Fix loading of main menu community profiles
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a2e9de941b
commit
182c30b4ee
5 changed files with 24 additions and 21 deletions
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@ -11,7 +11,7 @@ pub async fn save_setting_handler(
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content_type: web::Header<header::ContentType>,
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cli: web::Data<&'static Cli>,
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) -> std::io::Result<impl Responder> {
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println!("Content-Type: {}", content_type.to_string());
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//println!("Content-Type: {}", content_type.to_string());
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let bytes = match data.to_bytes_limited(PAYLOAD_LIMIT).await {
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Ok(Ok(x)) => x,
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Ok(Err(e)) => return Err(std::io::Error::new(std::io::ErrorKind::InvalidData, format!("wut: {}", e))),
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@ -5,10 +5,8 @@ use std::sync::{Arc, Mutex};
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use usdpl_back::core::serdes::Primitive;
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use usdpl_back::AsyncCallable;
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use chrono::{offset::Utc, DateTime};
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use serde::{Deserialize, Serialize};
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use super::handler::{ApiMessage, GeneralMessage};
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use crate::utility::CachedData;
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#[cfg(feature = "online")]
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const BASE_URL_FALLBACK: &'static str = "https://powertools.ngni.us";
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@ -18,12 +16,6 @@ static BASE_URL: RwLock<Option<String>> = RwLock::new(None);
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const MAX_CACHE_DURATION: std::time::Duration =
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std::time::Duration::from_secs(60 * 60 * 24 * 7 /* 7 days */);
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#[derive(Serialize, Deserialize, Clone, Debug)]
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struct CachedData<T> {
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data: T,
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updated: DateTime<Utc>,
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}
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type StoreCache =
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std::collections::HashMap<u32, CachedData<Vec<community_settings_core::v1::Metadata>>>;
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@ -112,14 +104,14 @@ fn save_cache(_cache: &StoreCache) {}
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fn get_maybe_cached(steam_app_id: u32) -> Vec<community_settings_core::v1::Metadata> {
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let mut cache = load_cache();
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let data = if let Some(cached_result) = cache.get(&steam_app_id) {
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if cached_result.updated < (Utc::now() - MAX_CACHE_DURATION) {
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if cached_result.needs_update(MAX_CACHE_DURATION) {
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// cache needs update
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if let Ok(result) = search_by_app_id_online(steam_app_id) {
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cache.insert(
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steam_app_id,
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CachedData {
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data: result.clone(),
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updated: Utc::now(),
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updated: chrono::offset::Utc::now(),
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},
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);
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save_cache(&cache);
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@ -138,7 +130,7 @@ fn get_maybe_cached(steam_app_id: u32) -> Vec<community_settings_core::v1::Metad
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steam_app_id,
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CachedData {
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data: result.clone(),
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updated: Utc::now(),
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updated: chrono::offset::Utc::now(),
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},
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);
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save_cache(&cache);
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@ -207,8 +199,8 @@ pub fn search_by_app_id() -> impl AsyncCallable {
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};
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super::async_utils::AsyncIsh {
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trans_setter: |params| {
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if let Some(Primitive::F64(app_id)) = params.get(0) {
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Ok(*app_id as u32)
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if let Some(Primitive::String(s)) = params.get(0) {
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s.parse::<u32>().map_err(|e| format!("search_by_app_id invalid parameter 0: {}", e))
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} else {
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Err("search_by_app_id missing/invalid parameter 0".to_owned())
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}
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@ -329,6 +321,8 @@ fn settings_to_web_config(
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username: String,
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settings: crate::persist::SettingsJson,
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) -> community_settings_core::v1::Metadata {
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#[cfg(any(not(debug_assertions), not(feature = "dev_stuff")))]
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let app_id = if app_id == 0 { 1 } else { app_id };
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community_settings_core::v1::Metadata {
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name: settings.name,
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steam_app_id: app_id,
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@ -376,8 +376,8 @@ export type StoreMetadata = {
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//config: any,
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}
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export async function searchStoreByAppId(id: number): Promise<StoreMetadata[]> {
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console.log("WEB_search_by_app");
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export async function searchStoreByAppId(id: string): Promise<StoreMetadata[]> {
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//console.log("WEB_search_by_app");
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return (await call_backend("WEB_search_by_app", [id]))[0];
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}
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@ -395,11 +395,11 @@ export async function storeUpload(steam_id: string, steam_username: string): Pro
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}
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export async function getAllSettingVariants(): Promise<VariantInfo[]> {
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console.log("GENERAL_get_all_variants");
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//console.log("GENERAL_get_all_variants");
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return (await call_backend("GENERAL_get_all_variants", []));
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}
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export async function getCurrentSettingVariant(): Promise<VariantInfo> {
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console.log("GENERAL_get_current_variant");
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//console.log("GENERAL_get_current_variant");
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return (await call_backend("GENERAL_get_current_variant", []))[0];
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}
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@ -44,4 +44,6 @@ export const PERIODICAL_BACKEND_PERIOD = 5000; // milliseconds
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export const AUTOMATIC_REAPPLY_WAIT = 2000; // milliseconds
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export const STORE_RESULTS_URI = "/plugins/PowerTools/settings_store";
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export const STORE_MAIN_APP_ID = "1";
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export const STORE_MAIN_APP_ID_DEV = "0";
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@ -67,6 +67,7 @@ import {
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STORE_RESULTS,
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STORE_RESULTS_URI,
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STORE_MAIN_APP_ID,
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PERIODICAL_BACKEND_PERIOD,
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AUTOMATIC_REAPPLY_WAIT,
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@ -130,7 +131,7 @@ const reload = function() {
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});
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if (!get_value(STORE_RESULTS)) {
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backend.resolve(backend.searchStoreByAppId(0), (results) => set_value(STORE_RESULTS, results));
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backend.resolve(backend.searchStoreByAppId(STORE_MAIN_APP_ID), (results) => set_value(STORE_RESULTS, results));
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}
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backend.resolve(backend.getBatteryCurrent(), (rate: number) => { set_value(CURRENT_BATT, rate) });
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@ -216,13 +217,19 @@ const registerCallbacks = function(autoclear: boolean) {
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});
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}
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);
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backend.resolve(
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backend.searchStoreByAppId(STORE_MAIN_APP_ID),
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(results: backend.StoreMetadata[]) => {
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set_value(STORE_RESULTS, results);
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}
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);
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}
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});
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//@ts-ignore
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startHook = SteamClient.Apps.RegisterForGameActionStart((actionType, id) => {
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//@ts-ignore
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let gameInfo: any = appStore.GetAppOverviewByGameID(id);
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let appId = gameInfo.appid.toString();
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let appId: string = gameInfo.appid.toString();
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backend.log(backend.LogLevel.Info, "RegisterForGameActionStart callback(" + actionType + ", " + id + ")");
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backend.resolve(
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