Use real variables to backup 'state' variables which keep losing state
This commit is contained in:
parent
6ade60664e
commit
01bf335a9a
2 changed files with 106 additions and 29 deletions
2
main.py
2
main.py
|
@ -5,7 +5,7 @@ import asyncio
|
||||||
import pathlib
|
import pathlib
|
||||||
import subprocess
|
import subprocess
|
||||||
|
|
||||||
VERSION = "0.7.0-rc1"
|
VERSION = "0.7.0"
|
||||||
HOME_DIR = "/home/deck"
|
HOME_DIR = "/home/deck"
|
||||||
DEFAULT_SETTINGS_LOCATION = HOME_DIR + "/.config/powertools/default_settings.json"
|
DEFAULT_SETTINGS_LOCATION = HOME_DIR + "/.config/powertools/default_settings.json"
|
||||||
LOG_LOCATION = "/tmp/powertools.log"
|
LOG_LOCATION = "/tmp/powertools.log"
|
||||||
|
|
133
src/index.tsx
133
src/index.tsx
|
@ -29,12 +29,24 @@ import * as python from "./python";
|
||||||
// }
|
// }
|
||||||
|
|
||||||
var firstTime: boolean = true;
|
var firstTime: boolean = true;
|
||||||
var versionGlobal: string = "0.0.0-jank";
|
var versionGlobalHolder: string = "0.0.0-jank";
|
||||||
var periodicHook: NodeJS.Timer | null = null;
|
var periodicHook: NodeJS.Timer | null = null;
|
||||||
var lastGame: string = "";
|
var lastGame: string = "";
|
||||||
var lifetimeHook: any = null;
|
var lifetimeHook: any = null;
|
||||||
var startHook: any = null;
|
var startHook: any = null;
|
||||||
|
|
||||||
|
var smt_backup: boolean = true;
|
||||||
|
var cpus_backup: number = 8;
|
||||||
|
var boost_backup: boolean = true;
|
||||||
|
var freq_backup: number = 8;
|
||||||
|
var slowPPT_backup: number = 1;
|
||||||
|
var fastPPT_backup: number = 1;
|
||||||
|
var chargeNow_backup: number = 5200000;
|
||||||
|
var chargeFull_backup: number = 5200000;
|
||||||
|
var chargeDesign_backup: number = 5200000;
|
||||||
|
var persistent_backup: boolean = false;
|
||||||
|
var perGameProfile_backup: boolean = false;
|
||||||
|
|
||||||
var reload = function(){};
|
var reload = function(){};
|
||||||
|
|
||||||
const Content: VFC<{ serverAPI: ServerAPI }> = ({serverAPI}) => {
|
const Content: VFC<{ serverAPI: ServerAPI }> = ({serverAPI}) => {
|
||||||
|
@ -55,22 +67,83 @@ const Content: VFC<{ serverAPI: ServerAPI }> = ({serverAPI}) => {
|
||||||
|
|
||||||
python.setServer(serverAPI);
|
python.setServer(serverAPI);
|
||||||
|
|
||||||
const [smtGlobal, setSMT] = useState<boolean>(true);
|
const [smtGlobal, setSMT_internal] = useState<boolean>(smt_backup);
|
||||||
const [cpusGlobal, setCPUs] = useState<number>(8);
|
const setSMT = (value: boolean) => {
|
||||||
const [boostGlobal, setBoost] = useState<boolean>(true);
|
smt_backup = value;
|
||||||
|
setSMT_internal(value);
|
||||||
|
};
|
||||||
|
|
||||||
const [freqGlobal, setFreq] = useState<number>(8);
|
const [cpusGlobal, setCPUs_internal] = useState<number>(cpus_backup);
|
||||||
|
const setCPUs = (value: number) => {
|
||||||
|
cpus_backup = value;
|
||||||
|
setCPUs_internal(value);
|
||||||
|
};
|
||||||
|
|
||||||
const [slowPPTGlobal, setSlowPPT] = useState<number>(1);
|
const [boostGlobal, setBoost_internal] = useState<boolean>(boost_backup);
|
||||||
const [fastPPTGlobal, setFastPPT] = useState<number>(1);
|
const setBoost = (value: boolean) => {
|
||||||
|
boost_backup = value;
|
||||||
|
setBoost_internal(value);
|
||||||
|
};
|
||||||
|
|
||||||
const [chargeNowGlobal, setChargeNow] = useState<number>(40);
|
const [freqGlobal, setFreq_internal] = useState<number>(freq_backup);
|
||||||
const [chargeFullGlobal, setChargeFull] = useState<number>(40);
|
const setFreq = (value: number) => {
|
||||||
const [chargeDesignGlobal, setChargeDesign] = useState<number>(40);
|
freq_backup = value;
|
||||||
|
setFreq_internal(value);
|
||||||
|
};
|
||||||
|
|
||||||
const [persistGlobal, setPersist] = useState<boolean>(false);
|
const [slowPPTGlobal, setSlowPPT_internal] = useState<number>(slowPPT_backup);
|
||||||
const [perGameProfileGlobal, setPerGameProfile] = useState<boolean>(false);
|
const setSlowPPT = (value: number) => {
|
||||||
const [gameGlobal, setGame] = useState<string>(lastGame);
|
slowPPT_backup = value;
|
||||||
|
setSlowPPT_internal(value);
|
||||||
|
};
|
||||||
|
|
||||||
|
const [fastPPTGlobal, setFastPPT_internal] = useState<number>(fastPPT_backup);
|
||||||
|
const setFastPPT = (value: number) => {
|
||||||
|
fastPPT_backup = value;
|
||||||
|
setFastPPT_internal(value);
|
||||||
|
};
|
||||||
|
|
||||||
|
const [chargeNowGlobal, setChargeNow_internal] = useState<number>(chargeNow_backup);
|
||||||
|
const setChargeNow = (value: number) => {
|
