auto cbufs{gpu.KeplerCompute().launch_description.const_buffer_config};
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@ -979,7 +980,7 @@ void RasterizerOpenGL::SetupGlobalMemory(u32 binding, const GlobalMemoryEntry& e
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static_cast<GLsizeiptr>(size));
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}
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void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader& shader) {
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void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, Shader* shader) {
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MICROPROFILE_SCOPE(OpenGL_Texture);
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const auto& maxwell3d = system.GPU().Maxwell3D();
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u32 binding = device.GetBaseBindings(stage_index).sampler;
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@ -992,7 +993,7 @@ void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader&
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}
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}
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void RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) {
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void RasterizerOpenGL::SetupComputeTextures(Shader* kernel) {
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MICROPROFILE_SCOPE(OpenGL_Texture);
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const auto& compute = system.GPU().KeplerCompute();
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u32 binding = 0;
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@ -1021,7 +1022,7 @@ void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextu
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}
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}
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void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& shader) {
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void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, Shader* shader) {
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const auto& maxwell3d = system.GPU().Maxwell3D();
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u32 binding = device.GetBaseBindings(stage_index).image;
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for (const auto& entry : shader->GetEntries().images) {
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@ -1031,7 +1032,7 @@ void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& sh
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}
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}
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void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
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void RasterizerOpenGL::SetupComputeImages(Shader* shader) {
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const auto& compute = system.GPU().KeplerCompute();
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u32 binding = 0;
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for (const auto& entry : shader->GetEntries().images) {
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@ -100,10 +100,10 @@ private:
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void ConfigureClearFramebuffer(bool using_color, bool using_depth_stencil);
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/// Configures the current constbuffers to use for the draw command.
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void SetupDrawConstBuffers(std::size_t stage_index, const Shader& shader);
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void SetupDrawConstBuffers(std::size_t stage_index, Shader* shader);
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/// Configures the current constbuffers to use for the kernel invocation.
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void SetupComputeConstBuffers(const Shader& kernel);
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void SetupComputeConstBuffers(Shader* kernel);
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/// Configures a constant buffer.
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void SetupConstBuffer(GLenum stage, u32 binding, const Tegra::Engines::ConstBufferInfo& buffer,
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@ -111,30 +111,30 @@ private:
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std::size_t unified_offset);
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/// Configures the current global memory entries to use for the draw command.
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void SetupDrawGlobalMemory(std::size_t stage_index, const Shader& shader);
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void SetupDrawGlobalMemory(std::size_t stage_index, Shader* shader);
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/// Configures the current global memory entries to use for the kernel invocation.
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void SetupComputeGlobalMemory(const Shader& kernel);
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void SetupComputeGlobalMemory(Shader* kernel);
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/// Configures a constant buffer.
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void SetupGlobalMemory(u32 binding, const GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
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std::size_t size);
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/// Configures the current textures to use for the draw command.
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void SetupDrawTextures(std::size_t stage_index, const Shader& shader);
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void SetupDrawTextures(std::size_t stage_index, Shader* shader);
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/// Configures the textures used in a compute shader.
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void SetupComputeTextures(const Shader& kernel);
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void SetupComputeTextures(Shader* kernel);
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/// Configures a texture.
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void SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
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const SamplerEntry& entry);
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/// Configures images in a graphics shader.
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void SetupDrawImages(std::size_t stage_index, const Shader& shader);
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void SetupDrawImages(std::size_t stage_index, Shader* shader);
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/// Configures images in a compute shader.
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void SetupComputeImages(const Shader& shader);
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void SetupComputeImages(Shader* shader);
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/// Configures an image.
