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843 commits

Author SHA1 Message Date
Morph
9533365486 style: General style changes to match with the rest of the codebase 2022-08-31 08:51:47 -04:00
FengChen
b2a6dde438 video_code: support rectangle texture 2022-08-25 12:45:58 +08:00
Kelebek1
f580946b0d Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan. 2022-07-29 06:12:39 +01:00
Andrea Pappacoda
cdb240f3d4
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00
Mai
103997ee56
Merge pull request #8383 from Morph1984/shadow-of-the-past
yuzu: Make variable shadowing a compile-time error
2022-06-14 21:08:58 -04:00
Liam
d11547024c general: fix compilation on GCC 12 2022-06-13 20:09:30 -04:00
lat9nq
963ed37fd6 structured_control_flow: Remove constexpr Flow::Block
This seems to be unsupported in newer libstdc++ versions due to
Flow::Block's base class being a non-literal type. It's not clear to me
why this was permitted in earlier versions.
2022-06-13 19:18:20 -04:00
Morph
efc89c032b CMakeLists: Make variable shadowing a compile-time error
Now that the entire project is free of variable shadowing, we can enforce this as a compile time error to prevent any further introduction of this logic bug.
2022-06-13 18:19:23 -04:00
Lioncash
f981e90af3 general: Avoid ambiguous format_to compilation errors
Ensures that we're using the fmt version of format_to.

These are also the only three outliers. All of the other formatters we
have are properly qualified.
2022-05-14 16:48:34 -04:00
Liam
709d7fd92c GCC 12 fixes 2022-04-28 16:50:34 -04:00
Morph
99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Fernando S
4d5900aaa1
Merge pull request #8133 from liamwhite/gl-spv-cbuf
shader_recompiler: support const buffer indirect addressing on OpenGL
2022-04-07 12:40:59 +02:00
Liam
1ab771c3ad shader_recompiler: Decrease indirect cbuf limit to match hardware 2022-04-04 16:44:01 -04:00
Andrea Pappacoda
0c214cb5b9
fix: typos 2022-04-02 16:34:07 +02:00
Liam
7d5a38ea6c shader_compiler: support const buffer indirect addressing in GLSL 2022-04-01 17:08:40 -04:00
Liam
a45baa0e78 shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V 2022-04-01 11:17:54 -04:00
Mai M
7382e7a5c8
Merge pull request #8095 from bylaws/master
shader_recompiler: Include <bit> header when std::count{r,l}_zero is used
2022-03-27 12:36:19 -04:00
ameerj
67159e3be7 dead_code_elimination_pass: Remove unreachable Phi arguments 2022-03-23 17:57:22 -04:00
Billy Laws
dd862dff66 Include <bit> header when std::count{r,l}_zero is used
Needed for compilation with older libc++ releases
2022-03-22 21:11:24 +00:00
ameerj
f10d40a0a2 shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass
This adds a pass to eliminate if(false) branches within the shader code
2022-03-22 02:39:31 -04:00
Ameer J
75046a3351
Merge pull request #8038 from liamwhite/exit-register-detection
shader_recompiler/EXIT: increment output register on failed enable test
2022-03-21 21:24:07 -04:00
ameerj
866b7c20a8 general: Fix clang/gcc build errors 2022-03-20 02:25:09 -04:00
ameerj
574a2c4b77 shader_recompiler: Reduce unused includes 2022-03-20 02:25:08 -04:00
Liam
536d7ed7b1 Address review comments 2022-03-18 15:55:46 -04:00
Liam
d400b618a7 shader_recompiler/EXIT: skip render targets with no outputs 2022-03-18 09:26:25 -04:00
Liam
6fa17f3372 shader_recompiler/EXIT: increment output register on failed enable test 2022-03-17 22:09:31 -04:00
Liam
3009d0bd7d Address review comments 2022-03-17 14:48:18 -04:00
Liam
e228a40db8 shader_recompiler: Use functions for indirect const buffer accesses 2022-03-17 13:30:21 -04:00
Liam
3ac522ba41 Address review comments 2022-03-17 09:30:41 -04:00
Liam
1415542f73 shader_recompiler: Implement LDC.IS address mode 2022-03-16 11:05:04 -04:00
Liam
52895fab67 shader: add support for const buffer indirect addressing 2022-03-14 19:43:32 -04:00
Fernando S
cd07a43724
Merge pull request #8008 from ameerj/rescale-offsets-array
rescaling_pass: Fix rescaling Color2DArray ImageFetch offsets
2022-03-15 00:08:22 +01:00
Fernando Sahmkow
185fc03c3c Shader decompiler: do constant propgation before texture pass. 2022-03-13 21:49:40 +01:00
Fernando Sahmkow
ec9f0f064e Shader decompiler: Fix storage tracking in deko3d. 2022-03-13 17:41:16 +01:00
ameerj
f87f8d4610 rescaling_pass: Fix rescaling Color2DArray ImageFetch offsets
ImageFetch offsets for 2D array coordinates have a different composite size than the coordinates. The rescaling pass was not taking this into account.

