Update README, fix some per-game profile functionality

This commit is contained in:
NGnius (Graham) 2022-05-23 18:23:26 -04:00
parent 7158ac3596
commit be0b871760
3 changed files with 26 additions and 3 deletions

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@ -14,7 +14,7 @@ You will need that installed for this plugin to work.
- Set some GPU power parameters (fastPPT & slowPPT)
- Set the fan RPM (unsupported on SteamOS beta)
- Display supplementary battery info
- Keep settings between restarts (stored in `~/.config/powertools.json`)
- Keep settings between restarts (stored in `~/.config/powertools/<appid>.json`)
## Cool, but that's too much work
@ -79,6 +79,24 @@ This is how I figured out how the fan stuff works.
I've only scratched the surface of what this code allows, I'm sure it has more useful information.
https://lkml.org/lkml/2022/2/5/391
### Game launch detection
The biggest limitation right now is it can't detect a game closing -- only opening -- and only after PowerTools is looked at at least once (per SteamOS restart).
From a plugin, this can be accomplished by running some front-end Javascript.
```javascript
await execute_in_tab("SP", false,
`SteamClient.Apps.RegisterForGameActionStart((actionType, data) => {
console.log("start game", appStore.GetAppOverviewByGameID(data));
});`
);
```
In PowerTools, the callback (the part surrounded by `{` and `}`, containing `console.log(...)`) sends a message to a local HTTP server to notify the PowerTools back-end that a game has been launched.
If you go to `http://127.0.0.1:5030` on your Steam Deck with PowerTools >=0.6.0, you can see some info about the last game you launched.
## License
This is licensed under GNU GPLv3.

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@ -406,6 +406,9 @@ class Plugin:
self.current_gameid = current_game.gameid
self.modified_settings = True
else:
if not enabled and current_game is not None and current_game.has_settings():
# delete settings; disable settings loading
os.remove(current_game.settings_path())
self.current_gameid = None
async def get_per_game_profile(self) -> bool:

View file

@ -64,11 +64,13 @@ class Server(web.Application):
logging.debug("Debug index page accessed")
current_game = None if self.current_game is None else self.current_game.gameid
game_info = None if self.current_game is None else self.current_game.game_info
settings_info = None if self.current_game is None else self.current_game.load_settings()
return web.json_response({
"name": "PowerTools",
"version": self.version,
"latest_game_id": current_game,
"game_info": game_info
"game_info": game_info,
"settings": settings_info
}, headers={"Access-Control-Allow-Origin": "*"})
async def on_game_start(self, request):
@ -125,7 +127,7 @@ async def start(version):
http_server = Server(version)
http_runner = web.AppRunner(http_server)
await http_runner.setup()
site = web.TCPSite(http_runner, '0.0.0.0', 5030)
site = web.TCPSite(http_runner, '127.0.0.1', 5030)
await site.start()
async def shutdown(): # never really called