730 lines
41 KiB
HTML
730 lines
41 KiB
HTML
<html>
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<head>
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<link rel="stylesheet" href="/steam_resource/css/2.css">
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<link rel="stylesheet" href="/steam_resource/css/39.css">
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<link rel="stylesheet" href="/steam_resource/css/library.css">
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<script src="/static/library.js"></script>
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<script>
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// Python functions
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function getVersion() {
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return call_plugin_method("get_version", {});
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}
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function onViewReady() {
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return call_plugin_method("on_ready", {});
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}
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function setCPUs(value, smt) {
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return call_plugin_method("set_cpus", {"count":value, "smt": smt});
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}
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function getCPUs() {
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return call_plugin_method("get_cpus", {});
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}
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function getSMT() {
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return call_plugin_method("get_smt", {});
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}
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function setCPUBoost(value) {
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return call_plugin_method("set_boost", {"enabled": value});
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}
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function getCPUBoost() {
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return call_plugin_method("get_boost", {});
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}
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function setMaxBoost(index) {
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return call_plugin_method("set_max_boost", {"index": index});
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}
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function getMaxBoost() {
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return call_plugin_method("get_max_boost", {});
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}
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function setGPUPower(value, index) {
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return call_plugin_method("set_gpu_power", {"value": value, "power_number": index});
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}
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function getGPUPower(index) {
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return call_plugin_method("get_gpu_power", {"power_number": index});
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}
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function setFanTick(tick) {
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return call_plugin_method("set_fan_tick", {"tick": tick});
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}
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function getFanTick() {
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return call_plugin_method("get_fan_tick", {});
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}
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function getFantastic() {
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return call_plugin_method("fantastic_installed", {});
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}
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function getChargeNow() {
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return call_plugin_method("get_charge_now", {});
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}
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function getChargeFull() {
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return call_plugin_method("get_charge_full", {});
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}
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function getChargeDesign() {
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return call_plugin_method("get_charge_design", {});
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}
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function setPersistent(value) {
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return call_plugin_method("set_persistent", {"enabled": value});
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}
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function getPersistent() {
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return call_plugin_method("get_persistent", {});
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}
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function setPerGameProfile(value) {
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return call_plugin_method("set_per_game_profile", {"enabled": value});
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}
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function getPerGameProfile() {
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return call_plugin_method("get_per_game_profile", {});
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}
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function getCurrentGame() {
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return call_plugin_method("get_current_game", {});
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}
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// other logic
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async function onReady() {
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await onViewReady();
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// detect game starts and exits
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console.log("Injecting game detection code into main window (SP)");
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await execute_in_tab("SP", false,
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`console.log("Hey PowerTools is over here now too!");
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SteamClient.Apps.RegisterForGameActionStart((actionType, data) => {
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console.log("start game", appStore.GetAppOverviewByGameID(data));
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fetch("http://127.0.0.1:5030/on_game_start/" + data.toString(), {method: "POST", body: JSON.stringify(appStore.GetAppOverviewByGameID(data))}).then((_) => {});
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});
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// this seems to not run when I thought (runs right after ^^^, not when game exits)
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/*SteamClient.Apps.RegisterForGameActionEnd((actionType, data) => {
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if (data != null && data != undefined) {
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console.log("stop game", appStore.GetAppOverviewByGameID(data));
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fetch("http://127.0.0.1:5030/on_game_exit/" + data.toString(), {method: "POST", body: JSON.stringify(appStore.GetAppOverviewByGameID(data))}).then((_) => {});
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} else {
