Refactor UI so not *everything* updates when one thing changes... I hate React
This commit is contained in:
parent
8c763f241f
commit
3b34bad28a
4 changed files with 345 additions and 249 deletions
83
src/components/debug.tsx
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83
src/components/debug.tsx
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@ -0,0 +1,83 @@
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import { Fragment } from "react";
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import {Component} from "react";
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import {
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ButtonItem,
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Field,
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PanelSectionRow,
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staticClasses,
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Router,
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} from "decky-frontend-lib";
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import * as backend from "../backend";
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import {
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BACKEND_INFO,
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DRIVER_INFO,
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} from "../consts";
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import { get_value, target_usdpl, version_usdpl} from "usdpl-front";
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let eggCount = 0;
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export class Debug extends Component<{}> {
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render() {
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return buildDebug();
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}
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}
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function buildDebug() {
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return (<Fragment>{/* Version Info */}
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<div className={staticClasses.PanelSectionTitle}>
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{eggCount % 10 == 9 ? "Ha! Nerd" : "Debug"}
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</div>
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<PanelSectionRow>
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<Field
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label={eggCount % 10 == 9 ? "PowerTools" : "Native"}
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onClick={()=> {
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if (eggCount % 10 == 9) {
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// you know you're bored and/or conceited when you spend time adding an easter egg
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// that just sends people to your own project's repo
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Router.NavigateToExternalWeb("https://github.com/NGnius/PowerTools");
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}
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eggCount++;
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}}>
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{eggCount % 10 == 9 ? "by NGnius" : get_value(BACKEND_INFO)}
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</Field>
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</PanelSectionRow>
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<PanelSectionRow>
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<Field
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label="Framework"
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onClick={()=> eggCount++}>
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{eggCount % 10 == 9 ? "<3 <3 <3" : target_usdpl()}
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</Field>
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</PanelSectionRow>
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<PanelSectionRow>
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<Field
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label="Driver"
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onClick={()=> eggCount++}>
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{eggCount % 10 == 9 ? "Tracy Chapman" : get_value(DRIVER_INFO)}
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</Field>
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</PanelSectionRow>
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<PanelSectionRow>
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<Field
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label="USDPL"
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onClick={()=> {
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if (eggCount % 10 == 9) {
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// you know you're bored and/or conceited when you spend time adding an easter egg
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// that just sends people to your own project's repo
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Router.NavigateToExternalWeb("https://github.com/NGnius/usdpl-rs");
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}
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eggCount++;
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}}>
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v{version_usdpl()}
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</Field>
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</PanelSectionRow>
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{eggCount % 10 == 9 && <PanelSectionRow>
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<ButtonItem
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layout="below"
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onClick={(_: MouseEvent) => {
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backend.idk();
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}}
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>
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???