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void SetupImage(u32 binding, const Tegra::Texture::TICEntry& tic, const ImageEntry& entry);
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@ -29,6 +29,7 @@
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#include "video_core/shader/memory_util.h"
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#include "video_core/shader/registry.h"
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#include "video_core/shader/shader_ir.h"
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#include "video_core/shader_cache.h"
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namespace OpenGL {
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@ -194,12 +195,9 @@ std::unordered_set<GLenum> GetSupportedFormats() {
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} // Anonymous namespace
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CachedShader::CachedShader(VAddr cpu_addr, std::size_t size_in_bytes,
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std::shared_ptr<VideoCommon::Shader::Registry> registry,
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ShaderEntries entries, ProgramSharedPtr program_)
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: RasterizerCacheObject{cpu_addr}, registry{std::move(registry)}, entries{std::move(entries)},
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size_in_bytes{size_in_bytes}, program{std::move(program_)} {
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// Assign either the assembly program or source program. We can't have both.
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Shader::Shader(std::shared_ptr<VideoCommon::Shader::Registry> registry, ShaderEntries entries,
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ProgramSharedPtr program)
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: registry{std::move(registry)}, entries{std::move(entries)}, program{std::move(program)} {
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handle = program->assembly_program.handle;
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if (handle == 0) {
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handle = program->source_program.handle;
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@ -207,16 +205,16 @@ CachedShader::CachedShader(VAddr cpu_addr, std::size_t size_in_bytes,
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ASSERT(handle != 0);
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}
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CachedShader::~CachedShader() = default;
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Shader::~Shader() = default;
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GLuint CachedShader::GetHandle() const {
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GLuint Shader::GetHandle() const {
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DEBUG_ASSERT(registry->IsConsistent());
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return handle;
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}
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Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
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Maxwell::ShaderProgram program_type, ProgramCode code,
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ProgramCode code_b) {
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std::unique_ptr<Shader> Shader::CreateStageFromMemory(const ShaderParameters& params,
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Maxwell::ShaderProgram program_type,
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ProgramCode code, ProgramCode code_b) {
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const auto shader_type = GetShaderType(program_type);
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const std::size_t size_in_bytes = code.size() * sizeof(u64);
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@ -241,12 +239,12 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
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entry.bindless_samplers = registry->GetBindlessSamplers();
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params.disk_cache.SaveEntry(std::move(entry));
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return std::shared_ptr<CachedShader>(
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new CachedShader(params.cpu_addr, size_in_bytes, std::move(registry),
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MakeEntries(params.device, ir, shader_type), std::move(program)));
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return std::unique_ptr<Shader>(new Shader(
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std::move(registry), MakeEntries(params.device, ir, shader_type), std::move(program)));
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}
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Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code) {
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std::unique_ptr<Shader> Shader::CreateKernelFromMemory(const ShaderParameters& params,
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ProgramCode code) {
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const std::size_t size_in_bytes = code.size() * sizeof(u64);
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auto& engine = params.system.GPU().KeplerCompute();
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entry.bindless_samplers = registry->GetBindlessSamplers();
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params.disk_cache.SaveEntry(std::move(entry));
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return std::shared_ptr<CachedShader>(
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new CachedShader(params.cpu_addr, size_in_bytes, std::move(registry),
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MakeEntries(params.device, ir, ShaderType::Compute), std::move(program)));
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return std::unique_ptr<Shader>(new Shader(std::move(registry),
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MakeEntries(params.device, ir, ShaderType::Compute),
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std::move(program)));
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}
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Shader CachedShader::CreateFromCache(const ShaderParameters& params,
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const PrecompiledShader& precompiled_shader,
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std::size_t size_in_bytes) {
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return std::shared_ptr<CachedShader>(
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new CachedShader(params.cpu_addr, size_in_bytes, precompiled_shader.registry,
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precompiled_shader.entries, precompiled_shader.program));
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std::unique_ptr<Shader> Shader::CreateFromCache(const ShaderParameters& params,
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const PrecompiledShader& precompiled_shader) {
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return std::unique_ptr<Shader>(new Shader(
