Yuri Kunde Schlesner
c135317de1
VideoCore/Shader: Extract DebugData out from UnitState
2016-12-16 00:16:25 -08:00
Yuri Kunde Schlesner
6e7e767645
Remove unnecessary cast
2016-12-16 00:15:55 -08:00
Yuri Kunde Schlesner
b5e3599704
VideoCore/Shader: Extract evaluate_condition lambda to function scope
2016-12-16 00:15:51 -08:00
Yuri Kunde Schlesner
960578f4e1
VideoCore/Shader: Extract call lambda up a scope and remove unused param
2016-12-15 23:08:05 -08:00
Yuri Kunde Schlesner
e4e962bc7c
VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset
2016-12-15 23:08:05 -08:00
Yuri Kunde Schlesner
d27cb1dedc
VideoCore/Shader: Move DebugData to a separate file
2016-12-15 23:08:05 -08:00
bunnei
cda7210fad
Merge pull request #2260 from Subv/scheduling
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Threading: Reworked the way our scheduler works.
2016-12-16 00:41:22 -05:00
bunnei
a89471621b
Merge pull request #2316 from endrift/macos-gcc
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Common: Fix gcc build on macOS
2016-12-16 00:40:40 -05:00
Yuri Kunde Schlesner
2427a5e976
Merge pull request #2328 from wwylele/fix-trace
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Fix debug build from #2249
2016-12-15 21:06:12 -08:00
Yuri Kunde Schlesner
7524a55133
Merge pull request #2332 from lioncash/gdb
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gdbstub: Remove global variable from public interface
2016-12-15 21:05:20 -08:00
Yuri Kunde Schlesner
63e8174caa
Merge pull request #2320 from mailwl/cecd-update
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Service/CECD: Add cecd:ndm service
2016-12-15 21:01:51 -08:00
bunnei
9dc43d3720
Merge pull request #2331 from lioncash/trunc
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hid: Get rid of a double -> float truncation warning
2016-12-15 17:45:24 -05:00
wwylele
a7cd452ea1
FS: fix debug build from #2249
2016-12-16 00:22:36 +02:00
Lioncash
ba20dd9b61
gdbstub: Remove global variable from public interface
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Currently, this is only ever queried, so adding a function to check if the
server is enabled is more sensible.
If directly modifying this externally is ever desirable, it should be done
by adding a function to the interface, rather than exposing implementation
details directly.
2016-12-15 16:37:22 -05:00
Sebastian Valle
3e4cc6b3d2
Merge pull request #2330 from lioncash/pragma
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core: Add missing #pragma once directives where applicable
2016-12-15 16:06:43 -05:00
Lioncash
3faa675d6b
hid: Get rid of a double -> float truncation warning
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float literals need to have the 'f' prefix.
2016-12-15 15:52:15 -05:00
Lioncash
2f3c1bdfb4
core: Add missing #pragma once directives where applicable
2016-12-15 15:40:51 -05:00
Lioncash
d467b5ce4f
act: Fix docstring typo
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These aren't the AM services.
2016-12-15 14:51:45 -05:00
Yuri Kunde Schlesner
1abb98202c
Merge pull request #2325 from yuriks/fix-index
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shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing
2016-12-15 11:19:24 -08:00
bunnei
bdb6956879
Merge pull request #2314 from mailwl/account
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Service/ACT: move ACT services to folder
2016-12-15 13:51:29 -05:00
Yuri Kunde Schlesner
fb9e856b91
shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing
2016-12-15 10:02:42 -08:00
Yuri Kunde Schlesner
f2b9be9bd3
Memory: Always flush whole pages from surface cache
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This prevents individual writes touching a cached page, but which don't
overlap the surface, from constantly hitting the surface cache lookup.
2016-12-14 23:46:59 -08:00
mailwl
7f27be1521
Service/CECD: Add cecd:ndm service
2016-12-15 09:52:40 +03:00
Yuri Kunde Schlesner
f00ada3363
VideoCore: Eliminate an unnecessary copy in the drawcall loop
2016-12-14 21:00:29 -08:00
Yuri Kunde Schlesner
bde54333df
Merge pull request #2309 from yuriks/shader-jit-xbyak
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Convert shader JIT to Xbyak
2016-12-14 20:44:30 -08:00
Yuri Kunde Schlesner
905fc92ce1
Merge pull request #2249 from Subv/sessions_v3
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Kernel/IPC: Use Ports and Sessions as the fundamental building block of Inter Process Communication.
