Merge branch 'dev'

This commit is contained in:
NGnius (Graham) 2022-05-28 11:16:47 -04:00
commit 6eb4b9e249
4 changed files with 657 additions and 243 deletions

View file

@ -14,7 +14,7 @@ You will need that installed for this plugin to work.
- Set some GPU power parameters (fastPPT & slowPPT)
- Set the fan RPM (unsupported on SteamOS beta)
- Display supplementary battery info
- Keep settings between restarts (stored in `~/.config/powertools.json`)
- Keep settings between restarts (stored in `~/.config/powertools/<appid>.json`)
## Cool, but that's too much work
@ -79,6 +79,24 @@ This is how I figured out how the fan stuff works.
I've only scratched the surface of what this code allows, I'm sure it has more useful information.
https://lkml.org/lkml/2022/2/5/391
### Game launch detection
The biggest limitation right now is it can't detect a game closing -- only opening -- and only after PowerTools is looked at at least once (per SteamOS restart).
From a plugin, this can be accomplished by running some front-end Javascript.
```javascript
await execute_in_tab("SP", false,
`SteamClient.Apps.RegisterForGameActionStart((actionType, data) => {
console.log("start game", appStore.GetAppOverviewByGameID(data));
});`
);
```
In PowerTools, the callback (the part surrounded by `{` and `}`, containing `console.log(...)`) sends a message to a local HTTP server to notify the PowerTools back-end that a game has been launched.
If you go to `http://127.0.0.1:5030` on your Steam Deck with PowerTools >=0.6.0, you can see some info about the last game you launched.
## License
This is licensed under GNU GPLv3.

178
main.py
View file

@ -2,11 +2,14 @@ import time
import os
import json
import asyncio
import pathlib
import subprocess
VERSION = "0.5.0"
SETTINGS_LOCATION = "~/.config/powertools.json"
VERSION = "0.6.0"
HOME_DIR = str(pathlib.Path(os.getcwd()).parent.parent.resolve())
DEFAULT_SETTINGS_LOCATION = HOME_DIR + "/.config/powertools/default_settings.json"
LOG_LOCATION = "/tmp/powertools.log"
FANTASTIC_INSTALL_DIR = "~/homebrew/plugins/Fantastic"
FANTASTIC_INSTALL_DIR = HOME_DIR + "/homebrew/plugins/Fantastic"
import logging
@ -17,8 +20,15 @@ logging.basicConfig(
force = True)
logger = logging.getLogger()
logger.setLevel(logging.INFO)
logger.setLevel(logging.DEBUG)
logging.info(f"PowerTools v{VERSION} https://github.com/NGnius/PowerTools")
logging.debug(f"CWD: {os.getcwd()} HOME:{HOME_DIR}")
import sys
#import pathlib
sys.path.append(str(pathlib.Path(__file__).parent.resolve()))
import server as pt_server
startup_time = time.time()
class CPU:
@ -120,6 +130,7 @@ class Plugin:
auto_fan = True
persistent = True
modified_settings = False
current_gameid = None
async def get_version(self) -> str:
return VERSION
@ -198,16 +209,16 @@ class Plugin:
self.modified_settings = True
if tick >= len(self.FAN_SPEEDS):
# automatic mode
self.enable_jupiter_fan_control(self)
self.auto_fan = True
write_to_sys("/sys/class/hwmon/hwmon5/recalculate", 0)
write_to_sys("/sys/class/hwmon/hwmon5/fan1_target", 4099) # 4099 is default
#subprocess.Popen("systemctl start jupiter-fan-control.service", stdout=subprocess.PIPE, shell=True).wait()
else:
# manual voltage
self.disable_jupiter_fan_control(self)
self.auto_fan = False
write_to_sys("/sys/class/hwmon/hwmon5/recalculate", 1)
write_to_sys("/sys/class/hwmon/hwmon5/fan1_target", self.FAN_SPEEDS[tick])
#subprocess.Popen("systemctl stop jupiter-fan-control.service", stdout=subprocess.PIPE, shell=True).wait()
async def get_fan_tick(self) -> int:
fan_target = read_fan_target()
@ -231,6 +242,27 @@ class Plugin:
async def fantastic_installed(self) -> bool:
return os.path.exists(FANTASTIC_INSTALL_DIR)
def disable_jupiter_fan_control(self):
active = subprocess.Popen(["systemctl", "is-active", "jupiter-fan-control.service"]).wait() == 0
if active:
logging.info("Stopping jupiter-fan-control.service so it doesn't interfere")
# only disable if currently active
self.jupiter_fan_control_was_disabled = True
stop_p = subprocess.Popen(["systemctl", "stop", "jupiter-fan-control.service"], stdout=subprocess.PIPE, stderr=subprocess.PIPE)
stop_p.wait()
logging.debug("systemctl stop jupiter-fan-control.service stdout:\n" + stop_p.stdout.read().decode())
logging.debug("systemctl stop jupiter-fan-control.service stderr:\n" + stop_p.stderr.read().decode())
def enable_jupiter_fan_control(self):
if self.jupiter_fan_control_was_disabled:
logging.info("Starting jupiter-fan-control.service so it doesn't interfere")
# only re-enable if I disabled it
self.jupiter_fan_control_was_disabled = False
start_p = subprocess.Popen(["systemctl", "start", "jupiter-fan-control.service"], stdout=subprocess.PIPE, stderr=subprocess.PIPE)
start_p.wait()
logging.debug("systemctl start jupiter-fan-control.service stdout:\n" + start_p.stdout.read().decode())
logging.debug("systemctl start jupiter-fan-control.service stderr:\n" + start_p.stderr.read().decode())
# Battery stuff
async def get_charge_now(self) -> int:
@ -245,55 +277,56 @@ class Plugin:
# Asyncio-compatible long-running code, executed in a task when the plugin is loaded
async def _main(self):
# startup: load & apply settings
if os.path.exists(SETTINGS_LOCATION):
settings = read_json(SETTINGS_LOCATION)
logging.debug(f"Loaded settings from {SETTINGS_LOCATION}: {settings}")
self.jupiter_fan_control_was_disabled = False
if os.path.exists(DEFAULT_SETTINGS_LOCATION):
settings = read_json(DEFAULT_SETTINGS_LOCATION)
logging.debug(f"Loaded settings from {DEFAULT_SETTINGS_LOCATION}: {settings}")
else:
settings = None
logging.debug(f"Settings {SETTINGS_LOCATION} does not exist, skipped")
logging.debug(f"Settings {DEFAULT_SETTINGS_LOCATION} does not exist, skipped")
if settings is None or settings["persistent"] == False:
logging.debug("Ignoring settings from file")
self.persistent = False
self.cpus = []
for cpu_number in range(0, Plugin.CPU_COUNT):
self.cpus.append(CPU(cpu_number))