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</ButtonItem>
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</PanelSectionRow>}
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</Fragment>);
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}
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195
src/components/gpu.tsx
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195
src/components/gpu.tsx
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import { Fragment } from "react";
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import {Component} from "react";
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import {
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ToggleField,
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SliderField,
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PanelSectionRow,
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staticClasses,
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} from "decky-frontend-lib";
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import * as backend from "../backend";
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import {
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LIMITS_INFO,
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SLOW_PPT_GPU,
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FAST_PPT_GPU,
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CLOCK_MIN_GPU,
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CLOCK_MAX_GPU,
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SLOW_MEMORY_GPU,
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} from "../consts";
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import { set_value, get_value} from "usdpl-front";
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export class Gpu extends Component<{}> {
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constructor(props: {}) {
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super(props);
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this.state = {
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reloadThingy: "/shrug",
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};
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}
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render() {
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const reloadGUI = (x: string) => this.setState({reloadThingy: x});
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return (<Fragment>
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{/* GPU */}
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<div className={staticClasses.PanelSectionTitle}>
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GPU
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</div>
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{ ((get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.fast_ppt_limits != null ||(get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.slow_ppt_limits != null) && <PanelSectionRow>
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<ToggleField
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checked={get_value(SLOW_PPT_GPU) != null || get_value(FAST_PPT_GPU) != null}
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label="PowerPlay Limits"
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description="Override APU TDP settings"
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onChange={(value: boolean) => {
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if (value) {
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if ((get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.slow_ppt_limits != null) {
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set_value(SLOW_PPT_GPU, (get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.slow_ppt_limits!.max);
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}
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if ((get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.fast_ppt_limits != null) {
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set_value(FAST_PPT_GPU, (get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.fast_ppt_limits!.max);
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}
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reloadGUI("GPUPPTToggle");
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} else {
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set_value(SLOW_PPT_GPU, null);
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set_value(FAST_PPT_GPU, null);
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backend.resolve(backend.unsetGpuPpt(), (_: any[]) => {
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reloadGUI("GPUUnsetPPT");
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});
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}
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}}
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/>
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</PanelSectionRow>}
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<PanelSectionRow>
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{ get_value(SLOW_PPT_GPU) != null && <SliderField
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label="SlowPPT (W)"
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value={get_value(SLOW_PPT_GPU)}
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max={(get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.slow_ppt_limits!.max}
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min={(get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.slow_ppt_limits!.min}
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step={(get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.ppt_step}
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showValue={true}
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disabled={get_value(SLOW_PPT_GPU) == null}