Fixes broken shaders when scaling is enabled in Astral Chain, and likely other titles.
2022-03-12 03:31:56 -05:00
ameerj
e8c50e709e emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors 2022-03-12 02:54:33 -05:00
Markus Wick
c78c8190d5 shader_recompiler/LOP3: Use brute force python results within switch/case.
Thanks to @asLody for optimizing this function. This raised the focus that this function should be optimized more.

The current table assumes that the host GPU is able to invert for free, so only AND,OR,XOR are accumulated in the performance metrik.

Performance results:

Instructions
0: 8
1: 30
2: 114
3: 80
4: 24

Latency
0: 8
1: 30
2: 194
3: 24
2022-03-08 09:44:28 +01:00
ameerj
e394e1ecc4 emit_glsl_atomic: Implement 32x2 fallback atomic ops 2022-01-29 19:56:03 -05:00
ameerj
90a0506d56 lower_int64_to_int32: Add 64-bit atomic fallbacks 2022-01-29 19:56:02 -05:00
ameerj
ad58d7eae7 shaders: Add U64->U32x2 Atomic fallback functions 2022-01-29 19:55:53 -05:00
ameerj
4790ba7839 spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics
Some drivers do not support 64-bit atomics, and fallback to atomically modifying U32x2 vectors. This change ensures that U32x2 storage vectors are defined in the spir-v shader when 64-bit atomics are used.