# If any core has two threads, smt is True
self.smt = self.cpus[1].status()
if(not self.smt):
for cpu_number in range(2, len(self.cpus), 2):
if(self.cpus[cpu_number].status()):
self.smt = True
break
logging.info(f"SMT state is guessed to be {self.smt}")
self.guess_settings(self)
self.modified_settings = True
else:
# apply settings
logging.debug("Restoring settings from file")
self.persistent = True
# CPU
self.cpus = []
for cpu_number in range(0, Plugin.CPU_COUNT):
self.cpus.append(CPU(cpu_number, settings=settings["cpu"]["threads"][cpu_number]))
self.smt = settings["cpu"]["smt"]
write_cpu_boost(settings["cpu"]["boost"])
# GPU
write_gpu_ppt(1, settings["gpu"]["slowppt"])
write_gpu_ppt(2, settings["gpu"]["fastppt"])
# Fan
if not (os.path.exists(FANTASTIC_INSTALL_DIR) or settings["fan"]["auto"]):
write_to_sys("/sys/class/hwmon/hwmon5/recalculate", 1)
write_to_sys("/sys/class/hwmon/hwmon5/fan1_target", settings["fan"]["target"])
self.dirty = False
self.apply_settings(self, settings)
# self.modified_settings = False
logging.info("Handled saved settings, back-end startup complete")
# server setup
await pt_server.start(VERSION)
# work loop
while True:
# persistence
if self.modified_settings and self.persistent:
self.save_settings(self)
self.modified_settings = False
if self.persistent:
# per-game profiles
current_game = pt_server.http_server.game()
old_gameid = self.current_gameid
if current_game is not None and current_game.has_settings():
self.current_gameid = current_game.gameid
if old_gameid != self.current_gameid:
logging.info(f"Applying custom settings for {current_game.name()} {current_game.appid()}")
# new game; apply settings
settings = current_game.load_settings()
if settings is not None:
self.apply_settings(self, settings)
else:
self.current_gameid = None
if old_gameid != self.current_gameid:
logging.info("Reapplying default settings; game without custom settings found")
# game without custom settings; apply defaults
settings = read_json(DEFAULT_SETTINGS_LOCATION)
self.apply_settings(self, settings)
logging.debug(f"gameid update: {old_gameid} -> {self.current_gameid}")
await asyncio.sleep(1)
await pt_server.shutdown()
# called from main_view::onViewReady
async def on_ready(self):
@ -342,8 +375,71 @@ class Plugin:
def save_settings(self):
settings = self.current_settings(self)
logging.info(f"Saving settings to file: {settings}")
write_json(SETTINGS_LOCATION, settings)
logging.debug(f"Saving settings to file: {settings}")
current_game = pt_server.http_server.game()
if current_game is not None and self.current_gameid is not None:
save_location = current_game.settings_path()
else:
save_location = DEFAULT_SETTINGS_LOCATION
write_json(save_location, settings)
logging.info(f"Saved settings to {save_location}")
def apply_settings(self, settings: dict):
# CPU
self.cpus = []
for cpu_number in range(0, Plugin.CPU_COUNT):
self.cpus.append(CPU(cpu_number, settings=settings["cpu"]["threads"][cpu_number]))
self.smt = settings["cpu"]["smt"]
write_cpu_boost(settings["cpu"]["boost"])
# GPU
write_gpu_ppt(1, settings["gpu"]["slowppt"])
write_gpu_ppt(2, settings["gpu"]["fastppt"])
# Fan
if not (os.path.exists(FANTASTIC_INSTALL_DIR) or settings["fan"]["auto"]):
self.disable_jupiter_fan_control(self)
write_to_sys("/sys/class/hwmon/hwmon5/recalculate", 1)
write_to_sys("/sys/class/hwmon/hwmon5/fan1_target", settings["fan"]["target"])
elif settings["fan"]["auto"] and not os.path.exists(FANTASTIC_INSTALL_DIR):
self.enable_jupiter_fan_control(self)
def guess_settings(self):
self.cpus = []
for cpu_number in range(0, Plugin.CPU_COUNT):
self.cpus.append(CPU(cpu_number))
# If any core has two threads, smt is True
self.smt = self.cpus[1].status()
if(not self.smt):
for cpu_number in range(2, len(self.cpus), 2):
if(self.cpus[cpu_number].status()):
self.smt = True
break
logging.info(f"SMT state is guessed to be {self.smt}")
# per-game profiles
async def get_current_game(self) -> str:
current_game = pt_server.http_server.game()
if current_game is None:
return "Menu (default)"
else:
return f"{current_game.name()} ({current_game.appid()})"
async def set_per_game_profile(self, enabled: bool):
current_game = pt_server.http_server.game()
if enabled and self.persistent and current_game is not None:
self.current_gameid = current_game.gameid
self.modified_settings = True
else:
if not enabled and current_game is not None and current_game.has_settings():
# delete settings; disable settings loading
os.remove(current_game.settings_path())
self.current_gameid = None
async def get_per_game_profile(self) -> bool:
return self.current_gameid is not None

View file

@ -81,12 +81,73 @@
function getPersistent() {
return call_plugin_method("get_persistent", {});
}
function setPerGameProfile(value) {
return call_plugin_method("set_per_game_profile", {"enabled": value});
}
function getPerGameProfile() {
return call_plugin_method("get_per_game_profile", {});
}
function getCurrentGame() {
return call_plugin_method("get_current_game", {});
}
// other logic
async function onReady() {
await onViewReady();
// detect game starts and exits
console.log("Injecting game detection code into main window (SP)");
await execute_in_tab("SP", false,
`console.log("Hey PowerTools is over here now too!");
SteamClient.Apps.RegisterForGameActionStart((actionType, data) => {
console.log("start game", appStore.GetAppOverviewByGameID(data));
fetch("http://127.0.0.1:5030/on_game_start/" + data.toString(), {method: "POST", body: JSON.stringify(appStore.GetAppOverviewByGameID(data))}).then((_) => {});
});
// this seems to not run when I thought (runs right after ^^^, not when game exits)
/*SteamClient.Apps.RegisterForGameActionEnd((actionType, data) => {
if (data != null && data != undefined) {
console.log("stop game", appStore.GetAppOverviewByGameID(data));
fetch("http://127.0.0.1:5030/on_game_exit/" + data.toString(), {method: "POST", body: JSON.stringify(appStore.GetAppOverviewByGameID(data))}).then((_) => {});