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console.log("stop game null");
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fetch("http://127.0.0.1:5030/on_game_exit_null", {method: "POST", body:data}).then((_) => {});
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}
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});*/`
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);
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await updateCurrentGame();
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/*let boostToggle = document.getElementById("boostToggle");
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setToggleState(boostToggle, await getCPUBoost());
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setToggleState(document.getElementById("smtToggle"), await getSMT());
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selectNotch("cpuThreadsNotch", await getCPUs() - 1, 8);
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selectNotch("frequencyNotch", await getMaxBoost(), 3);
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await onReadyGPU();
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let isFantasticInstalled = await getFantastic();
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if (isFantasticInstalled) {
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// Don't fight with Fantastic
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let fanRoot = document.getElementById("fanRoot");
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fanRoot.style.visibility = "hidden";
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fanRoot.style.height = "0px";
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} else {
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selectNotch("fanNotch", await getFanTick(), 8);
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}
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await updateBatteryStats();
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setToggleState(document.getElementById("persistToggle"), await getPersistent());
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setToggleState(document.getElementById("gameProfileToggle"), await getPerGameProfile());
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await updateCurrentGame();*/
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// this is unimportant; always do it last
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await updateVersion();
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window.setInterval(function() {
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updateBatteryStats().then(_ => {});
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updateCurrentGame().then(_ => {});
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}, 1000);
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}
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async function reloadSettings() {
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let boostToggle = document.getElementById("boostToggle");
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setToggleState(boostToggle, await getCPUBoost());
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setToggleState(document.getElementById("smtToggle"), await getSMT());
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selectNotch("cpuThreadsNotch", await getCPUs() - 1, 8);
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selectNotch("frequencyNotch", await getMaxBoost(), 3);
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await onReadyGPU();
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let isFantasticInstalled = await getFantastic();
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if (isFantasticInstalled) {
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// Don't fight with Fantastic
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let fanRoot = document.getElementById("fanRoot");
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fanRoot.style.visibility = "hidden";
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fanRoot.style.height = "0px";
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} else {
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selectNotch("fanNotch", await getFanTick(), 8);
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}
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await updateBatteryStats();
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setToggleState(document.getElementById("persistToggle"), await getPersistent());
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setToggleState(document.getElementById("gameProfileToggle"), await getPerGameProfile());
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}
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async function setCPUNotch(index) {
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const ROOT_ID = "cpuThreadsNotch";
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await setCPUs(index, getToggleState(document.getElementById("smtToggle")));
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selectNotch(ROOT_ID, await getCPUs() - 1, 8);
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}
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async function onSlideCPUNotch(e) {
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const ROOT_ID = "cpuThreadsNotch";
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let closest = closestNotch(e, ROOT_ID, 8);
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await setCPUNotch(closest);
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}
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const TOGGLE_ON_CLASS = "gamepaddialog_On_3ld7T";
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function setToggleState(toggle, state) {
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if (state && !toggle.classList.contains(TOGGLE_ON_CLASS)) {
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toggle.classList.add(TOGGLE_ON_CLASS);
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}
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if (!state && toggle.classList.contains(TOGGLE_ON_CLASS)) {
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toggle.classList.remove(TOGGLE_ON_CLASS);
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}
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}
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function getToggleState(toggle) {
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return toggle.classList.contains(TOGGLE_ON_CLASS);
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}
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async function toggleCPUBoost() {
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let toggle = document.getElementById("boostToggle");
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let isActive = getToggleState(toggle);
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await setCPUBoost(!isActive);
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setToggleState(toggle, !isActive);
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}
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async function toggleCPUSMT() {
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let toggle = document.getElementById("smtToggle");
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let isActive = getToggleState(toggle);
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let currentCPUs = await getCPUs();
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if (currentCPUs == 4 && !isActive) {
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// if all cores are running, enable all the threads as well
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await setCPUs(8, !isActive);
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} else {