||||||
|
chargeNow_backup = value;
|
||||||
|
setChargeNow_internal(value);
|
||||||
|
};
|
||||||
|
|
||||||
|
const [chargeFullGlobal, setChargeFull_internal] = useState<number>(chargeFull_backup);
|
||||||
|
const setChargeFull = (value: number) => {
|
||||||
|
chargeFull_backup = value;
|
||||||
|
setChargeFull_internal(value);
|
||||||
|
};
|
||||||
|
|
||||||
|
const [chargeDesignGlobal, setChargeDesign_internal] = useState<number>(chargeDesign_backup);
|
||||||
|
const setChargeDesign = (value: number) => {
|
||||||
|
chargeDesign_backup = value;
|
||||||
|
setChargeDesign_internal(value);
|
||||||
|
};
|
||||||
|
|
||||||
|
const [persistGlobal, setPersist_internal] = useState<boolean>(persistent_backup);
|
||||||
|
const setPersist = (value: boolean) => {
|
||||||
|
persistent_backup = value;
|
||||||
|
setPersist_internal(value);
|
||||||
|
};
|
||||||
|
|
||||||
|
const [perGameProfileGlobal, setPerGameProfile_internal] = useState<boolean>(perGameProfile_backup);
|
||||||
|
const setPerGameProfile = (value: boolean) => {
|
||||||
|
perGameProfile_backup = value;
|
||||||
|
setPerGameProfile_internal(value);
|
||||||
|
};
|
||||||
|
|
||||||
|
const [gameGlobal, setGame_internal] = useState<string>(lastGame);
|
||||||
|
const setGame = (value: string) => {
|
||||||
|
lastGame = value;
|
||||||
|
setGame_internal(value);
|
||||||
|
};
|
||||||
|
|
||||||
|
const [versionGlobal, setVersion_internal] = useState<string>(versionGlobalHolder);
|
||||||
|
const setVersion = (value: string) => {
|
||||||
|
versionGlobalHolder = value;
|
||||||
|
setVersion_internal(value);
|
||||||
|
};
|
||||||
|
|
||||||
reload = function () {
|
reload = function () {
|
||||||
python.execute(python.onViewReady());
|
python.execute(python.onViewReady());
|
||||||
|
@ -87,20 +160,6 @@ const Content: VFC<{ serverAPI: ServerAPI }> = ({serverAPI}) => {
|
||||||
python.resolve(python.getPerGameProfile(), setPerGameProfile);
|
python.resolve(python.getPerGameProfile(), setPerGameProfile);
|
||||||
};
|
};
|
||||||
|
|
||||||
if (periodicHook == null) {
|
|
||||||
periodicHook = setInterval(function() {
|
|
||||||
python.resolve(python.getCurrentGame(), (game: string) => {
|
|
||||||
python.resolve(python.getChargeNow(), setChargeNow);
|
|
||||||
if (lastGame != game) {
|
|
||||||
setGame(game);
|
|
||||||
lastGame = game;
|
|
||||||
reload();
|
|
||||||
}
|
|
||||||
python.resolve(python.getChargeFull(), setChargeFull);
|
|
||||||
});
|
|
||||||
}, 1000);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
if (firstTime) {
|
if (firstTime) {
|
||||||
firstTime = false;
|
firstTime = false;
|
||||||
|
@ -113,9 +172,26 @@ const Content: VFC<{ serverAPI: ServerAPI }> = ({serverAPI}) => {
|
||||||
|
|
||||||
python.resolve(python.getCurrentGame(), setGame);
|
python.resolve(python.getCurrentGame(), setGame);
|
||||||
|
|
||||||
python.resolve(python.getVersion(), (v: string) => {versionGlobal = v;});
|
python.resolve(python.getVersion(), setVersion);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (periodicHook != null) {
|
||||||
|
clearInterval(periodicHook);
|
||||||
|
periodicHook = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
periodicHook = setInterval(function() {
|
||||||
|
python.resolve(python.getChargeFull(), setChargeFull);
|
||||||
|
python.resolve(python.getChargeNow(), setChargeNow);
|
||||||
|
python.resolve(python.getCurrentGame(), (game: string) => {
|
||||||
|
if (lastGame != game) {
|
||||||
|
setGame(game);
|
||||||
|
lastGame = game;
|
||||||
|
reload();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}, 1000);
|
||||||
|
|
||||||
const FieldWithSeparator = joinClassNames(gamepadDialogClasses.Field, gamepadDialogClasses.WithBottomSeparatorStandard);
|
const FieldWithSeparator = joinClassNames(gamepadDialogClasses.Field, gamepadDialogClasses.WithBottomSeparatorStandard);
|
||||||
|
|
||||||
return (
|
return (
|
||||||
|
@ -364,6 +440,7 @@ export default definePlugin((serverApi: ServerAPI) => {
|
||||||
onDismount() {
|
onDismount() {
|
||||||
console.log("PowerTools shutting down");
|
console.log("PowerTools shutting down");
|
||||||
clearInterval(periodicHook!);
|
clearInterval(periodicHook!);
|
||||||
|
periodicHook = null;
|
||||||
lifetimeHook!.unregister();
|
lifetimeHook!.unregister();
|
||||||
startHook!.unregister();
|
startHook!.unregister();
|
||||||
serverApi.routerHook.removeRoute("/decky-plugin-test");
|
serverApi.routerHook.removeRoute("/decky-plugin-test");
|
||||||
|
|
Loading…
Reference in a new issue