} else {
console.log("stop game null");
fetch("http://127.0.0.1:5030/on_game_exit_null", {method: "POST", body:data}).then((_) => {});
}
});*/`
);
await updateCurrentGame();
/*let boostToggle = document.getElementById("boostToggle");
setToggleState(boostToggle, await getCPUBoost());
setToggleState(document.getElementById("smtToggle"), await getSMT());
selectNotch("cpuThreadsNotch", await getCPUs() - 1, 8);
selectNotch("frequencyNotch", await getMaxBoost(), 3);
await onReadyGPU();
let isFantasticInstalled = await getFantastic();
if (isFantasticInstalled) {
// Don't fight with Fantastic
let fanRoot = document.getElementById("fanRoot");
fanRoot.style.visibility = "hidden";
fanRoot.style.height = "0px";
} else {
selectNotch("fanNotch", await getFanTick(), 8);
}
await updateBatteryStats();
setToggleState(document.getElementById("persistToggle"), await getPersistent());
setToggleState(document.getElementById("gameProfileToggle"), await getPerGameProfile());
await updateCurrentGame();*/
// this is unimportant; always do it last
await updateVersion();
window.setInterval(function() {
updateBatteryStats().then(_ => {});
updateCurrentGame().then(_ => {});
}, 1000);
}
async function reloadSettings() {
let boostToggle = document.getElementById("boostToggle");
setToggleState(boostToggle, await getCPUBoost());
setToggleState(document.getElementById("smtToggle"), await getSMT());
@ -104,9 +165,7 @@
}
await updateBatteryStats();
setToggleState(document.getElementById("persistToggle"), await getPersistent());
// this is unimportant; always do it last
await updateVersion();
window.setInterval(function() {updateBatteryStats().then(_ => {})}, 5000);
setToggleState(document.getElementById("gameProfileToggle"), await getPerGameProfile());
}
async function setCPUNotch(index) {
@ -115,6 +174,12 @@
selectNotch(ROOT_ID, await getCPUs() - 1, 8);
}
async function onSlideCPUNotch(e) {
const ROOT_ID = "cpuThreadsNotch";
let closest = closestNotch(e, ROOT_ID, 8);
await setCPUNotch(closest);
}
const TOGGLE_ON_CLASS = "gamepaddialog_On_3ld7T";
function setToggleState(toggle, state) {
@ -159,12 +224,24 @@
selectNotch(ROOT_ID, await getMaxBoost(), 3);
}
async function onSlideBoostNotch(e) {
const ROOT_ID = "frequencyNotch";
let closest = closestNotch(e, ROOT_ID, 3);
await setBoostNotch(closest);
}
async function onSetFanNotch(index) {
const ROOT_ID = "fanNotch";
await setFanTick(index);
selectNotch(ROOT_ID, index, 8);
}
async function onSlideFanNotch(e) {
const ROOT_ID = "fanNotch";
let closest = closestNotch(e, ROOT_ID, 8);
await onSetFanNotch(closest);
}
async function onReadyGPU() {
let power1_cap = await getGPUPower(1);
let power2_cap = await getGPUPower(2);
@ -202,6 +279,12 @@
selectNotch(ROOT_ID, index, 3);
}
async function onSlideSlowPPTNotch(e) {
const ROOT_ID = "slowPPTNotch";
let closest = closestNotch(e, ROOT_ID, 3);
onSetSlowPPTNotch(closest);
}
async function onSetFastPPTNotch(index) {
const ROOT_ID = "fastPPTNotch";
document.getElementById("fastPPTAutoDefault").innerText = "Default";
@ -215,6 +298,12 @@
selectNotch(ROOT_ID, index, 3);
}
async function onSlideFastPPTNotch(e) {
const ROOT_ID = "fastPPTNotch";
let closest = closestNotch(e, ROOT_ID, 3);
await onSetFastPPTNotch(closest);
}
function selectNotch(rootId, index, elements) {
// WARNING: this yeets any style in div of slider
const ENABLED_CLASS = "gamepadslider_TickActive_1gnUV";
@ -231,6 +320,19 @@
}
}
function closestNotch(e, rootId, elements) {
let root = document.getElementById(rootId);
let val = e.x / root.scrollWidth;
let closest_notch = Math.round(val * elements);
if (closest_notch > elements) {
closest_notch = elements;
} else if (closest_notch < 0) {
closest_notch = 0;
}
return closest_notch
//selectNotch(closest_notch);
}
async function updateBatteryStats() {
//console.log("Updating battery stats");
let batCapacityNow = document.getElementById("batCapacityNow");
@ -238,8 +340,8 @@
let chargeNow = await getChargeNow();
let chargeFull = await getChargeFull();
let chargeDesign = await getChargeDesign();
batCapacityNow.innerText = (7.7 * chargeNow / 1000000).toFixed(2).toString() + " Wh (" + (100 * chargeNow / chargeFull).toFixed(0).toString() + "%)";
batCapacityFull.innerText = (7.7 * chargeFull / 1000000).toFixed(2).toString() + " Wh (" + (100 * chargeFull / chargeDesign).toFixed(0).toString() + "%)";
batCapacityNow.innerText = (7.7 * chargeNow / 1000000).toFixed(1).toString() + " Wh (" + (100 * chargeNow / chargeFull).toFixed(1).toString() + "%)";
batCapacityFull.innerText = (7.7 * chargeFull / 1000000).toFixed(1).toString() + " Wh (" + (100 * chargeFull / chargeDesign).toFixed(1).toString() + "%)";
}
async function togglePersist() {
@ -249,6 +351,26 @@
setToggleState(toggle, !isActive);
}
async function toggleGameProfile() {
let toggle = document.getElementById("gameProfileToggle");
let isActive = getToggleState(toggle);
await setPerGameProfile(!isActive);
setToggleState(toggle, await getPerGameProfile());
}
let lastGameName = "";
async function updateCurrentGame() {
let gameNow = document.getElementById("gameNow");
let gameNameNow = await getCurrentGame();
if (lastGameName != gameNameNow) {
setToggleState(document.getElementById("gameProfileToggle"), await getPerGameProfile());
await reloadSettings();
}
lastGameName = gameNameNow
gameNow.innerText = gameNameNow;
}
let versionCount = -1;
async function updateVersion() {
let version = await getVersion();
@ -266,94 +388,100 @@
<style type="text/css" media="screen"></style>
</head>
<body onload="onReady()" style="/*margin:0px;padding:0px;*/overflow-x:hidden;margin:0px;">
<!-- Spacer (moves top out of shadow above it) -->
<div class="quickaccessmenu_TabGroupPanel_1QO7b">
<div class="quickaccesscontrols_PanelSection_2C0g0" style="margin-bottom:6px;">
<!--<div class="quickaccesscontrols_PanelSectionRow_2VQ88">
</div>-->
</div>
</div>
