Fix #17 Too much game info data sent thru plugin framework
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2 changed files with 4 additions and 3 deletions
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@ -133,8 +133,8 @@ async def start(version):
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http_server = Server(version)
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http_server = Server(version)
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http_runner = web.AppRunner(http_server)
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http_runner = web.AppRunner(http_server)
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await http_runner.setup()
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await http_runner.setup()
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site = web.TCPSite(http_runner, '127.0.0.1', 5030)
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http_site = web.TCPSite(http_runner, '127.0.0.1', 5030)
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await site.start()
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await http_site.start()
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async def shutdown(): # never really called
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async def shutdown(): # never really called
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global http_runner, http_server, http_site
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global http_runner, http_server, http_site
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@ -125,7 +125,8 @@ export function getCurrentGame(): Promise<any> {
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}
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}
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export function onGameStart(gameId: number, data: any): Promise<any> {
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export function onGameStart(gameId: number, data: any): Promise<any> {
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return server!.callPluginMethod("on_game_start", {"game_id": gameId, "data":data});
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const data2 = {appid: data.appid, display_name: data.display_name, gameid: gameId}; // Issue #17
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return server!.callPluginMethod("on_game_start", {"game_id": gameId, "data":data2});
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}
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}
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export function onGameStop(gameId: number | null): Promise<any> {
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export function onGameStop(gameId: number | null): Promise<any> {
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