PowerTools/server.py

147 lines
4.8 KiB
Python

import logging
import json
import os
import pathlib
# import asyncio
from aiohttp import web
import aiohttp
HOME_DIR = "/home/deck"
SETTINGS_DIR = HOME_DIR + "/.config/powertools"
if not os.path.exists(SETTINGS_DIR):
os.mkdir(SETTINGS_DIR)
http_runner = None
http_server = None
http_site = None
class GameInfo:
def __init__(self, gameid: int, game_info: dict):
self.gameid = gameid
self.game_info = game_info
def appid(self):
return self.game_info["appid"]
def name(self):
return self.game_info["display_name"]
def settings_path(self) -> str:
return SETTINGS_DIR + os.path.sep + str(self.appid()) + ".json"
def load_settings(self) -> dict:
settings_path = self.settings_path()
if os.path.exists(settings_path):
with open(settings_path, mode="r") as f:
return json.load(f)
return None
def has_settings(self) -> bool:
return os.path.exists(self.settings_path())
class Server(web.Application):
def __init__(self, version):
super().__init__()
self.version = version
self.current_game = None
self.add_routes([
web.get("/", lambda req: self.index(req)),
web.post("/on_game_start/{game_id}", lambda req: self.on_game_start(req)),
web.post("/on_game_exit/{game_id}", lambda req: self.on_game_exit(req)),
web.post("/on_game_exit_null", lambda req: self.on_game_exit_null(req)),
web.get("/self_destruct", lambda req: self.self_destruct(req))
])
logging.debug("Server init complete")
def game(self) -> GameInfo:
return self.current_game
def set_game(self, game_id, data):
self.current_game = GameInfo(game_id, data)
def unset_game(self, game_id):
if self.current_game is None:
return
if game_id is None or self.current_game.gameid == game_id:
self.current_game = None
async def index(self, request):
logging.debug("Debug index page accessed")
current_game = None if self.current_game is None else self.current_game.gameid
game_info = None if self.current_game is None else self.current_game.game_info
settings_info = None if self.current_game is None else self.current_game.load_settings()
return web.json_response({
"name": "PowerTools",
"version": self.version,
"latest_game_id": current_game,
"game_info": game_info,
"settings": settings_info
}, headers={"Access-Control-Allow-Origin": "*"})
async def on_game_start(self, request):
game_id = request.match_info["game_id"]
data = await request.text()
logging.debug(f"on_game_start {game_id} body:\n{data}")
try:
game_id = int(game_id)
data = json.loads(data)
except:
return web.Response(text="WTF", status=400)
self.current_game = GameInfo(game_id, data)
if self.current_game.has_settings():
self.last_recognised_game = self.current_game
return web.Response(status=204, headers={"Access-Control-Allow-Origin": "*"})
async def on_game_exit(self, request):
# ignored for now
game_id = request.match_info["game_id"]
data = await request.text()
logging.debug(f"on_game_exit {game_id}")
try:
game_id = int(game_id)
except ValueError:
return web.Response(text="WTF", status=400)
if self.current_game.gameid == game_id:
self.current_game = None
return web.Response(status=204, headers={"Access-Control-Allow-Origin": "*"})
async def on_game_exit_null(self, request):
# ignored for now
logging.info(f"on_game_exit_null")
self.current_game = None
return web.Response(status=204, headers={"Access-Control-Allow-Origin": "*"})
async def self_destruct(self, request):
logging.warning("Geodude self-destructed")
await shutdown()
# unreachable \/ \/ \/
return web.Response(status=204, headers={"Access-Control-Allow-Origin": "*"})
async def start(version):
global http_runner, http_server, http_site
# make sure old server has shutdown
try:
async with aiohttp.ClientSession() as session:
async with session.get('http://127.0.0.1:5030/self_destruct') as response:
await response.text()
except:
pass
http_server = Server(version)
http_runner = web.AppRunner(http_server)
await http_runner.setup()
site = web.TCPSite(http_runner, '127.0.0.1', 5030)
await site.start()
async def shutdown(): # never really called
global http_runner, http_server, http_site
if http_runner is not None:
await http_runner.cleanup()
http_runner = None
http_site.stop()
http_site = None
http_server = None