<!-- CPU -->
<!-- SMT toggle switch, roughly copied from https://github.com/SteamDeckHomebrew/ExtraSettingsPlugin/blob/main/main_view.html -->
<!-- Due to a bug in MangoHud, this has a warning for now -->
<div class="quickaccessmenu_TabGroupPanel_1QO7b Panel Focusable">
<div class="quickaccesscontrols_PanelSection_2C0g0" style="padding:0px 4px;">
<div class="quickaccesscontrols_PanelSection_2C0g0" style="">
<div class="quickaccesscontrols_PanelSectionRow_2VQ88">
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_WithDescription_3bMIS gamepaddialog_ExtraPaddingOnChildrenBelow_5UO-_ gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable" style="--indent-level:0;">
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_WithDescription_3bMIS gamepaddialog_ExtraPaddingOnChildrenBelow_5UO-_ gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable" style="--indent-level:0;" onclick="toggleCPUSMT()">
<div class="gamepaddialog_FieldLabelRow_H9WOq">
<div class="gamepaddialog_FieldLabel_3b0U-">
CPU SMT
</div>
<div class="gamepaddialog_FieldChildren_14_HB">
<div id="smtToggle" tabindex="0" class="gamepaddialog_Toggle_24G4g Focusable" onclick="toggleCPUSMT()">
<div id="smtToggle" tabindex="0" class="gamepaddialog_Toggle_24G4g Focusable" >
<div class="gamepaddialog_ToggleRail_2JtC3"></div>
<div class="gamepaddialog_ToggleSwitch_3__OD"></div>
</div>
</div>
</div>
<div class="gamepaddialog_FieldDescription_2OJfk">Enables odd-numbered CPUs</div>
<div style="font-size:x-small;">
WARNING: Disabling crashes the performance overlay.
</div>
</div>
<!-- CPUs selector -->
<div class="quickaccesscontrols_PanelSectionRow_2VQ88">
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_WithChildrenBelow_1u5FT gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_InlineWrapShiftsChildrenBelow_pHUb6 gamepaddialog_WithBottomSeparatorStandard_3s1Rk gamepaddialog_ChildrenWidthFixed_1ugIU gamepaddialog_ExtraPaddingOnChildrenBelow_5UO-_ gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable">
<div class="gamepaddialog_FieldLabelRow_H9WOq">
<div class="gamepaddialog_FieldLabel_3b0U-">Threads</div>
</div>
<div id="cpuThreadsNotch" class="gamepadslider_SliderControlAndNotches_1Cccx Focusable" tabindex="0" style="--normalized-slider-value:0.5;" onmousemove="onSlideCPUNotch(event)">
<div class="gamepadslider_SliderControl_3o137">
<div class="gamepadslider_SliderTrack_Mq25N gamepadslider_SliderHasNotches_2XiAy "></div>
<div class="gamepadslider_SliderHandleContainer_1pQZi">
<div class="gamepadslider_SliderHandle_2yVKj"></div>
</div>
</div>
<div class="gamepadslider_SliderNotchContainer_2N-a5 Panel Focusable">
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="cpuThreadsNotch0" class="gamepadslider_SliderNotchTick_Fv1Ht" onclick='setCPUNotch(1)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">1</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="cpuThreadsNotch1" class="gamepadslider_SliderNotchTick_Fv1Ht" onclick='setCPUNotch(2)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">2</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="cpuThreadsNotch2" class="gamepadslider_SliderNotchTick_Fv1Ht" onclick='setCPUNotch(3)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">3</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="cpuThreadsNotch3" class="gamepadslider_SliderNotchTick_Fv1Ht" onclick='setCPUNotch(4)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">4</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="cpuThreadsNotch4" class="gamepadslider_SliderNotchTick_Fv1Ht" onclick='setCPUNotch(5)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">5</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="cpuThreadsNotch5" class="gamepadslider_SliderNotchTick_Fv1Ht" onclick='setCPUNotch(6)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">6</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="cpuThreadsNotch6" class="gamepadslider_SliderNotchTick_Fv1Ht" onclick='setCPUNotch(7)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">7</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="cpuThreadsNotch7" class="gamepadslider_SliderNotchTick_Fv1Ht" onclick='setCPUNotch(8)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">8</div>
</div>
</div>
</div>
</div>
<!-- CPUs selector -->
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_WithChildrenBelow_1u5FT gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_InlineWrapShiftsChildrenBelow_pHUb6 gamepaddialog_WithBottomSeparator_1lUZx gamepaddialog_ChildrenWidthFixed_1ugIU gamepaddialog_ExtraPaddingOnChildrenBelow_5UO-_ gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable">
<div class="gamepaddialog_FieldLabelRow_H9WOq">
<div class="gamepaddialog_FieldLabel_3b0U-">Threads</div>
</div>
<div id="cpuThreadsNotch" class="gamepadslider_SliderControlAndNotches_1Cccx Focusable" tabindex="0" style="--normalized-slider-value:0.5;">
<div class="gamepadslider_SliderControl_3o137">
<div class="gamepadslider_SliderTrack_Mq25N gamepadslider_SliderHasNotches_2XiAy "></div>
<div class="gamepadslider_SliderHandleContainer_1pQZi">
<div class="gamepadslider_SliderHandle_2yVKj"></div>
</div>
</div>
<div class="gamepadslider_SliderNotchContainer_2N-a5 Panel Focusable">