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precompiled_shader.registry, precompiled_shader.entries, precompiled_shader.program));
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}
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ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
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Core::Frontend::EmuWindow& emu_window, const Device& device)
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: RasterizerCache{rasterizer}, system{system}, emu_window{emu_window}, device{device},
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disk_cache{system} {}
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: VideoCommon::ShaderCache<Shader>{rasterizer}, system{system},
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emu_window{emu_window}, device{device}, disk_cache{system} {}
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ShaderCacheOpenGL::~ShaderCacheOpenGL() = default;
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void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback) {
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@ -436,7 +434,7 @@ ProgramSharedPtr ShaderCacheOpenGL::GeneratePrecompiledProgram(
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return program;
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}
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Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
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Shader* ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
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if (!system.GPU().Maxwell3D().dirty.flags[Dirty::Shaders]) {
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return last_shaders[static_cast<std::size_t>(program)];
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}
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@ -446,8 +444,7 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
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// Look up shader in the cache based on address
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const auto cpu_addr{memory_manager.GpuToCpuAddress(address)};
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Shader shader{cpu_addr ? TryGet(*cpu_addr) : null_shader};
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if (shader) {
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if (Shader* const shader{cpu_addr ? TryGet(*cpu_addr) : null_shader.get()}) {
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return last_shaders[static_cast<std::size_t>(program)] = shader;
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}
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@ -468,30 +465,29 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
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const ShaderParameters params{system, disk_cache, device,
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*cpu_addr, host_ptr, unique_identifier};
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std::unique_ptr<Shader> shader;
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const auto found = runtime_cache.find(unique_identifier);
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if (found == runtime_cache.end()) {
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shader = CachedShader::CreateStageFromMemory(params, program, std::move(code),
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std::move(code_b));
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shader = Shader::CreateStageFromMemory(params, program, std::move(code), std::move(code_b));
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} else {
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const std::size_t size_in_bytes = code.size() * sizeof(u64);
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shader = CachedShader::CreateFromCache(params, found->second, size_in_bytes);
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shader = Shader::CreateFromCache(params, found->second);
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}
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Shader* const result = shader.get();
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if (cpu_addr) {
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Register(shader);
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Register(std::move(shader), *cpu_addr, code.size() * sizeof(u64));
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} else {
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null_shader = shader;
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null_shader = std::move(shader);
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}
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return last_shaders[static_cast<std::size_t>(program)] = shader;
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return last_shaders[static_cast<std::size_t>(program)] = result;
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}
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Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
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Shader* ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
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auto& memory_manager{system.GPU().MemoryManager()};
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const auto cpu_addr{memory_manager.GpuToCpuAddress(code_addr)};
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auto kernel = cpu_addr ? TryGet(*cpu_addr) : null_kernel;
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if (kernel) {
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if (Shader* const kernel = cpu_addr ? TryGet(*cpu_addr) : null_kernel.get()) {
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return kernel;
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}
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const ShaderParameters params{system, disk_cache, device,
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*cpu_addr, host_ptr, unique_identifier};
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std::unique_ptr<Shader> kernel;
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const auto found = runtime_cache.find(unique_identifier);
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if (found == runtime_cache.end()) {
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kernel = CachedShader::CreateKernelFromMemory(params, std::move(code));
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kernel = Shader::CreateKernelFromMemory(params, std::move(code));
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} else {
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const std::size_t size_in_bytes = code.size() * sizeof(u64);
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kernel = CachedShader::CreateFromCache(params, found->second, size_in_bytes);
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kernel = Shader::CreateFromCache(params, found->second);
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}
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Shader* const result = kernel.get();