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onChange={(ppt: number) => {
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backend.log(backend.LogLevel.Debug, "SlowPPT is now " + ppt.toString());
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const pptNow = get_value(SLOW_PPT_GPU);
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const realPpt = ppt;
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if (realPpt != pptNow) {
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backend.resolve(backend.setGpuPpt(get_value(FAST_PPT_GPU), realPpt),
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(limits: number[]) => {
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set_value(FAST_PPT_GPU, limits[0]);
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set_value(SLOW_PPT_GPU, limits[1]);
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reloadGUI("GPUSlowPPT");
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});
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}
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}}
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/>}
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</PanelSectionRow>
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<PanelSectionRow>
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{get_value(FAST_PPT_GPU) != null && <SliderField
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label="FastPPT (W)"
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value={get_value(FAST_PPT_GPU)}
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max={(get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.fast_ppt_limits!.max}
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min={(get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.fast_ppt_limits!.min}
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step={(get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.ppt_step}
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showValue={true}
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disabled={get_value(FAST_PPT_GPU) == null}
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onChange={(ppt: number) => {
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backend.log(backend.LogLevel.Debug, "FastPPT is now " + ppt.toString());
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const pptNow = get_value(FAST_PPT_GPU);
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const realPpt = ppt;
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if (realPpt != pptNow) {
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backend.resolve(backend.setGpuPpt(realPpt, get_value(SLOW_PPT_GPU)),
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(limits: number[]) => {
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set_value(FAST_PPT_GPU, limits[0]);
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set_value(SLOW_PPT_GPU, limits[1]);
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reloadGUI("GPUFastPPT");
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});
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}
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}}
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/>}
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</PanelSectionRow>
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{((get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.clock_min_limits != null || (get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.clock_max_limits != null) && <PanelSectionRow>
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<ToggleField
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checked={get_value(CLOCK_MIN_GPU) != null || get_value(CLOCK_MAX_GPU) != null}
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label="Frequency Limits"
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description="Override bounds on gpu clock"
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onChange={(value: boolean) => {
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if (value) {
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let clock_min_limits = (get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.clock_min_limits;
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let clock_max_limits = (get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.clock_max_limits;
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if (clock_min_limits != null) {
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set_value(CLOCK_MIN_GPU, clock_min_limits.min);
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}
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if (clock_max_limits != null) {
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set_value(CLOCK_MAX_GPU, clock_max_limits.max);
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}
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reloadGUI("GPUFreqToggle");
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} else {
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set_value(CLOCK_MIN_GPU, null);
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set_value(CLOCK_MAX_GPU, null);
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backend.resolve(backend.unsetGpuClockLimits(), (_: any[]) => {
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reloadGUI("GPUUnsetFreq");
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});
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}
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}}
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/>
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</PanelSectionRow>}
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<PanelSectionRow>
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{ get_value(CLOCK_MIN_GPU) != null && <SliderField
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label="Minimum (MHz)"
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value={get_value(CLOCK_MIN_GPU)}