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="cpuThreadsNotch0" class="gamepadslider_SliderNotchTick_Fv1Ht" onclick='setCPUNotch(1)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">1</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="cpuThreadsNotch1" class="gamepadslider_SliderNotchTick_Fv1Ht" onclick='setCPUNotch(2)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">2</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="cpuThreadsNotch2" class="gamepadslider_SliderNotchTick_Fv1Ht" onclick='setCPUNotch(3)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">3</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="cpuThreadsNotch3" class="gamepadslider_SliderNotchTick_Fv1Ht" onclick='setCPUNotch(4)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">4</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="cpuThreadsNotch4" class="gamepadslider_SliderNotchTick_Fv1Ht" onclick='setCPUNotch(5)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">5</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="cpuThreadsNotch5" class="gamepadslider_SliderNotchTick_Fv1Ht" onclick='setCPUNotch(6)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">6</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="cpuThreadsNotch6" class="gamepadslider_SliderNotchTick_Fv1Ht" onclick='setCPUNotch(7)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">7</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="cpuThreadsNotch7" class="gamepadslider_SliderNotchTick_Fv1Ht" onclick='setCPUNotch(8)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">8</div>
</div>
</div>
</div>
</div>
</div>
<!-- CPU Boost toggle switch, roughly copied from https://github.com/SteamDeckHomebrew/ExtraSettingsPlugin/blob/main/main_view.html -->
<div class="quickaccesscontrols_PanelSection_2C0g0" style="padding:0px 4px;">
<div class="quickaccesscontrols_PanelSection_2C0g0" style="">
<div class="quickaccesscontrols_PanelSectionRow_2VQ88">
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_WithDescription_3bMIS gamepaddialog_ExtraPaddingOnChildrenBelow_5UO-_ gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable" style="--indent-level:0;">
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_WithDescription_3bMIS gamepaddialog_ExtraPaddingOnChildrenBelow_5UO-_ gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable" style="--indent-level:0;" onclick="toggleCPUBoost()">
<div class="gamepaddialog_FieldLabelRow_H9WOq">
<div class="gamepaddialog_FieldLabel_3b0U-">
CPU Boost
</div>
<div class="gamepaddialog_FieldChildren_14_HB">
<div id="boostToggle" tabindex="0" class="gamepaddialog_Toggle_24G4g Focusable" onclick="toggleCPUBoost()">
<div id="boostToggle" tabindex="0" class="gamepaddialog_Toggle_24G4g Focusable">
<div class="gamepaddialog_ToggleRail_2JtC3"></div>
<div class="gamepaddialog_ToggleSwitch_3__OD"></div>
</div>
@ -364,173 +492,182 @@
</div>
<!-- Frequency selector -->
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_WithChildrenBelow_1u5FT gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_InlineWrapShiftsChildrenBelow_pHUb6 gamepaddialog_WithBottomSeparator_1lUZx gamepaddialog_ChildrenWidthFixed_1ugIU gamepaddialog_ExtraPaddingOnChildrenBelow_5UO-_ gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable">
<div class="gamepaddialog_FieldLabelRow_H9WOq">
<div class="gamepaddialog_FieldLabel_3b0U-">Max Frequency</div>
</div>
<div class="gamepaddialog_FieldChildren_14_HB">
<div id="frequencyNotch" class="gamepadslider_SliderControlAndNotches_1Cccx Focusable" tabindex="0" style="--normalized-slider-value:0.5;">
<div class="gamepadslider_SliderControl_3o137">
<div class="gamepadslider_SliderTrack_Mq25N gamepadslider_SliderHasNotches_2XiAy "></div>
<div class="gamepadslider_SliderHandleContainer_1pQZi">
<div class="gamepadslider_SliderHandle_2yVKj"></div>
<!-- Frequency selector -->
<div class="quickaccesscontrols_PanelSectionRow_2VQ88">
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_WithChildrenBelow_1u5FT gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_InlineWrapShiftsChildrenBelow_pHUb6 gamepaddialog_WithBottomSeparatorStandard_3s1Rk gamepaddialog_ChildrenWidthFixed_1ugIU gamepaddialog_ExtraPaddingOnChildrenBelow_5UO-_ gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable">
<div class="gamepaddialog_FieldLabelRow_H9WOq">
<div class="gamepaddialog_FieldLabel_3b0U-">Max Frequency</div>
</div>
</div>
<div class="gamepadslider_SliderNotchContainer_2N-a5 Panel Focusable">
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="frequencyNotch0" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='setBoostNotch(0)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1" style="margin-left:2em;">1.7GHz</div>
<div class="gamepaddialog_FieldChildren_14_HB">
<div id="frequencyNotch" class="gamepadslider_SliderControlAndNotches_1Cccx Focusable" tabindex="0" style="--normalized-slider-value:0.5;" onmousemove="onSlideBoostNotch(event)">
<div class="gamepadslider_SliderControl_3o137">
<div class="gamepadslider_SliderTrack_Mq25N gamepadslider_SliderHasNotches_2XiAy "></div>
<div class="gamepadslider_SliderHandleContainer_1pQZi">
<div class="gamepadslider_SliderHandle_2yVKj"></div>
</div>
</div>
<div class="gamepadslider_SliderNotchContainer_2N-a5 Panel Focusable">
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="frequencyNotch0" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='setBoostNotch(0)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1" style="margin-left:2em;">1.7GHz</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="frequencyNotch1" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='setBoostNotch(1)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">2.4GHz</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="frequencyNotch2" class="gamepadslider_SliderNotchTick_Fv1Ht" onclick='setBoostNotch(2)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1" style="margin-right:2em;">2.8GHz</div>
</div>
</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="frequencyNotch1" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='setBoostNotch(1)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">2.4GHz</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="frequencyNotch2" class="gamepadslider_SliderNotchTick_Fv1Ht" onclick='setBoostNotch(2)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1" style="margin-right:2em;">2.8GHz</div>
<div style="font-size:x-small;">
WARNING: This will change the CPU governor.
</div>
</div>
</div>
</div>
<div style="font-size:x-small;">
WARNING: This will change the CPU governor.