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await setCPUs(currentCPUs, !isActive);
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}
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setToggleState(toggle, !isActive);
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selectNotch("cpuThreadsNotch", await getCPUs() - 1, 8);
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}
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async function setBoostNotch(index) {
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const ROOT_ID = "frequencyNotch";
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await setMaxBoost(index);
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selectNotch(ROOT_ID, await getMaxBoost(), 3);
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}
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async function onSlideBoostNotch(e) {
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const ROOT_ID = "frequencyNotch";
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let closest = closestNotch(e, ROOT_ID, 3);
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await setBoostNotch(closest);
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}
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async function onSetFanNotch(index) {
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const ROOT_ID = "fanNotch";
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await setFanTick(index);
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selectNotch(ROOT_ID, index, 8);
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}
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async function onSlideFanNotch(e) {
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const ROOT_ID = "fanNotch";
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let closest = closestNotch(e, ROOT_ID, 8);
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await onSetFanNotch(closest);
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}
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async function onReadyGPU() {
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let power1_cap = await getGPUPower(1);
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let power2_cap = await getGPUPower(2);
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if (power1_cap <= 0) {
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selectNotch("slowPPTNotch", 0, 3);
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document.getElementById("slowPPTAutoDefault").innerText = "Default";
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} else if (power1_cap > 15000000) {
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selectNotch("slowPPTNotch", 2, 3);
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document.getElementById("slowPPTAutoDefault").innerText = "Default";
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} else {
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selectNotch("slowPPTNotch", 1, 3);
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}
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if (power2_cap <= 0) {
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selectNotch("fastPPTNotch", 0, 3);
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document.getElementById("fastPPTAutoDefault").innerText = "Default";
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} else if (power2_cap > 15000000) {
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selectNotch("fastPPTNotch", 2, 3);
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document.getElementById("fastPPTAutoDefault").innerText = "Default";
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} else {
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selectNotch("fastPPTNotch", 1, 3);
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}
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}
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async function onSetSlowPPTNotch(index) {
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const ROOT_ID = "slowPPTNotch";
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document.getElementById("slowPPTAutoDefault").innerText = "Default";
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if (index == 0) {
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await setGPUPower(0, 1);
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} else if (index == 1) {
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await setGPUPower(15000000, 1);
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} else {
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await setGPUPower(29000000, 1);
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}
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selectNotch(ROOT_ID, index, 3);
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}
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async function onSlideSlowPPTNotch(e) {
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const ROOT_ID = "slowPPTNotch";
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let closest = closestNotch(e, ROOT_ID, 3);
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onSetSlowPPTNotch(closest);
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}
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async function onSetFastPPTNotch(index) {
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const ROOT_ID = "fastPPTNotch";
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document.getElementById("fastPPTAutoDefault").innerText = "Default";
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if (index == 0) {
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await setGPUPower(0, 2);
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} else if (index == 1) {
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await setGPUPower(15000000, 2);
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} else {
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await setGPUPower(30000000, 2);
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}
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selectNotch(ROOT_ID, index, 3);
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}
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async function onSlideFastPPTNotch(e) {
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const ROOT_ID = "fastPPTNotch";
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let closest = closestNotch(e, ROOT_ID, 3);
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await onSetFastPPTNotch(closest);
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}
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function selectNotch(rootId, index, elements) {
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// WARNING: this yeets any style in div of slider
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const ENABLED_CLASS = "gamepadslider_TickActive_1gnUV";
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//console.log("Selecting notches up to " + index);
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let root = document.getElementById(rootId);
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root.style = "--normalized-slider-value:" + index/(elements-1) + ";";
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for (let i = 0; i < elements; i++) {
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let notch = document.getElementById(rootId + i);
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if (notch.classList.contains(ENABLED_CLASS) && i > index) {
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notch.classList.remove(ENABLED_CLASS);
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} else if (!notch.classList.contains(ENABLED_CLASS) && i <= index) {
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notch.classList.add(ENABLED_CLASS);