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max={(get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.clock_min_limits!.max}
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min={(get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.clock_min_limits!.min}
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step={(get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.clock_step}
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showValue={true}
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disabled={get_value(CLOCK_MIN_GPU) == null}
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onChange={(val: number) => {
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backend.log(backend.LogLevel.Debug, "GPU Clock Min is now " + val.toString());
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const valNow = get_value(CLOCK_MIN_GPU);
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if (val != valNow) {
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backend.resolve(backend.setGpuClockLimits(val, get_value(CLOCK_MAX_GPU)),
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(limits: number[]) => {
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set_value(CLOCK_MIN_GPU, limits[0]);
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set_value(CLOCK_MAX_GPU, limits[1]);
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reloadGUI("GPUMinClock");
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});
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}
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}}
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/>}
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</PanelSectionRow>
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<PanelSectionRow>
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{get_value(CLOCK_MAX_GPU) != null && <SliderField
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label="Maximum (MHz)"
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value={get_value(CLOCK_MAX_GPU)}
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max={(get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.clock_max_limits!.max}
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min={(get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.clock_max_limits!.min}
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step={(get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.clock_step}
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showValue={true}
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disabled={get_value(CLOCK_MAX_GPU) == null}
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onChange={(val: number) => {
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backend.log(backend.LogLevel.Debug, "GPU Clock Max is now " + val.toString());
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const valNow = get_value(CLOCK_MAX_GPU);
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if (val != valNow) {
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backend.resolve(backend.setGpuClockLimits(get_value(CLOCK_MIN_GPU), val),
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(limits: number[]) => {
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set_value(CLOCK_MIN_GPU, limits[0]);
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set_value(CLOCK_MAX_GPU, limits[1]);
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reloadGUI("GPUMaxClock");
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});
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}
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}}
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/>}
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</PanelSectionRow>
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{(get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.memory_control_capable && <PanelSectionRow>
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<ToggleField
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checked={get_value(SLOW_MEMORY_GPU)}
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label="Downclock Memory"
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description="Force RAM into low-power mode"
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onChange={(value: boolean) => {
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backend.resolve(backend.setGpuSlowMemory(value), (val: boolean) => {
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set_value(SLOW_MEMORY_GPU, val);
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reloadGUI("GPUSlowMemory");
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})
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}}
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/>
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</PanelSectionRow>}
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</Fragment>);
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}
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}
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29
src/consts.ts
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29
src/consts.ts
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export const BACKEND_INFO = "VINFO";
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export const DRIVER_INFO = "GENERAL_provider";
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export const LIMITS_INFO = "LIMITS_all";
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export const CURRENT_BATT = "BATTERY_current_now";
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export const CHARGE_RATE_BATT = "BATTERY_charge_rate";
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export const CHARGE_MODE_BATT = "BATTERY_charge_mode";
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export const CHARGE_NOW_BATT = "BATTERY_charge_now";