</div>
</div>
</div>
<!-- GPU -->
<div class="quickaccesscontrols_PanelSection_2C0g0" style="padding:0px 4px;">
<div class="quickaccesscontrols_PanelSection_2C0g0" style="">
<!-- SlowPPT power limit (number 1) -->
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_WithChildrenBelow_1u5FT gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_InlineWrapShiftsChildrenBelow_pHUb6 gamepaddialog_ChildrenWidthFixed_1ugIU gamepaddialog_ExtraPaddingOnChildrenBelow_5UO-_ gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable">
<div class="gamepaddialog_FieldLabelRow_H9WOq">
<div class="gamepaddialog_FieldLabel_3b0U-">GPU SlowPPT Power</div>
</div>
<div class="gamepaddialog_FieldChildren_14_HB">
<div id="slowPPTNotch" class="gamepadslider_SliderControlAndNotches_1Cccx Focusable" tabindex="0" style="--normalized-slider-value:0.33;">
<div class="gamepadslider_SliderControl_3o137">
<div class="gamepadslider_SliderTrack_Mq25N gamepadslider_SliderHasNotches_2XiAy "></div>
<div class="gamepadslider_SliderHandleContainer_1pQZi">
<div class="gamepadslider_SliderHandle_2yVKj"></div>
<!-- SlowPPT power limit (number 1) -->
<div class="quickaccesscontrols_PanelSectionRow_2VQ88">
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_WithChildrenBelow_1u5FT gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_InlineWrapShiftsChildrenBelow_pHUb6 gamepaddialog_ChildrenWidthFixed_1ugIU gamepaddialog_ExtraPaddingOnChildrenBelow_5UO-_ gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable">
<div class="gamepaddialog_FieldLabelRow_H9WOq">
<div class="gamepaddialog_FieldLabel_3b0U-">GPU SlowPPT Power</div>
</div>
</div>
<div class="gamepadslider_SliderNotchContainer_2N-a5 Panel Focusable">
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="slowPPTNotch0" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetSlowPPTNotch(0)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">0</div>
<div class="gamepaddialog_FieldChildren_14_HB">
<div id="slowPPTNotch" class="gamepadslider_SliderControlAndNotches_1Cccx Focusable" tabindex="0" style="--normalized-slider-value:0.33;" onmousemove="onSlideSlowPPTNotch(event)">
<div class="gamepadslider_SliderControl_3o137">
<div class="gamepadslider_SliderTrack_Mq25N gamepadslider_SliderHasNotches_2XiAy "></div>
<div class="gamepadslider_SliderHandleContainer_1pQZi">
<div class="gamepadslider_SliderHandle_2yVKj"></div>
</div>
</div>
<div class="gamepadslider_SliderNotchContainer_2N-a5 Panel Focusable">
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="slowPPTNotch0" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetSlowPPTNotch(0)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">0</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="slowPPTNotch1" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetSlowPPTNotch(1)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1" id="slowPPTAutoDefault">Auto</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="slowPPTNotch2" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetSlowPPTNotch(2)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">Max</div>
</div>
</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="slowPPTNotch1" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetSlowPPTNotch(1)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1" id="slowPPTAutoDefault">Auto</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="slowPPTNotch2" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetSlowPPTNotch(2)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">Max</div>
</div>
</div>
</div>
</div>
</div>
<!-- FastPPT power limit (number 2) -->
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_WithChildrenBelow_1u5FT gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_InlineWrapShiftsChildrenBelow_pHUb6 gamepaddialog_WithBottomSeparator_1lUZx gamepaddialog_ChildrenWidthFixed_1ugIU gamepaddialog_ExtraPaddingOnChildrenBelow_5UO-_ gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable">
<div class="gamepaddialog_FieldLabelRow_H9WOq">
<div class="gamepaddialog_FieldLabel_3b0U-">GPU FastPPT Power</div>
</div>
<div class="gamepaddialog_FieldChildren_14_HB">
<div id="fastPPTNotch" class="gamepadslider_SliderControlAndNotches_1Cccx Focusable" tabindex="0" style="--normalized-slider-value:0.33;">
<div class="gamepadslider_SliderControl_3o137">
<div class="gamepadslider_SliderTrack_Mq25N gamepadslider_SliderHasNotches_2XiAy "></div>
<div class="gamepadslider_SliderHandleContainer_1pQZi">
<div class="gamepadslider_SliderHandle_2yVKj"></div>
<!-- FastPPT power limit (number 2) -->
<div class="quickaccesscontrols_PanelSectionRow_2VQ88">
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_WithChildrenBelow_1u5FT gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_InlineWrapShiftsChildrenBelow_pHUb6 gamepaddialog_WithBottomSeparatorStandard_3s1Rk gamepaddialog_ChildrenWidthFixed_1ugIU gamepaddialog_ExtraPaddingOnChildrenBelow_5UO-_ gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable">
<div class="gamepaddialog_FieldLabelRow_H9WOq">
<div class="gamepaddialog_FieldLabel_3b0U-">GPU FastPPT Power</div>
</div>
</div>
<div class="gamepadslider_SliderNotchContainer_2N-a5 Panel Focusable">
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="fastPPTNotch0" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetFastPPTNotch(0)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">0</div>
<div class="gamepaddialog_FieldChildren_14_HB">
<div id="fastPPTNotch" class="gamepadslider_SliderControlAndNotches_1Cccx Focusable" tabindex="0" style="--normalized-slider-value:0.33;" onmousemove="onSlideFastPPTNotch(event)">
<div class="gamepadslider_SliderControl_3o137">
<div class="gamepadslider_SliderTrack_Mq25N gamepadslider_SliderHasNotches_2XiAy "></div>
<div class="gamepadslider_SliderHandleContainer_1pQZi">
<div class="gamepadslider_SliderHandle_2yVKj"></div>
</div>
</div>
<div class="gamepadslider_SliderNotchContainer_2N-a5 Panel Focusable">
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="fastPPTNotch0" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetFastPPTNotch(0)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">0</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="fastPPTNotch1" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetFastPPTNotch(1)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1" id="fastPPTAutoDefault">Auto</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="fastPPTNotch2" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetFastPPTNotch(2)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">Max</div>
</div>
</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="fastPPTNotch1" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetFastPPTNotch(1)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1" id="fastPPTAutoDefault">Auto</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="fastPPTNotch2" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetFastPPTNotch(2)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">Max</div>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- Fan RPM selector -->
<!-- TODO: Make this non-notched slider when PluginLoader PR#41 is merged -->
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_WithChildrenBelow_1u5FT gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_InlineWrapShiftsChildrenBelow_pHUb6 gamepaddialog_WithBottomSeparator_1lUZx gamepaddialog_ChildrenWidthFixed_1ugIU gamepaddialog_ExtraPaddingOnChildrenBelow_5UO-_ gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable" id="fanRoot">