2016-12-14 20:35:33 -08:00
Yuri Kunde Schlesner
5ff3206207
shader_jit_x64: Use Reg32 for LOOP* registers, eliminating casts
2016-12-14 20:06:09 -08:00
Yuri Kunde Schlesner
f4e98ecf3f
VideoCore: Convert x64 shader JIT to use Xbyak for assembly
2016-12-14 20:06:08 -08:00
Subv
016307ae65
Fixed the codestyle to match our clang-format rules.
2016-12-14 12:45:36 -05:00
Subv
5b1edc6ae7
Fixed the codestyle to match our clang-format rules.
2016-12-14 12:35:01 -05:00
mailwl
5dea1faedd
Service/ACT: move ACT services to folder
2016-12-14 09:05:46 +03:00
Jeffrey Pfau
fb952c399e
Common: Fix gcc build on macOS
2016-12-13 10:20:33 -08:00
JamePeng
ac2ed18a3b
Minor amendment of GSP_GPU::ImportDisplayCaptureInfo code
2016-12-13 17:01:53 +08:00
Yuri Kunde Schlesner
7eeb6d9608
Merge pull request #2312 from lioncash/guard
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time_stretch: Add missing #pragma once directive
2016-12-12 22:21:09 -08:00
Lioncash
efcab1e918
time_stretch: Add missing #pragma once directive
2016-12-12 19:16:46 -05:00
Sebastian Valle
0f28ed9ce8
Merge pull request #2275 from jbeich/pthread
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Unbreak QT-only build after 75ee2f8c67
2016-12-11 14:45:35 -05:00
Sebastian Valle
2589c30cbe
Merge pull request #2267 from JayFoxRox/fix-mingw-cc
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Support mingw cross-compilation
2016-12-11 14:44:21 -05:00
mailwl
e53cd12c42
APT::GetStartupArgument: force clear startup argument
2016-12-11 22:36:12 +03:00
Lioncash
d0e4d1182b
citra-qt: Make constructors explicit where applicable
2016-12-11 14:18:06 +00:00
Lioncash
327b23e4ce
citra-qt: Add missing #pragma once directives
2016-12-11 12:12:03 +00:00
Lioncash
3bbd35dde9
game_list: Make slots private functions
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The new Qt event syntax allows for regular member functions to be used in
connect(), so explicitly indicating slots isn't necessary.
2016-12-11 11:45:50 +00:00
Lioncash
7402001787
game_list: Make the constructor explicit
2016-12-11 11:45:50 +00:00
Lioncash
db33d7668e
game_list: Make the AddEntry argument a const reference
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appendRow takes a QList by const reference, so it doesn't need to be
modifiable.
2016-12-11 11:45:50 +00:00
Lioncash
aa05d36823
game_list: Replace 0 literals with nullptr
2016-12-11 11:45:50 +00:00
Lioncash
dd4582f85d
game_list: Use QT5's new event connection syntax
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Makes for more compact code in most places.
2016-12-11 11:45:50 +00:00
Lioncash
fd3d56740e
game_list: Pass the parent constructor argument to the QWidget base class
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If the control was ever passed an explicit parent, a potential memory leak
would happen, as the game list wouldn't be freed.
However, in our case, the game list was placed within a layout, which
automatically performs reparenting, avoiding this issue.
2016-12-11 11:45:50 +00:00
Yuri Kunde Schlesner
926e18d25c
Merge pull request #2300 from lioncash/qt
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graphics_cmdlist: Minor changes
2016-12-11 01:42:43 -08:00
Lioncash
4e7092881f
graphics_cmdlists: Get rid of variable shadowing
2016-12-11 04:33:24 -05:00
Emmanuel Gil Peyrot
643e590b5c
Core: Add a forgotten #include <cstring> for memcpy.
2016-12-11 01:20:45 +00:00
Lioncash
1e5644935d
graphics_cmdlists: Get rid of an unused variable
2016-12-10 20:01:27 -05:00