2022-06-08 01:05:04 +01:00
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[package]
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name = "usdpl-back"
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2023-04-17 03:57:12 +01:00
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version = "0.11.0"
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2022-06-08 01:05:04 +01:00
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edition = "2021"
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2022-06-12 22:30:14 +01:00
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license = "GPL-3.0-only"
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repository = "https://github.com/NGnius/usdpl-rs"
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2023-04-17 03:57:12 +01:00
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readme = "../README.md"
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2022-06-13 02:30:01 +01:00
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description = "Universal Steam Deck Plugin Library back-end"
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2022-06-08 01:05:04 +01:00
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2022-06-12 22:30:14 +01:00
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[features]
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2023-04-17 03:57:12 +01:00
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default = ["blocking"]
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2022-06-16 22:03:43 +01:00
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decky = ["usdpl-core/decky"]
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2023-04-24 04:03:10 +01:00
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blocking = [] # synchronous API for async functionality, using tokio
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2022-07-24 19:45:48 +01:00
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encrypt = ["usdpl-core/encrypt", "obfstr", "hex"]
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2022-06-08 01:05:04 +01:00
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[dependencies]
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2023-04-17 03:57:12 +01:00
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usdpl-core = { version = "0.11", path = "../usdpl-core"}
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2022-06-15 21:46:13 +01:00
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2022-09-13 01:45:42 +01:00
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log = "0.4"
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2023-04-17 03:57:12 +01:00
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# gRPC/protobuf
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2023-07-23 00:05:54 +01:00
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nrpc = { version = "0.10", path = "../../nRPC/nrpc", default-features = false, features = [ "server-send" ] }
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2023-04-24 04:03:10 +01:00
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async-lock = "2.7"
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2023-04-30 20:28:59 +01:00
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prost = "0.11"
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2023-04-24 04:03:10 +01:00
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# websocket framework
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ratchet_rs = { version = "0.3", features = [ "deflate" ] }
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2023-04-17 03:57:12 +01:00
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2022-06-15 21:46:13 +01:00
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# HTTP web framework
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2023-04-24 04:03:10 +01:00
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#warp = { version = "0.3" }
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2022-06-15 21:46:13 +01:00
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bytes = { version = "1.1" }
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2023-04-24 04:03:10 +01:00
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tokio = { version = "1", features = [ "full" ]}
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2022-07-24 19:45:48 +01:00
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2022-09-13 01:45:42 +01:00
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# this is why people don't like async
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async-trait = "0.1.57"
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async-recursion = "1.0.0"
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2022-07-24 19:45:48 +01:00
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# encryption helpers
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obfstr = { version = "0.3", optional = true }
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hex = { version = "0.4", optional = true }
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2023-01-11 01:51:13 +00:00
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# translations
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2023-04-17 03:57:12 +01:00
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gettext-ng = { version = "0.4.1" }
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[build-dependencies]
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usdpl-build = { version = "0.11", path = "../usdpl-build" }
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