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export const CHARGE_FULL_BATT = "BATTERY_charge_full";
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export const CHARGE_DESIGN_BATT = "BATTERY_charge_design";
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//export const TOTAL_CPUS = "CPUs_total";
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export const ONLINE_CPUS = "CPUs_online";
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export const ONLINE_STATUS_CPUS = "CPUs_status_online";
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export const SMT_CPU = "CPUs_SMT";
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export const CLOCK_MIN_CPU = "CPUs_min_clock";
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export const CLOCK_MAX_CPU = "CPUs_max_clock";
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export const CLOCK_MIN_MAX_CPU = "CPUs_minmax_clocks";
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export const GOVERNOR_CPU = "CPUs_governor";
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export const FAST_PPT_GPU = "GPU_fastPPT";
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export const SLOW_PPT_GPU = "GPU_slowPPT";
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export const CLOCK_MIN_GPU = "GPU_min_clock";
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export const CLOCK_MAX_GPU = "GPU_max_clock";
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export const SLOW_MEMORY_GPU = "GPU_slow_memory";
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export const PERSISTENT_GEN = "GENERAL_persistent";
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export const NAME_GEN = "GENERAL_name";
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287
src/index.tsx
287
src/index.tsx
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@ -6,7 +6,6 @@ import {
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//MenuItem,
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PanelSection,
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PanelSectionRow,
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Router,
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ServerAPI,
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//showContextMenu,
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staticClasses,
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@ -25,7 +24,39 @@ import { GiDrill } from "react-icons/gi";
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//import * as python from "./python";
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import * as backend from "./backend";
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import {set_value, get_value, target_usdpl, version_usdpl} from "usdpl-front";
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import {
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BACKEND_INFO,
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DRIVER_INFO,
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LIMITS_INFO,
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CURRENT_BATT,
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CHARGE_RATE_BATT,
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CHARGE_MODE_BATT,
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CHARGE_NOW_BATT,
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CHARGE_FULL_BATT,
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CHARGE_DESIGN_BATT,
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ONLINE_CPUS,
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ONLINE_STATUS_CPUS,
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SMT_CPU,
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CLOCK_MIN_CPU,
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CLOCK_MAX_CPU,
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CLOCK_MIN_MAX_CPU,
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GOVERNOR_CPU,
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FAST_PPT_GPU,
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SLOW_PPT_GPU,
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CLOCK_MIN_GPU,
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CLOCK_MAX_GPU,
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SLOW_MEMORY_GPU,
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PERSISTENT_GEN,
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NAME_GEN,
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} from "./consts";
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import {set_value, get_value} from "usdpl-front";
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import {Debug} from "./components/debug";
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import {Gpu} from "./components/gpu";
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var periodicHook: NodeJS.Timer | null = null;
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var lifetimeHook: any = null;
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@ -45,36 +76,6 @@ type MinMax = {
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// usdpl persistent store keys
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const BACKEND_INFO = "VINFO";
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const DRIVER_INFO = "GENERAL_provider";
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const LIMITS_INFO = "LIMITS_all";
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const CURRENT_BATT = "BATTERY_current_now";
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const CHARGE_RATE_BATT = "BATTERY_charge_rate";
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const CHARGE_MODE_BATT = "BATTERY_charge_mode";
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const CHARGE_NOW_BATT = "BATTERY_charge_now";
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const CHARGE_FULL_BATT = "BATTERY_charge_full";
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const CHARGE_DESIGN_BATT = "BATTERY_charge_design"