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if (cpu_addr) {
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Register(kernel);
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Register(std::move(kernel), *cpu_addr, code.size() * sizeof(u64));
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} else {
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null_kernel = kernel;
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null_kernel = std::move(kernel);
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}
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return kernel;
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return result;
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}
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} // namespace OpenGL
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#include "common/common_types.h"
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#include "video_core/engines/shader_type.h"
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#include "video_core/rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
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#include "video_core/shader/registry.h"
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#include "video_core/shader/shader_ir.h"
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#include "video_core/shader_cache.h"
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namespace Core {
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class System;
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namespace OpenGL {
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class CachedShader;
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class Device;
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class RasterizerOpenGL;
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struct UnspecializedShader;
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using Shader = std::shared_ptr<CachedShader>;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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struct ProgramHandle {
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u64 unique_identifier;
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};
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class CachedShader final : public RasterizerCacheObject {
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class Shader final {
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public:
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~CachedShader();
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~Shader();
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/// Gets the GL program handle for the shader
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GLuint GetHandle() const;
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/// Returns the size in bytes of the shader
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std::size_t GetSizeInBytes() const override {
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return size_in_bytes;
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}
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/// Gets the shader entries for the shader
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const ShaderEntries& GetEntries() const {
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return entries;
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}
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static Shader CreateStageFromMemory(const ShaderParameters& params,
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static std::unique_ptr<Shader> CreateStageFromMemory(const ShaderParameters& params,
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Maxwell::ShaderProgram program_type,
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ProgramCode program_code, ProgramCode program_code_b);
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static Shader CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code);
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ProgramCode program_code,
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ProgramCode program_code_b);
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static std::unique_ptr<Shader> CreateKernelFromMemory(const ShaderParameters& params,
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ProgramCode code);
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static Shader CreateFromCache(const ShaderParameters& params,
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const PrecompiledShader& precompiled_shader,
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std::size_t size_in_bytes);
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static std::unique_ptr<Shader> CreateFromCache(const ShaderParameters& params,
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const PrecompiledShader& precompiled_shader);
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private:
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explicit CachedShader(VAddr cpu_addr, std::size_t size_in_bytes,
|
||||
std::shared_ptr<VideoCommon::Shader::Registry> registry,
|
||||
ShaderEntries entries, ProgramSharedPtr program);
|
||||
explicit Shader(std::shared_ptr<VideoCommon::Shader::Registry> registry, ShaderEntries entries,
|
||||
ProgramSharedPtr program);
|
||||
|
||||
std::shared_ptr<VideoCommon::Shader::Registry> registry;
|
||||
ShaderEntries entries;
|
||||
std::size_t size_in_bytes = 0;
|
||||
ProgramSharedPtr program;
|
||||
GLuint handle = 0;
|
||||
};
|
||||
|
||||
class ShaderCacheOpenGL final : public RasterizerCache<Shader> {
|
||||
class ShaderCacheOpenGL final : public VideoCommon::ShaderCache<Shader> {
|
||||
public:
|
||||
explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
|
||||
Core::Frontend::EmuWindow& emu_window, const Device& device);
|
||||
~ShaderCacheOpenGL() override;
|
||||
|
||||
/// Loads disk cache for the current game
|
||||
void LoadDiskCache(const std::atomic_bool& stop_loading,
|
||||
const VideoCore::DiskResourceLoadCallback& callback);
|
||||
|
||||
/// Gets the current specified shader stage program
|
||||
Shader GetStageProgram(Maxwell::ShaderProgram program);
|
||||
Shader* GetStageProgram(Maxwell::ShaderProgram program);
|
||||
|
||||
/// Gets a compute kernel in the passed address
|
||||
Shader GetComputeKernel(GPUVAddr code_addr);
|
||||
|
||||
protected:
|
||||
// We do not have to flush this cache as things in it are never modified by us.
|
||||
void FlushObjectInner(const Shader& object) override {}
|
||||
Shader* GetComputeKernel(GPUVAddr code_addr);
|
||||
|
||||
private:
|
||||
ProgramSharedPtr GeneratePrecompiledProgram(
|
||||
|
@ -132,10 +121,10 @@ private:
|
|||
ShaderDiskCacheOpenGL disk_cache;
|
||||
std::unordered_map<u64, PrecompiledShader> runtime_cache;
|
||||
|
||||
Shader null_shader{};
|
||||
Shader null_kernel{};
|
||||
std::unique_ptr<Shader> null_shader;
|
||||
std::unique_ptr<Shader> null_kernel;
|
||||
|
||||
std::array<Shader, Maxwell::MaxShaderProgram> last_shaders;
|
||||
std::array<Shader*, Maxwell::MaxShaderProgram> last_shaders{};
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
|
Loading…
Reference in a new issue