Minor repo cleanup/reconfigure

This commit is contained in:
NGnius (Graham) 2022-09-08 20:04:07 -04:00
parent ce9c6dcd7b
commit 1795c29603
3 changed files with 9 additions and 75 deletions

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@ -16,6 +16,11 @@ You will need that installed for this plugin to work.
- Display supplementary battery info
- Keep settings between restarts (stored in `~/.config/powertools/<appid>.json`)
## Install
Please Decky's built-in store to install official releases.
If you're an advanced user, and/or would like to use an in-development version, feel free to build PowerTools yourself.
## Build
0. Requirements: a functioning Rust toolchain for x86_64-unknown-linux-musl, npm, and some tech literacy

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@ -1,10 +1,10 @@
#!/bin/bash
#cargo build --release --target x86_64-unknown-linux-musl
cargo build --target x86_64-unknown-linux-musl
cargo build --release --target x86_64-unknown-linux-musl
#cargo build --target x86_64-unknown-linux-musl
#cross build --release
mkdir -p ../bin
#cp ./target/x86_64-unknown-linux-musl/release/powertools-rs ../bin/backend
cp ./target/x86_64-unknown-linux-musl/debug/powertools-rs ../bin/backend
cp ./target/x86_64-unknown-linux-musl/release/powertools-rs ../bin/backend
#cp ./target/x86_64-unknown-linux-musl/debug/powertools-rs ../bin/backend
#cp ./target/release/powertools-rs ../bin/backend

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@ -1,71 +0,0 @@
import logging
import json
import os
import pathlib
# import asyncio
from aiohttp import web
import aiohttp
HOME_DIR = "/home/deck"
SETTINGS_DIR = HOME_DIR + "/.config/powertools"
if not os.path.exists(SETTINGS_DIR):
os.mkdir(SETTINGS_DIR)
http_runner = None
http_server = None
http_site = None
class GameInfo:
def __init__(self, gameid: int, game_info: dict):
self.gameid = gameid
self.game_info = game_info
def appid(self):
return self.game_info["appid"]
def name(self):
return self.game_info["display_name"]
def settings_path(self) -> str:
return SETTINGS_DIR + os.path.sep + str(self.appid()) + ".json"
def load_settings(self) -> dict:
settings_path = self.settings_path()
if os.path.exists(settings_path):
with open(settings_path, mode="r") as f:
return json.load(f)
return None
def has_settings(self) -> bool:
return os.path.exists(self.settings_path())
class Server:
def __init__(self, version):
super().__init__()
self.version = version
self.current_game = None
logging.debug("Server init complete")
def game(self) -> GameInfo:
return self.current_game
def set_game(self, game_id, data):
self.current_game = GameInfo(game_id, data)
def unset_game(self, game_id):
if self.current_game is None:
return
if game_id is None or self.current_game.gameid == game_id:
self.current_game = None
async def start(version):
global http_server
http_server = Server(version)
async def shutdown(): # never really called
global http_server
http_server = None