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//const TOTAL_CPUS = "CPUs_total";
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const ONLINE_CPUS = "CPUs_online";
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const ONLINE_STATUS_CPUS = "CPUs_status_online";
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const SMT_CPU = "CPUs_SMT";
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const CLOCK_MIN_CPU = "CPUs_min_clock";
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const CLOCK_MAX_CPU = "CPUs_max_clock";
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const CLOCK_MIN_MAX_CPU = "CPUs_minmax_clocks";
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const GOVERNOR_CPU = "CPUs_governor";
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const FAST_PPT_GPU = "GPU_fastPPT";
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const SLOW_PPT_GPU = "GPU_slowPPT";
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const CLOCK_MIN_GPU = "GPU_min_clock";
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const CLOCK_MAX_GPU = "GPU_max_clock";
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const SLOW_MEMORY_GPU = "GPU_slow_memory";
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const PERSISTENT_GEN = "GENERAL_persistent";
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const NAME_GEN = "GENERAL_name";
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function countCpus(statii: boolean[]): number {
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let count = 0;
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for (let i = 0; i < statii.length; i++) {
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@ -520,168 +521,9 @@ const Content: VFC<{ serverAPI: ServerAPI }> = ({}) => {
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/>
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</Field>
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</PanelSectionRow>}
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{/* GPU */}
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<div className={staticClasses.PanelSectionTitle}>
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GPU
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</div>
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{ ((get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.fast_ppt_limits != null ||(get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.slow_ppt_limits != null) && <PanelSectionRow>
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<ToggleField
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checked={get_value(SLOW_PPT_GPU) != null || get_value(FAST_PPT_GPU) != null}
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label="PowerPlay Limits"
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description="Override APU TDP settings"
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onChange={(value: boolean) => {
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if (value) {
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if ((get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.slow_ppt_limits != null) {
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set_value(SLOW_PPT_GPU, (get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.slow_ppt_limits!.max);
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}
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if ((get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.fast_ppt_limits != null) {
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set_value(FAST_PPT_GPU, (get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.fast_ppt_limits!.max);
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}
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reloadGUI("GPUPPTToggle");
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} else {
|
||||
set_value(SLOW_PPT_GPU, null);
|
||||
set_value(FAST_PPT_GPU, null);
|
||||
backend.resolve(backend.unsetGpuPpt(), (_: any[]) => {
|
||||
reloadGUI("GPUUnsetPPT");
|
||||
});
|
||||
}
|
||||
}}
|
||||
/>
|
||||
</PanelSectionRow>}
|
||||
<PanelSectionRow>
|
||||
{ get_value(SLOW_PPT_GPU) != null && <SliderField
|
||||
label="SlowPPT (W)"
|
||||
value={get_value(SLOW_PPT_GPU)}
|
||||
max={(get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.slow_ppt_limits!.max}
|
||||
min={(get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.slow_ppt_limits!.min}
|
||||
step={(get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.ppt_step}
|
||||
showValue={true}
|
||||
disabled={get_value(SLOW_PPT_GPU) == null}
|
||||
onChange={(ppt: number) => {
|
||||
backend.log(backend.LogLevel.Debug, "SlowPPT is now " + ppt.toString());
|
||||
const pptNow = get_value(SLOW_PPT_GPU);
|
||||
const realPpt = ppt;
|
||||
if (realPpt != pptNow) {
|
||||
backend.resolve(backend.setGpuPpt(get_value(FAST_PPT_GPU), realPpt),
|
||||
(limits: number[]) => {
|
||||
set_value(FAST_PPT_GPU, limits[0]);
|
||||
set_value(SLOW_PPT_GPU, limits[1]);
|
||||
reloadGUI("GPUSlowPPT");
|
||||
});
|
||||
}
|
||||
}}
|
||||
/>}
|
||||
</PanelSectionRow>
|
||||
<PanelSectionRow>
|
||||
{get_value(FAST_PPT_GPU) != null && <SliderField
|
||||
label="FastPPT (W)"
|
||||
value={get_value(FAST_PPT_GPU)}
|
||||
max={(get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.fast_ppt_limits!.max}
|
||||
min={(get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.fast_ppt_limits!.min}
|
||||
step={(get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.ppt_step}
|
||||
showValue={true}
|
||||
disabled={get_value(FAST_PPT_GPU) == null}
|
||||
onChange={(ppt: number) => {
|
||||
backend.log(backend.LogLevel.Debug, "FastPPT is now " + ppt.toString());
|
||||
const pptNow = get_value(FAST_PPT_GPU);
|
||||
const realPpt = ppt;
|
||||
if (realPpt != pptNow) {
|
||||
backend.resolve(backend.setGpuPpt(realPpt, get_value(SLOW_PPT_GPU)),
|
||||
(limits: number[]) => {
|
||||
set_value(FAST_PPT_GPU, limits[0]);
|
||||