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}
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}
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}
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function closestNotch(e, rootId, elements) {
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let root = document.getElementById(rootId);
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let val = e.x / root.scrollWidth;
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let closest_notch = Math.round(val * elements);
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if (closest_notch > elements) {
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closest_notch = elements;
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} else if (closest_notch < 0) {
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closest_notch = 0;
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}
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return closest_notch
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//selectNotch(closest_notch);
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}
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async function updateBatteryStats() {
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//console.log("Updating battery stats");
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let batCapacityNow = document.getElementById("batCapacityNow");
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let batCapacityFull = document.getElementById("batCapacityFull");
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let chargeNow = await getChargeNow();
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let chargeFull = await getChargeFull();
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let chargeDesign = await getChargeDesign();
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batCapacityNow.innerText = (7.7 * chargeNow / 1000000).toFixed(2).toString() + " Wh (" + (100 * chargeNow / chargeFull).toFixed(2).toString() + "%)";
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batCapacityFull.innerText = (7.7 * chargeFull / 1000000).toFixed(2).toString() + " Wh (" + (100 * chargeFull / chargeDesign).toFixed(2).toString() + "%)";
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}
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async function togglePersist() {
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let toggle = document.getElementById("persistToggle");
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let isActive = getToggleState(toggle);
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await setPersistent(!isActive);
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setToggleState(toggle, !isActive);
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}
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async function toggleGameProfile() {
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let toggle = document.getElementById("gameProfileToggle");
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let isActive = getToggleState(toggle);
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await setPerGameProfile(!isActive);
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setToggleState(toggle, await getPerGameProfile());
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}
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let lastGameName = "";
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async function updateCurrentGame() {
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let gameNow = document.getElementById("gameNow");
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let gameNameNow = await getCurrentGame();
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if (lastGameName != gameNameNow) {
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setToggleState(document.getElementById("gameProfileToggle"), await getPerGameProfile());
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await reloadSettings();
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}
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lastGameName = gameNameNow
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gameNow.innerText = gameNameNow;
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}
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let versionCount = -1;
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async function updateVersion() {
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let version = await getVersion();
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let target = document.getElementById("versionStr");
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target.innerText = "v" + version;
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if (versionCount >= 9) {
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target.innerText += " by NGnius ;) ";
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versionCount = 0;
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} else {
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versionCount += 1;
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}
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}
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</script>
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<style type="text/css" media="screen"></style>
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</head>
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<body onload="onReady()" style="/*margin:0px;padding:0px;*/overflow-x:hidden;margin:0px;">
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<!-- CPU -->
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<!-- SMT toggle switch, roughly copied from https://github.com/SteamDeckHomebrew/ExtraSettingsPlugin/blob/main/main_view.html -->
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<!-- Due to a bug in MangoHud, this has a warning for now -->
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<div class="quickaccessmenu_TabGroupPanel_1QO7b Panel Focusable">
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<div class="quickaccesscontrols_PanelSection_2C0g0" style="padding:0px 4px;">
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<div class="quickaccesscontrols_PanelSectionRow_2VQ88">
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<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_WithDescription_3bMIS gamepaddialog_ExtraPaddingOnChildrenBelow_5UO-_ gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable" style="--indent-level:0;" onclick="toggleCPUSMT()">
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<div class="gamepaddialog_FieldLabelRow_H9WOq">
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<div class="gamepaddialog_FieldLabel_3b0U-">
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CPU SMT
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</div>
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<div class="gamepaddialog_FieldChildren_14_HB">
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<div id="smtToggle" tabindex="0" class="gamepaddialog_Toggle_24G4g Focusable" >
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<div class="gamepaddialog_ToggleRail_2JtC3"></div>
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<div class="gamepaddialog_ToggleSwitch_3__OD"></div>
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</div>
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</div>
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</div>
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<div class="gamepaddialog_FieldDescription_2OJfk">Enables odd-numbered CPUs</div>
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<div style="font-size:x-small;">
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WARNING: Disabling crashes the performance overlay.
