Move wait periods to const file, increase period of periodic backend updates
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2 changed files with 8 additions and 2 deletions
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@ -33,3 +33,6 @@ export const PATH_GEN = "GENERAL_path";
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export const MESSAGE_LIST = "MESSAGE_messages";
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export const MESSAGE_LIST = "MESSAGE_messages";
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export const PERIODICAL_BACKEND_PERIOD = 5000; // milliseconds
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export const AUTOMATIC_REAPPLY_WAIT = 2000; // milliseconds
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@ -60,6 +60,9 @@ import {
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PATH_GEN,
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PATH_GEN,
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MESSAGE_LIST,
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MESSAGE_LIST,
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PERIODICAL_BACKEND_PERIOD,
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AUTOMATIC_REAPPLY_WAIT,
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} from "./consts";
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} from "./consts";
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import { set_value, get_value } from "usdpl-front";
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import { set_value, get_value } from "usdpl-front";
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import { Debug } from "./components/debug";
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import { Debug } from "./components/debug";
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@ -196,7 +199,7 @@ const reload = function() {
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//@ts-ignore
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//@ts-ignore
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endHook = SteamClient.Apps.RegisterForGameActionEnd((actionType) => {
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endHook = SteamClient.Apps.RegisterForGameActionEnd((actionType) => {
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backend.log(backend.LogLevel.Info, "RegisterForGameActionEnd callback(" + actionType + ")");
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backend.log(backend.LogLevel.Info, "RegisterForGameActionEnd callback(" + actionType + ")");
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setTimeout(() => backend.forceApplySettings(), 2000 /* ms */);
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setTimeout(() => backend.forceApplySettings(), AUTOMATIC_REAPPLY_WAIT);
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});
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});
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backend.log(backend.LogLevel.Debug, "Registered PowerTools callbacks, hello!");
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backend.log(backend.LogLevel.Debug, "Registered PowerTools callbacks, hello!");
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@ -230,7 +233,7 @@ const Content: VFC<{ serverAPI: ServerAPI }> = ({}) => {
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periodicHook = setInterval(function() {
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periodicHook = setInterval(function() {
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periodicals();
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periodicals();
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reloadGUI("periodic" + (new Date()).getTime().toString());
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reloadGUI("periodic" + (new Date()).getTime().toString());
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}, 1000);
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}, PERIODICAL_BACKEND_PERIOD);
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if (!usdplReady || !get_value(LIMITS_INFO)) {
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if (!usdplReady || !get_value(LIMITS_INFO)) {
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// Not translated on purpose (to avoid USDPL issues)
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// Not translated on purpose (to avoid USDPL issues)
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