<div class="gamepaddialog_FieldLabelRow_H9WOq">
<div class="gamepaddialog_FieldLabel_3b0U-">Fan RPM</div>
</div>
<div class="gamepaddialog_FieldChildren_14_HB">
<div id="fanNotch" class="gamepadslider_SliderControlAndNotches_1Cccx Focusable" tabindex="0" style="--normalized-slider-value:0.33;">
<div class="gamepadslider_SliderControl_3o137">
<div class="gamepadslider_SliderTrack_Mq25N gamepadslider_SliderHasNotches_2XiAy "></div>
<div class="gamepadslider_SliderHandleContainer_1pQZi">
<div class="gamepadslider_SliderHandle_2yVKj"></div>
<div class="quickaccesscontrols_PanelSection_2C0g0" style="" id="fanRoot">
<div class="quickaccesscontrols_PanelSectionRow_2VQ88">
<!-- TODO: Make this non-notched slider when PluginLoader PR#41 is merged -->
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_WithChildrenBelow_1u5FT gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_InlineWrapShiftsChildrenBelow_pHUb6 gamepaddialog_WithBottomSeparatorStandard_3s1Rk gamepaddialog_ChildrenWidthFixed_1ugIU gamepaddialog_ExtraPaddingOnChildrenBelow_5UO-_ gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable">
<div class="gamepaddialog_FieldLabelRow_H9WOq">
<div class="gamepaddialog_FieldLabel_3b0U-">Fan RPM</div>
</div>
<div class="gamepaddialog_FieldDescription_2OJfk" style="display:none;">Requires disabling updated fan control</div>
<div class="gamepaddialog_FieldChildren_14_HB">
<div id="fanNotch" class="gamepadslider_SliderControlAndNotches_1Cccx Focusable" tabindex="0" style="--normalized-slider-value:0.33;" onmousemove="onSlideFanNotch(event)">
<div class="gamepadslider_SliderControl_3o137">
<div class="gamepadslider_SliderTrack_Mq25N gamepadslider_SliderHasNotches_2XiAy "></div>
<div class="gamepadslider_SliderHandleContainer_1pQZi">
<div class="gamepadslider_SliderHandle_2yVKj"></div>
</div>
</div>
<div class="gamepadslider_SliderNotchContainer_2N-a5 Panel Focusable">
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="fanNotch0" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetFanNotch(0)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">0</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="fanNotch1" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetFanNotch(1)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">1K</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="fanNotch2" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetFanNotch(2)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">2K</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="fanNotch3" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetFanNotch(3)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">3K</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="fanNotch4" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetFanNotch(4)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">4K</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="fanNotch5" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetFanNotch(5)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">5K</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="fanNotch6" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetFanNotch(6)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">6K</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="fanNotch7" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetFanNotch(7)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">Auto</div>
</div>
</div>
</div>
</div>
<div style="font-size:x-small;">
WARNING: This can cause component overheating.
</div>
</div>
<div class="gamepadslider_SliderNotchContainer_2N-a5 Panel Focusable">
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="fanNotch0" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetFanNotch(0)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">0</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="fanNotch1" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetFanNotch(1)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">1K</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="fanNotch2" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetFanNotch(2)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">2K</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="fanNotch3" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetFanNotch(3)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">3K</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="fanNotch4" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetFanNotch(4)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">4K</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="fanNotch5" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetFanNotch(5)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">5K</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="fanNotch6" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetFanNotch(6)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">6K</div>
</div>
<div class="gamepadslider_SliderNotch_3x6ve">
<div id="fanNotch7" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetFanNotch(7)'></div>
<div class="gamepadslider_SliderNotchLabel_u_sH1">Auto</div>
</div>
</div>
</div>
</div>
<div style="font-size:x-small;">
WARNING: This can cause component overheating.
</div>
</div>
<!-- Battery Info -->
<div class="quickaccesscontrols_PanelSection_2C0g0" style="padding:0px 4px;" onclick="updateBatteryStats()" style="margin-bottom:0px;">
<div class="quickaccesscontrols_PanelSection_2C0g0" style="" onclick="updateBatteryStats()" style="margin-bottom:0px;">
<div class="quickaccesscontrols_PanelSectionTitle_2iFf9">
<div class="quickaccesscontrols_Text_1hJkB">Battery</div>
</div>
<div class="Panel Focusable" tabindex="0">
<div class="quickaccesscontrols_PanelSectionRow_2VQ88">
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_InlineWrapShiftsChildrenBelow_pHUb6 gamepaddialog_WithBottomSeparator_1lUZx gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable" style="--indent-level:0;">
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_InlineWrapShiftsChildrenBelow_pHUb6 gamepaddialog_WithBottomSeparatorStandard_3s1Rk gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable" style="--indent-level:0;">
<div class="gamepaddialog_FieldLabelRow_H9WOq">
<div class="gamepaddialog_FieldLabel_3b0U-">Now (Charge)</div>
<div class="gamepaddialog_FieldChildren_14_HB">
@ -540,7 +677,7 @@
</div>
</div>
<div class="quickaccesscontrols_PanelSectionRow_2VQ88">
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_InlineWrapShiftsChildrenBelow_pHUb6 gamepaddialog_WithBottomSeparator_1lUZx gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable" style="--indent-level:0;">
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_InlineWrapShiftsChildrenBelow_pHUb6 gamepaddialog_WithBottomSeparatorStandard_3s1Rk gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable" style="--indent-level:0;">
<div class="gamepaddialog_FieldLabelRow_H9WOq">
<div class="gamepaddialog_FieldLabel_3b0U-">Max (Design)</div>
<div class="gamepaddialog_FieldChildren_14_HB">
@ -551,26 +688,50 @@
</div>
</div>
</div>
<div class="quickaccesscontrols_PanelSection_2C0g0" style="padding:0px 4px;">