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</div>
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</div>
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</div>
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<!-- CPUs selector -->
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<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_WithChildrenBelow_1u5FT gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_InlineWrapShiftsChildrenBelow_pHUb6 gamepaddialog_WithBottomSeparatorStandard_3s1Rk gamepaddialog_ChildrenWidthFixed_1ugIU gamepaddialog_ExtraPaddingOnChildrenBelow_5UO-_ gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable">
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<div class="gamepaddialog_FieldLabelRow_H9WOq">
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<div class="gamepaddialog_FieldLabel_3b0U-">Threads</div>
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</div>
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<div id="cpuThreadsNotch" class="gamepadslider_SliderControlAndNotches_1Cccx Focusable" tabindex="0" style="--normalized-slider-value:0.5;" onmousemove="onSlideCPUNotch(event)">
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<div class="gamepadslider_SliderControl_3o137">
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<div class="gamepadslider_SliderTrack_Mq25N gamepadslider_SliderHasNotches_2XiAy "></div>
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<div class="gamepadslider_SliderHandleContainer_1pQZi">
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<div class="gamepadslider_SliderHandle_2yVKj"></div>
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</div>
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</div>
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<div class="gamepadslider_SliderNotchContainer_2N-a5 Panel Focusable">
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<div class="gamepadslider_SliderNotch_3x6ve">
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<div id="cpuThreadsNotch0" class="gamepadslider_SliderNotchTick_Fv1Ht" onclick='setCPUNotch(1)'></div>
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<div class="gamepadslider_SliderNotchLabel_u_sH1">1</div>
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</div>
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<div class="gamepadslider_SliderNotch_3x6ve">
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<div id="cpuThreadsNotch1" class="gamepadslider_SliderNotchTick_Fv1Ht" onclick='setCPUNotch(2)'></div>
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<div class="gamepadslider_SliderNotchLabel_u_sH1">2</div>
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</div>
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<div class="gamepadslider_SliderNotch_3x6ve">
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<div id="cpuThreadsNotch2" class="gamepadslider_SliderNotchTick_Fv1Ht" onclick='setCPUNotch(3)'></div>
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<div class="gamepadslider_SliderNotchLabel_u_sH1">3</div>
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</div>
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<div class="gamepadslider_SliderNotch_3x6ve">
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<div id="cpuThreadsNotch3" class="gamepadslider_SliderNotchTick_Fv1Ht" onclick='setCPUNotch(4)'></div>
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<div class="gamepadslider_SliderNotchLabel_u_sH1">4</div>
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</div>
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<div class="gamepadslider_SliderNotch_3x6ve">
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<div id="cpuThreadsNotch4" class="gamepadslider_SliderNotchTick_Fv1Ht" onclick='setCPUNotch(5)'></div>
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<div class="gamepadslider_SliderNotchLabel_u_sH1">5</div>
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</div>
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<div class="gamepadslider_SliderNotch_3x6ve">
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<div id="cpuThreadsNotch5" class="gamepadslider_SliderNotchTick_Fv1Ht" onclick='setCPUNotch(6)'></div>
|
|
<div class="gamepadslider_SliderNotchLabel_u_sH1">6</div>
|
|
</div>
|
|
<div class="gamepadslider_SliderNotch_3x6ve">
|
|
<div id="cpuThreadsNotch6" class="gamepadslider_SliderNotchTick_Fv1Ht" onclick='setCPUNotch(7)'></div>
|
|
<div class="gamepadslider_SliderNotchLabel_u_sH1">7</div>
|
|
</div>
|
|
<div class="gamepadslider_SliderNotch_3x6ve">
|
|
<div id="cpuThreadsNotch7" class="gamepadslider_SliderNotchTick_Fv1Ht" onclick='setCPUNotch(8)'></div>
|
|
<div class="gamepadslider_SliderNotchLabel_u_sH1">8</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!-- CPU Boost toggle switch, roughly copied from https://github.com/SteamDeckHomebrew/ExtraSettingsPlugin/blob/main/main_view.html -->
|
|
<div class="quickaccesscontrols_PanelSection_2C0g0" style="padding:0px 4px;">
|
|
<div class="quickaccesscontrols_PanelSectionRow_2VQ88">
|
|
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_WithDescription_3bMIS gamepaddialog_ExtraPaddingOnChildrenBelow_5UO-_ gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable" style="--indent-level:0;" onclick="toggleCPUBoost()">
|
|
<div class="gamepaddialog_FieldLabelRow_H9WOq">
|
|
<div class="gamepaddialog_FieldLabel_3b0U-">
|
|
CPU Boost
|
|
</div>
|
|
<div class="gamepaddialog_FieldChildren_14_HB">
|
|
<div id="boostToggle" tabindex="0" class="gamepaddialog_Toggle_24G4g Focusable">
|
|
<div class="gamepaddialog_ToggleRail_2JtC3"></div>
|
|
<div class="gamepaddialog_ToggleSwitch_3__OD"></div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="gamepaddialog_FieldDescription_2OJfk">Allows the CPU to go above max frequency</div>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
<!-- Frequency selector -->
|
|
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_WithChildrenBelow_1u5FT gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_InlineWrapShiftsChildrenBelow_pHUb6 gamepaddialog_WithBottomSeparatorStandard_3s1Rk gamepaddialog_ChildrenWidthFixed_1ugIU gamepaddialog_ExtraPaddingOnChildrenBelow_5UO-_ gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable">
|
|
<div class="gamepaddialog_FieldLabelRow_H9WOq">
|
|
<div class="gamepaddialog_FieldLabel_3b0U-">Max Frequency</div>
|
|
</div>
|
|
<div class="gamepaddialog_FieldChildren_14_HB">
|
|
<div id="frequencyNotch" class="gamepadslider_SliderControlAndNotches_1Cccx Focusable" tabindex="0" style="--normalized-slider-value:0.5;" onmousemove="onSlideBoostNotch(event)">
|
|
<div class="gamepadslider_SliderControl_3o137">
|
|
<div class="gamepadslider_SliderTrack_Mq25N gamepadslider_SliderHasNotches_2XiAy "></div>
|
|
<div class="gamepadslider_SliderHandleContainer_1pQZi">
|
|
<div class="gamepadslider_SliderHandle_2yVKj"></div>
|
|
</div>
|
|
</div>
|
|
<div class="gamepadslider_SliderNotchContainer_2N-a5 Panel Focusable">
|
|
<div class="gamepadslider_SliderNotch_3x6ve">
|
|
<div id="frequencyNotch0" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='setBoostNotch(0)'></div>
|
|
<div class="gamepadslider_SliderNotchLabel_u_sH1" style="margin-left:2em;">1.7GHz</div>
|
|
</div>
|
|
<div class="gamepadslider_SliderNotch_3x6ve">
|
|
<div id="frequencyNotch1" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='setBoostNotch(1)'></div>
|
|
<div class="gamepadslider_SliderNotchLabel_u_sH1">2.4GHz</div>
|
|
</div>
|
|
<div class="gamepadslider_SliderNotch_3x6ve">
|
|
<div id="frequencyNotch2" class="gamepadslider_SliderNotchTick_Fv1Ht" onclick='setBoostNotch(2)'></div>
|
|
<div class="gamepadslider_SliderNotchLabel_u_sH1" style="margin-right:2em;">2.8GHz</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div style="font-size:x-small;">
|
|
WARNING: This will change the CPU governor.