set_value(SLOW_PPT_GPU, limits[1]);
|
||||
reloadGUI("GPUFastPPT");
|
||||
});
|
||||
}
|
||||
}}
|
||||
/>}
|
||||
</PanelSectionRow>
|
||||
{((get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.clock_min_limits != null || (get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.clock_max_limits != null) && <PanelSectionRow>
|
||||
<ToggleField
|
||||
checked={get_value(CLOCK_MIN_GPU) != null || get_value(CLOCK_MAX_GPU) != null}
|
||||
label="Frequency Limits"
|
||||
description="Override bounds on gpu clock"
|
||||
onChange={(value: boolean) => {
|
||||
if (value) {
|
||||
let clock_min_limits = (get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.clock_min_limits;
|
||||
let clock_max_limits = (get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.clock_max_limits;
|
||||
if (clock_min_limits != null) {
|
||||
set_value(CLOCK_MIN_GPU, clock_min_limits.min);
|
||||
}
|
||||
if (clock_max_limits != null) {
|
||||
set_value(CLOCK_MAX_GPU, clock_max_limits.max);
|
||||
}
|
||||
reloadGUI("GPUFreqToggle");
|
||||
} else {
|
||||
set_value(CLOCK_MIN_GPU, null);
|
||||
set_value(CLOCK_MAX_GPU, null);
|
||||
backend.resolve(backend.unsetGpuClockLimits(), (_: any[]) => {
|
||||
reloadGUI("GPUUnsetFreq");
|
||||
});
|
||||
}
|
||||
}}
|
||||
/>
|
||||
</PanelSectionRow>}
|
||||
<PanelSectionRow>
|
||||
{ get_value(CLOCK_MIN_GPU) != null && <SliderField
|
||||
label="Minimum (MHz)"
|
||||
value={get_value(CLOCK_MIN_GPU)}
|
||||
max={(get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.clock_min_limits!.max}
|
||||
min={(get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.clock_min_limits!.min}
|
||||
step={(get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.clock_step}
|
||||
showValue={true}
|
||||
disabled={get_value(CLOCK_MIN_GPU) == null}
|
||||
onChange={(val: number) => {
|
||||
backend.log(backend.LogLevel.Debug, "GPU Clock Min is now " + val.toString());
|
||||
const valNow = get_value(CLOCK_MIN_GPU);
|
||||
if (val != valNow) {
|
||||
backend.resolve(backend.setGpuClockLimits(val, get_value(CLOCK_MAX_GPU)),
|
||||
(limits: number[]) => {
|
||||
set_value(CLOCK_MIN_GPU, limits[0]);
|
||||
set_value(CLOCK_MAX_GPU, limits[1]);
|
||||
reloadGUI("GPUMinClock");
|
||||
});
|
||||
}
|
||||
}}
|
||||
/>}
|
||||
</PanelSectionRow>
|
||||
<PanelSectionRow>
|
||||
{get_value(CLOCK_MAX_GPU) != null && <SliderField
|
||||
label="Maximum (MHz)"
|
||||
value={get_value(CLOCK_MAX_GPU)}
|
||||
max={(get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.clock_max_limits!.max}
|
||||
min={(get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.clock_max_limits!.min}
|
||||
step={(get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.clock_step}
|
||||
showValue={true}
|
||||
disabled={get_value(CLOCK_MAX_GPU) == null}
|
||||
onChange={(val: number) => {
|
||||
backend.log(backend.LogLevel.Debug, "GPU Clock Max is now " + val.toString());
|
||||
const valNow = get_value(CLOCK_MAX_GPU);
|
||||
if (val != valNow) {
|
||||
backend.resolve(backend.setGpuClockLimits(get_value(CLOCK_MIN_GPU), val),
|
||||
(limits: number[]) => {
|
||||
set_value(CLOCK_MIN_GPU, limits[0]);
|
||||
set_value(CLOCK_MAX_GPU, limits[1]);
|
||||
reloadGUI("GPUMaxClock");
|
||||
});
|
||||
}
|
||||
}}
|
||||
/>}
|
||||
</PanelSectionRow>
|
||||
{(get_value(LIMITS_INFO) as backend.SettingsLimits).gpu.memory_control_capable && <PanelSectionRow>
|
||||
<ToggleField
|
||||
checked={get_value(SLOW_MEMORY_GPU)}
|
||||
label="Downclock Memory"
|
||||
description="Force RAM into low-power mode"
|
||||
onChange={(value: boolean) => {
|
||||
backend.resolve(backend.setGpuSlowMemory(value), (val: boolean) => {
|
||||
set_value(SLOW_MEMORY_GPU, val);
|
||||
reloadGUI("GPUSlowMemory");
|
||||
})
|
||||
}}
|
||||
/>
|
||||
</PanelSectionRow>}
|
||||
<Gpu />
|
||||
|
||||
{/* Battery */}
|
||||
<div className={staticClasses.PanelSectionTitle}>
|
||||
Battery
|
||||
|
@ -811,62 +653,9 @@ const Content: VFC<{ serverAPI: ServerAPI }> = ({}) => {
|
|||
{get_value(NAME_GEN)}
|
||||
</Field>
|
||||
</PanelSectionRow>
|
||||
{/* Version Info */}
|
||||
<div className={staticClasses.PanelSectionTitle}>
|
||||
{eggCount % 10 == 9 ? "Ha! Nerd" : "Debug"}
|
||||
</div>
|
||||
<PanelSectionRow>
|
||||
<Field
|
||||
label={eggCount % 10 == 9 ? "PowerTools" : "Native"}
|
||||
onClick={()=> {
|
||||
if (eggCount % 10 == 9) {
|
||||
// you know you're bored and/or conceited when you spend time adding an easter egg
|
||||
// that just sends people to your own project's repo
|
||||
Router.NavigateToExternalWeb("https://github.com/NGnius/PowerTools");
|
||||
}
|
||||
eggCount++;
|
||||
}}>
|
||||
{eggCount % 10 == 9 ? "by NGnius" : get_value(BACKEND_INFO)}
|
||||
</Field>
|
||||
</PanelSectionRow>
|
||||
<PanelSectionRow>
|
||||
<Field
|
||||
label="Framework"
|
||||
onClick={()=> eggCount++}>
|
||||
{eggCount % 10 == 9 ? "<3 <3 <3" : target_usdpl()}
|
||||
</Field>
|
||||
</PanelSectionRow>
|
||||
<PanelSectionRow>
|
||||
<Field
|
||||
label="Driver"
|
||||
onClick={()=> eggCount++}>
|
||||
{eggCount % 10 == 9 ? "Tracy Chapman" : get_value(DRIVER_INFO)}
|
||||
</Field>
|
||||
</PanelSectionRow>
|
||||
<PanelSectionRow>
|
||||
<Field
|
||||
label="USDPL"
|
||||
onClick={()=> {
|
||||
if (eggCount % 10 == 9) {
|
||||
// you know you're bored and/or conceited when you spend time adding an easter egg
|
||||
// that just sends people to your own project's repo
|
||||
Router.NavigateToExternalWeb("https://github.com/NGnius/usdpl-rs");
|
||||
}
|
||||
eggCount++;
|
||||
}}>
|
||||
v{version_usdpl()}
|
||||
</Field>
|
||||
</PanelSectionRow>
|
||||
{eggCount % 10 == 9 && <PanelSectionRow>
|
||||
<ButtonItem
|
||||
layout="below"
|
||||
onClick={(_: MouseEvent) => {
|
||||
backend.idk();
|
||||
}}
|
||||
>
|
||||
???
|
||||
</ButtonItem>
|
||||
</PanelSectionRow>}
|
||||
|
||||
<Debug/>
|
||||
|
||||
<PanelSectionRow>
|
||||
<ButtonItem
|
||||
layout="below"
|
||||
|
|
Loading…
Reference in a new issue