<div class="quickaccesscontrols_PanelSection_2C0g0" style="">
<div class="quickaccesscontrols_PanelSectionRow_2VQ88">
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_WithDescription_3bMIS gamepaddialog_ExtraPaddingOnChildrenBelow_5UO-_ gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable" style="--indent-level:0;">
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_WithDescription_3bMIS gamepaddialog_ExtraPaddingOnChildrenBelow_5UO-_ gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable" style="--indent-level:0;" onclick="togglePersist()">
<div class="gamepaddialog_FieldLabelRow_H9WOq">
<div class="gamepaddialog_FieldLabel_3b0U-">
Persistent
</div>
<div class="gamepaddialog_FieldChildren_14_HB">
<div id="persistToggle" tabindex="0" class="gamepaddialog_Toggle_24G4g Focusable" onclick="togglePersist()">
<div id="persistToggle" tabindex="0" class="gamepaddialog_Toggle_24G4g Focusable">
<div class="gamepaddialog_ToggleRail_2JtC3"></div>
<div class="gamepaddialog_ToggleSwitch_3__OD"></div>
</div>
</div>
</div>
<div class="gamepaddialog_FieldDescription_2OJfk">Restores settings after a reboot</div>
<div class="gamepaddialog_FieldDescription_2OJfk">Restores settings after an app or OS restart</div>
</div>
</div>
<div class="quickaccesscontrols_PanelSectionRow_2VQ88">
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_WithDescription_3bMIS gamepaddialog_ExtraPaddingOnChildrenBelow_5UO-_ gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable" style="--indent-level:0;" onclick="toggleGameProfile()">
<div class="gamepaddialog_FieldLabelRow_H9WOq">
<div class="gamepaddialog_FieldLabel_3b0U-">
Use per-game profile
</div>
<div class="gamepaddialog_FieldChildren_14_HB">
<div id="gameProfileToggle" tabindex="0" class="gamepaddialog_Toggle_24G4g Focusable">
<div class="gamepaddialog_ToggleRail_2JtC3"></div>
<div class="gamepaddialog_ToggleSwitch_3__OD"></div>
</div>
</div>
</div>
</div>
</div>
<div class="quickaccesscontrols_PanelSectionRow_2VQ88">
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_InlineWrapShiftsChildrenBelow_pHUb6 gamepaddialog_WithBottomSeparatorStandard_3s1Rk gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable" style="--indent-level:0;">
<div class="gamepaddialog_FieldLabelRow_H9WOq">
<div class="gamepaddialog_FieldLabel_3b0U-">Now Playing</div>
<div class="gamepaddialog_FieldChildren_14_HB">
<div class="gamepaddialog_LabelFieldValue_5Mylh" id="gameNow"> the bongos </div>
</div>
</div>
</div>
</div>
<div class="quickaccesscontrols_PanelSection_2C0g0" style="padding:0px 4px;">
<div class="quickaccesscontrols_PanelSectionRow_2VQ88" onclick="updateVersion()">
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_InlineWrapShiftsChildrenBelow_pHUb6 gamepaddialog_WithBottomSeparator_1lUZx gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable" style="--indent-level:0;">
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_InlineWrapShiftsChildrenBelow_pHUb6 gamepaddialog_WithBottomSeparatorStandard_3s1Rk gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable" style="--indent-level:0;">
<div class="gamepaddialog_FieldLabelRow_H9WOq">
<div class="gamepaddialog_FieldLabel_3b0U-">PowerTools</div>
<div class="gamepaddialog_FieldChildren_14_HB">
@ -581,6 +742,5 @@
</div>
</div>
</div>
</div>
</body>
</html>

140
server.py Normal file
View file

@ -0,0 +1,140 @@
import logging
import json
import os
import pathlib
# import asyncio
from aiohttp import web
import aiohttp
HOME_DIR = str(pathlib.Path(os.getcwd()).parent.parent.resolve())
SETTINGS_DIR = HOME_DIR + "/.config/powertools"
if not os.path.exists(SETTINGS_DIR):
os.mkdir(SETTINGS_DIR)
http_runner = None
http_server = None
http_site = None
class GameInfo:
def __init__(self, gameid: int, game_info: dict):
self.gameid = gameid
self.game_info = game_info
def appid(self):
return self.game_info["appid"]
def name(self):
return self.game_info["display_name"]
def settings_path(self) -> str:
return SETTINGS_DIR + os.path.sep + str(self.appid()) + ".json"
def load_settings(self) -> dict:
settings_path = self.settings_path()
if os.path.exists(settings_path):
with open(settings_path, mode="r") as f:
return json.load(f)
return None
def has_settings(self) -> bool:
return os.path.exists(self.settings_path())
class Server(web.Application):
def __init__(self, version):
super().__init__()
self.version = version
self.current_game = None
self.add_routes([
web.get("/", lambda req: self.index(req)),
web.post("/on_game_start/{game_id}", lambda req: self.on_game_start(req)),
web.post("/on_game_exit/{game_id}", lambda req: self.on_game_exit(req)),
web.post("/on_game_exit_null", lambda req: self.on_game_exit_null(req)),
web.get("/self_destruct", lambda req: self.self_destruct(req))
])
logging.debug("Server init complete")
def game(self) -> GameInfo:
return self.current_game
async def index(self, request):
logging.debug("Debug index page accessed")
current_game = None if self.current_game is None else self.current_game.gameid
game_info = None if self.current_game is None else self.current_game.game_info
settings_info = None if self.current_game is None else self.current_game.load_settings()
return web.json_response({
"name": "PowerTools",
"version": self.version,
"latest_game_id": current_game,
"game_info": game_info,
"settings": settings_info
}, headers={"Access-Control-Allow-Origin": "*"})
async def on_game_start(self, request):
game_id = request.match_info["game_id"]
data = await request.text()
logging.debug(f"on_game_start {game_id} body:\n{data}")
try:
game_id = int(game_id)
data = json.loads(data)
except:
return web.Response(text="WTF", status=400)
self.current_game = GameInfo(game_id, data)
if self.current_game.has_settings():
self.last_recognised_game = self.current_game
return web.Response(status=204, headers={"Access-Control-Allow-Origin": "*"})
async def on_game_exit(self, request):
# ignored for now
game_id = request.match_info["game_id"]
data = await request.text()
logging.debug(f"on_game_exit {game_id}")
try:
game_id = int(game_id)
except ValueError:
return web.Response(text="WTF", status=400)
if self.current_game.gameid == game_id:
pass
#self.current_game = None
# TODO change settings to default
return web.Response(status=204, headers={"Access-Control-Allow-Origin": "*"})
async def on_game_exit_null(self, request):
# ignored for now
logging.info(f"on_game_exit_null")
#self.current_game = None
# TODO change settings to default
return web.Response(status=204, headers={"Access-Control-Allow-Origin": "*"})
async def self_destruct(self, request):
logging.warning("Geodude self-destructed")
await shutdown()
# unreachable \/ \/ \/
return web.Response(status=204, headers={"Access-Control-Allow-Origin": "*"})
async def start(version):
global http_runner, http_server, http_site
# make sure old server has shutdown
try:
async with aiohttp.ClientSession() as session:
async with session.get('http://127.0.0.1:5030/self_destruct') as response:
await response.text()
except:
pass
http_server = Server(version)
http_runner = web.AppRunner(http_server)
await http_runner.setup()
site = web.TCPSite(http_runner, '127.0.0.1', 5030)
await site.start()
async def shutdown(): # never really called
global http_runner, http_server, http_site
if http_runner is not None:
await http_runner.cleanup()
http_runner = None
http_site.stop()
http_site = None
http_server = None