|
|
</div>
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!-- GPU -->
|
|
|
|
<div class="quickaccesscontrols_PanelSection_2C0g0" style="padding:0px 4px;">
|
|
|
|
<!-- SlowPPT power limit (number 1) -->
|
|
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_WithChildrenBelow_1u5FT gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_InlineWrapShiftsChildrenBelow_pHUb6 gamepaddialog_ChildrenWidthFixed_1ugIU gamepaddialog_ExtraPaddingOnChildrenBelow_5UO-_ gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable">
|
|
<div class="gamepaddialog_FieldLabelRow_H9WOq">
|
|
<div class="gamepaddialog_FieldLabel_3b0U-">GPU SlowPPT Power</div>
|
|
</div>
|
|
<div class="gamepaddialog_FieldChildren_14_HB">
|
|
<div id="slowPPTNotch" class="gamepadslider_SliderControlAndNotches_1Cccx Focusable" tabindex="0" style="--normalized-slider-value:0.33;" onmousemove="onSlideSlowPPTNotch(event)">
|
|
<div class="gamepadslider_SliderControl_3o137">
|
|
<div class="gamepadslider_SliderTrack_Mq25N gamepadslider_SliderHasNotches_2XiAy "></div>
|
|
<div class="gamepadslider_SliderHandleContainer_1pQZi">
|
|
<div class="gamepadslider_SliderHandle_2yVKj"></div>
|
|
</div>
|
|
</div>
|
|
<div class="gamepadslider_SliderNotchContainer_2N-a5 Panel Focusable">
|
|
<div class="gamepadslider_SliderNotch_3x6ve">
|
|
<div id="slowPPTNotch0" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetSlowPPTNotch(0)'></div>
|
|
<div class="gamepadslider_SliderNotchLabel_u_sH1">0</div>
|
|
</div>
|
|
<div class="gamepadslider_SliderNotch_3x6ve">
|
|
<div id="slowPPTNotch1" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetSlowPPTNotch(1)'></div>
|
|
<div class="gamepadslider_SliderNotchLabel_u_sH1" id="slowPPTAutoDefault">Auto</div>
|
|
</div>
|
|
<div class="gamepadslider_SliderNotch_3x6ve">
|
|
<div id="slowPPTNotch2" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetSlowPPTNotch(2)'></div>
|
|
<div class="gamepadslider_SliderNotchLabel_u_sH1">Max</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- FastPPT power limit (number 2) -->
|
|
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_WithChildrenBelow_1u5FT gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_InlineWrapShiftsChildrenBelow_pHUb6 gamepaddialog_WithBottomSeparatorStandard_3s1Rk gamepaddialog_ChildrenWidthFixed_1ugIU gamepaddialog_ExtraPaddingOnChildrenBelow_5UO-_ gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable">
|
|
<div class="gamepaddialog_FieldLabelRow_H9WOq">
|
|
<div class="gamepaddialog_FieldLabel_3b0U-">GPU FastPPT Power</div>
|
|
</div>
|
|
<div class="gamepaddialog_FieldChildren_14_HB">
|
|
<div id="fastPPTNotch" class="gamepadslider_SliderControlAndNotches_1Cccx Focusable" tabindex="0" style="--normalized-slider-value:0.33;" onmousemove="onSlideFastPPTNotch(event)">
|
|
<div class="gamepadslider_SliderControl_3o137">
|
|
<div class="gamepadslider_SliderTrack_Mq25N gamepadslider_SliderHasNotches_2XiAy "></div>
|
|
<div class="gamepadslider_SliderHandleContainer_1pQZi">
|
|
<div class="gamepadslider_SliderHandle_2yVKj"></div>
|
|
</div>
|
|
</div>
|
|
<div class="gamepadslider_SliderNotchContainer_2N-a5 Panel Focusable">
|
|
<div class="gamepadslider_SliderNotch_3x6ve">
|
|
<div id="fastPPTNotch0" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetFastPPTNotch(0)'></div>
|
|
<div class="gamepadslider_SliderNotchLabel_u_sH1">0</div>
|
|
</div>
|
|
<div class="gamepadslider_SliderNotch_3x6ve">
|
|
<div id="fastPPTNotch1" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetFastPPTNotch(1)'></div>