Fixes a hang on some devices, notably Intel GPUs, when booting Pokemon Legends Arceus
2022-01-28 19:00:04 -05:00
Morph
8dea7fa129
Merge pull request #7786 from ameerj/vmnmx-sel
video_minimum_maximum: Implement src operand selectors
2022-01-28 18:24:56 -05:00
ameerj
beaf7654bb emit_spirv: Add Xfb execution mode when transform feedback is used
Fixes Transform Feedback on Vulkan AMD drivers.
2022-01-28 16:32:48 -05:00
ameerj
74e6e3623f video_minimum_maximum: Implement src operand selectors
Used by Pokemon Legends: Arceus
2022-01-27 14:55:08 -05:00
Lioncash
b46ec4efea shader_recompiler: Remove unnecessary [[nodiscard]]
Since ConvertLegacyToGeneric has a void return value, there's nothing
that is actually returned by the function.
2022-01-25 12:16:09 -05:00
v1993
a943600019
shader_recompiler: fix potential OOB access
Found by static analysis with PVS-Studio. Original check wasn't actually checking for OOB and would segfault in case of it.
2022-01-17 21:50:51 +03:00
liushuyu
09f4f3f23b
logging/log.h: move enum class formatter to a separate file ...
... to common/logging/formatter.h
2022-01-09 17:35:33 -07:00
liushuyu
42f653ab6f
logging: adapt to changes in fmt 8.1 2022-01-08 01:49:26 -07:00
Narr the Reg
524674aafc glsl: Remove unreachable return 2022-01-04 20:23:39 -06:00
Fernando Sahmkow
f58ee3f15f ShaderDecompiler: Add a debug option to dump the game's shaders. 2022-01-04 02:39:00 +01:00
Fernando S
ae7da0b12d
Merge pull request #7629 from ameerj/nv-driver-fixes
shaders: Add fixes for NVIDIA drivers 495+
2022-01-03 00:39:59 +01:00
ameerj
8c907c620d glsl: Add boolean reference workaround 2021-12-29 19:03:50 -05:00
ameerj
b84d429c2e glsl_context_get_set: Add alternative cbuf type for broken drivers
some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
2021-12-29 19:03:50 -05:00
ameerj
9f34be5a61 emit_glsl_integer: Use negation work around 2021-12-29 19:03:50 -05:00
ameerj
14ac0c2923 shader: Add integer attribute get optimization pass
Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
2021-12-29 19:03:49 -05:00
bunnei
279c7bcc1a
Merge pull request #7618 from goldenx86/patch-4
Increase boost requirement to 1.78.0
2021-12-28 16:25:37 -08:00
Matías Locatti
c7235e67ef
Empty spaces 2021-12-28 18:50:51 -03:00
Matías Locatti
840d5520d2
Changes to avoid warnings in SSE4.2 optimized SPIR-V 2021-12-28 17:35:55 -03:00
ameerj
37addf7a94 emit_glasm_context_get_set: Fix GetAttribute return value type.
GetAttribute expects an F32 result type at the IR level, this fixes the return value of attributes which were not returning an F32
2021-12-24 20:45:07 -05:00
ameerj
640fc1418b emit_glsl_floating_point: Fix FPNeg on newer Nvidia drivers 2021-12-24 20:03:54 -05:00
vonchenplus
4908a07c20 Address format clang 2021-12-18 14:27:07 +08:00
vonchenplus
6ebc972c2b Remove spirv handle legacy related code 2021-12-18 14:08:50 +08:00
vonchenplus
94652e122d Remove glsl handle legacy related code 2021-12-18 14:03:40 +08:00
Feng Chen
e49184e606
Merge branch 'yuzu-emu:master' into convert_legacy 2021-12-18 13:57:14 +08:00
Mai M
edbde7a220
Merge pull request #7522 from ameerj/shader-recompiler-filenames
shader_recompiler/backend: Minor organization and refactoring to reduce compile time overhead
2021-12-07 18:27:50 -05:00
ameerj
7105204a7e emit_spirv: Reduce emit_spirv.h include overhead
emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on.
2021-12-05 18:11:19 -05:00
ameerj
1e1f7b3234 glasm: Move implemented instructions from not_implemented.cpp 2021-12-05 18:11:19 -05:00
ameerj
f32b2bcd20 shader_recompiler: Adjust emit_context includes 2021-12-05 18:11:19 -05:00
ameerj
5286a7bc4c shader_recompiler: Rename backend emit_context files 2021-12-05 16:33:44 -05:00
ameerj
41aec2773f general: Add missing copyright notices 2021-12-05 16:18:53 -05:00
Feng Chen
4dd85f86a8 Implement convert legacy to generic 2021-11-19 22:53:58 +08:00
Fernando Sahmkow
6f98690963 ShaderCache: Better fix for Shuffling gl_FragCoord 2021-11-16 22:11:33 +01:00
FernandoS27
de1c8c5c2c Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs. 2021-11-16 22:11:33 +01:00
ameerj
618de4e787 vulkan: Fix rescaling push constant usage 2021-11-16 22:11:31 +01:00
ameerj
581ea90062 rescaling_pass: Fix IR errors when unscalable texture types are encountered 2021-11-16 22:11:30 +01:00
ameerj
99eec162da rescaling_pass: Logic simplification and minor style cleanup 2021-11-16 22:11:30 +01:00
ameerj
276565973f rescaling_pass: Scale ImageFetch offset if it exists
Plus some code deduplication
2021-11-16 22:11:30 +01:00
ameerj
dd66384451 rescaling_pass: Enable PatchImageQueryDimensions on fragment stages 2021-11-16 22:11:30 +01:00
ameerj
b027fac794 gl_texture_cache/rescaling_pass: minor cleanup 2021-11-16 22:11:30 +01:00
ameerj
edb5844240 rescaling_pass: Fix and simplify shuffle/fragcoord pass 2021-11-16 22:11:30 +01:00
Fernando Sahmkow
b3a9c8f108 Shader: Don't rescale FragCoord if used by Shuffle 2021-11-16 22:11:30 +01:00
ameerj
68e038404c shader, video_core: Fix GCC build errors 2021-11-16 22:11:29 +01:00
ameerj
65781f88f8 emit_spirv: Fix RescalingLayout alignment 2021-11-16 22:11:29 +01:00
Fernando Sahmkow
dfa8291526 RescalingPass: Agregate pixels on texelFetch while on Fragment Shader 2021-11-16 22:11:29 +01:00
Fernando Sahmkow
8f78444de3 shader: Fix TextureSize check on rescaling. 2021-11-16 22:11:29 +01:00
ameerj
dc28284437 emit_spirv: Fix RescalingLayout alignment 2021-11-16 22:11:29 +01:00
ReinUsesLisp
e66d5b88a6 shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
2021-11-16 22:11:29 +01:00
ReinUsesLisp
fc9bb3c3fe shader: Properly blacklist and scale image loads 2021-11-16 22:11:29 +01:00
ReinUsesLisp
cfeb161c7e glsl/glasm: Pass and use scaling parameters in shaders 2021-11-16 22:11:29 +01:00
ameerj
f086c82e1f gl_graphics_pipeline: Add downscale factor to shader uniforms 2021-11-16 22:11:28 +01:00
ReinUsesLisp
656adee630 spirv: Implement rescaling patching 2021-11-16 22:11:28 +01:00
ReinUsesLisp
01379c5e3c shader/rescaling_pass: Patch more instructions 2021-11-16 22:11:28 +01:00
ReinUsesLisp
c15332c44f shader: Add IsTextureScaled opcode 2021-11-16 22:11:28 +01:00
ReinUsesLisp
c892359d1b shader: Add copy constructor to instructions 2021-11-16 22:11:28 +01:00
ReinUsesLisp
95761cc6a7 shader: Add integer division opcodes 2021-11-16 22:11:28 +01:00
ReinUsesLisp
e580299467 shader: Fix rescaling pass 2021-11-16 22:11:28 +01:00
ReinUsesLisp
1672e9ba09 shader: Fix resolution scaling pass 2021-11-16 22:11:27 +01:00
ReinUsesLisp
fb924ea85c shader: Add resolution down factor opcode 2021-11-16 22:11:27 +01:00
Fernando Sahmkow
360e897ccd ShaderDecompiler: Add initial support for rescaling. 2021-11-16 22:11:27 +01:00
bunnei
30442d8a89
Merge pull request #7260 from vonchenplus/spirv_support_legacy_attribute_v2
shader: Spirv support legacy attribute v2
2021-11-14 02:07:45 -08:00