|
|
<div class="gamepadslider_SliderNotchLabel_u_sH1" id="fastPPTAutoDefault">Auto</div>
|
|
</div>
|
|
<div class="gamepadslider_SliderNotch_3x6ve">
|
|
<div id="fastPPTNotch2" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetFastPPTNotch(2)'></div>
|
|
<div class="gamepadslider_SliderNotchLabel_u_sH1">Max</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!-- Fan RPM selector -->
|
|
<!-- TODO: Make this non-notched slider when PluginLoader PR#41 is merged -->
|
|
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_WithChildrenBelow_1u5FT gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_InlineWrapShiftsChildrenBelow_pHUb6 gamepaddialog_WithBottomSeparatorStandard_3s1Rk gamepaddialog_ChildrenWidthFixed_1ugIU gamepaddialog_ExtraPaddingOnChildrenBelow_5UO-_ gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable" id="fanRoot">
|
|
<div class="gamepaddialog_FieldLabelRow_H9WOq">
|
|
<div class="gamepaddialog_FieldLabel_3b0U-">Fan RPM</div>
|
|
</div>
|
|
<div class="gamepaddialog_FieldChildren_14_HB">
|
|
<div id="fanNotch" class="gamepadslider_SliderControlAndNotches_1Cccx Focusable" tabindex="0" style="--normalized-slider-value:0.33;" onmousemove="onSlideFanNotch(event)">
|
|
<div class="gamepadslider_SliderControl_3o137">
|
|
<div class="gamepadslider_SliderTrack_Mq25N gamepadslider_SliderHasNotches_2XiAy "></div>
|
|
<div class="gamepadslider_SliderHandleContainer_1pQZi">
|
|
<div class="gamepadslider_SliderHandle_2yVKj"></div>
|
|
</div>
|
|
</div>
|
|
<div class="gamepadslider_SliderNotchContainer_2N-a5 Panel Focusable">
|
|
<div class="gamepadslider_SliderNotch_3x6ve">
|
|
<div id="fanNotch0" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetFanNotch(0)'></div>
|
|
<div class="gamepadslider_SliderNotchLabel_u_sH1">0</div>
|
|
</div>
|
|
<div class="gamepadslider_SliderNotch_3x6ve">
|
|
<div id="fanNotch1" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetFanNotch(1)'></div>
|
|
<div class="gamepadslider_SliderNotchLabel_u_sH1">1K</div>
|
|
</div>
|
|
<div class="gamepadslider_SliderNotch_3x6ve">
|
|
<div id="fanNotch2" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetFanNotch(2)'></div>
|
|
<div class="gamepadslider_SliderNotchLabel_u_sH1">2K</div>
|
|
</div>
|
|
<div class="gamepadslider_SliderNotch_3x6ve">
|
|
<div id="fanNotch3" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetFanNotch(3)'></div>
|
|
<div class="gamepadslider_SliderNotchLabel_u_sH1">3K</div>
|
|
</div>
|
|
<div class="gamepadslider_SliderNotch_3x6ve">
|
|
<div id="fanNotch4" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetFanNotch(4)'></div>
|
|
<div class="gamepadslider_SliderNotchLabel_u_sH1">4K</div>
|
|
</div>
|
|
<div class="gamepadslider_SliderNotch_3x6ve">
|
|
<div id="fanNotch5" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetFanNotch(5)'></div>
|
|
<div class="gamepadslider_SliderNotchLabel_u_sH1">5K</div>
|
|
</div>
|
|
<div class="gamepadslider_SliderNotch_3x6ve">
|
|
<div id="fanNotch6" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetFanNotch(6)'></div>
|
|
<div class="gamepadslider_SliderNotchLabel_u_sH1">6K</div>
|
|
</div>
|
|
<div class="gamepadslider_SliderNotch_3x6ve">
|
|
<div id="fanNotch7" class="gamepadslider_SliderNotchTick_Fv1Ht gamepadslider_TickActive_j418S" onclick='onSetFanNotch(7)'></div>
|
|
<div class="gamepadslider_SliderNotchLabel_u_sH1">Auto</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div style="font-size:x-small;">
|
|
WARNING: This can cause component overheating.
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Battery Info -->
|
|
<div class="quickaccesscontrols_PanelSection_2C0g0" style="padding:0px 4px;" onclick="updateBatteryStats()" style="margin-bottom:0px;">
|
|
<div class="quickaccesscontrols_PanelSectionTitle_2iFf9">
|
|
<div class="quickaccesscontrols_Text_1hJkB">Battery</div>
|
|
</div>
|
|
<div class="Panel Focusable" tabindex="0">
|
|
<div class="quickaccesscontrols_PanelSectionRow_2VQ88">
|
|
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_InlineWrapShiftsChildrenBelow_pHUb6 gamepaddialog_WithBottomSeparatorStandard_3s1Rk gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable" style="--indent-level:0;">
|
|
<div class="gamepaddialog_FieldLabelRow_H9WOq">
|
|
<div class="gamepaddialog_FieldLabel_3b0U-">Now (Charge)</div>
|
|
<div class="gamepaddialog_FieldChildren_14_HB">
|
|
<div class="gamepaddialog_LabelFieldValue_5Mylh" id="batCapacityNow"> :'( (|-_-|) </div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="quickaccesscontrols_PanelSectionRow_2VQ88">
|
|
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_InlineWrapShiftsChildrenBelow_pHUb6 gamepaddialog_WithBottomSeparatorStandard_3s1Rk gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable" style="--indent-level:0;">
|
|
<div class="gamepaddialog_FieldLabelRow_H9WOq">
|
|
<div class="gamepaddialog_FieldLabel_3b0U-">Max (Design)</div>
|
|
<div class="gamepaddialog_FieldChildren_14_HB">
|
|
<div class="gamepaddialog_LabelFieldValue_5Mylh" id="batCapacityFull"> 9000+ (420%) </div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="quickaccesscontrols_PanelSection_2C0g0" style="padding:0px 4px;">
|
|
<div class="quickaccesscontrols_PanelSectionRow_2VQ88">
|
|
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_WithDescription_3bMIS gamepaddialog_ExtraPaddingOnChildrenBelow_5UO-_ gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable" style="--indent-level:0;" onclick="togglePersist()">
|
|
<div class="gamepaddialog_FieldLabelRow_H9WOq">
|
|
<div class="gamepaddialog_FieldLabel_3b0U-">
|
|
Persistent
|
|
</div>
|
|
<div class="gamepaddialog_FieldChildren_14_HB">
|
|
<div id="persistToggle" tabindex="0" class="gamepaddialog_Toggle_24G4g Focusable">
|
|
<div class="gamepaddialog_ToggleRail_2JtC3"></div>
|
|
<div class="gamepaddialog_ToggleSwitch_3__OD"></div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="gamepaddialog_FieldDescription_2OJfk">Restores settings after an app or OS restart</div>
|
|
</div>
|
|
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_WithDescription_3bMIS gamepaddialog_ExtraPaddingOnChildrenBelow_5UO-_ gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable" style="--indent-level:0;" onclick="toggleGameProfile()">
|
|
<div class="gamepaddialog_FieldLabelRow_H9WOq">
|
|
<div class="gamepaddialog_FieldLabel_3b0U-">
|
|
Use per-game profile
|
|
</div>
|
|
<div class="gamepaddialog_FieldChildren_14_HB">
|
|
<div id="gameProfileToggle" tabindex="0" class="gamepaddialog_Toggle_24G4g Focusable">
|
|
<div class="gamepaddialog_ToggleRail_2JtC3"></div>
|
|
<div class="gamepaddialog_ToggleSwitch_3__OD"></div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_InlineWrapShiftsChildrenBelow_pHUb6 gamepaddialog_WithBottomSeparatorStandard_3s1Rk gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable" style="--indent-level:0;">
|
|
<div class="gamepaddialog_FieldLabelRow_H9WOq">
|
|
<div class="gamepaddialog_FieldLabel_3b0U-">Now Playing</div>
|
|
<div class="gamepaddialog_FieldChildren_14_HB">
|
|
<div class="gamepaddialog_LabelFieldValue_5Mylh" id="gameNow"> the bongos </div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="quickaccesscontrols_PanelSection_2C0g0" style="padding:0px 4px;">
|
|
<div class="quickaccesscontrols_PanelSectionRow_2VQ88" onclick="updateVersion()">
|
|
<div class="gamepaddialog_Field_S-_La gamepaddialog_WithFirstRow_qFXi6 gamepaddialog_VerticalAlignCenter_3XNvA gamepaddialog_InlineWrapShiftsChildrenBelow_pHUb6 gamepaddialog_WithBottomSeparatorStandard_3s1Rk gamepaddialog_StandardPadding_XRBFu gamepaddialog_HighlightOnFocus_wE4V6 Panel Focusable" style="--indent-level:0;">
|
|
<div class="gamepaddialog_FieldLabelRow_H9WOq">
|
|
<div class="gamepaddialog_FieldLabel_3b0U-">PowerTools</div>
|
|
<div class="gamepaddialog_FieldChildren_14_HB">
|
|
<div class="gamepaddialog_LabelFieldValue_5Mylh" id="versionStr"> v0.42.0 </div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</body>
|
|
</html>
|