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Atmosphere/stratosphere/dmnt/source/dmnt_main.cpp

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/*
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* Copyright (c) 2018-2019 Atmosphère-NX
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*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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#include <cstdlib>
#include <cstdint>
#include <cstring>
#include <malloc.h>
#include <switch.h>
#include <atmosphere.h>
#include <stratosphere.hpp>
#include "dmnt_service.hpp"
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#include "dmnt_cheat_service.hpp"
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#include "dmnt_cheat_manager.hpp"
#include "dmnt_config.hpp"
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extern "C" {
extern u32 __start__;
u32 __nx_applet_type = AppletType_None;
#define INNER_HEAP_SIZE 0x80000
size_t nx_inner_heap_size = INNER_HEAP_SIZE;
char nx_inner_heap[INNER_HEAP_SIZE];
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void __libnx_initheap(void);
void __appInit(void);
void __appExit(void);
}
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/* Exception handling. */
sts::ncm::TitleId __stratosphere_title_id = sts::ncm::TitleId::Dmnt;
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void __libnx_initheap(void) {
void* addr = nx_inner_heap;
size_t size = nx_inner_heap_size;
/* Newlib */
extern char* fake_heap_start;
extern char* fake_heap_end;
fake_heap_start = (char*)addr;
fake_heap_end = (char*)addr + size;
}
void __appInit(void) {
SetFirmwareVersionForLibnx();
DoWithSmSession([&]() {
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R_ASSERT(pmdmntInitialize());
R_ASSERT(ldrDmntInitialize());
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/* TODO: We provide this on every sysver via ro. Do we need a shim? */
if (GetRuntimeFirmwareVersion() >= FirmwareVersion_300) {
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R_ASSERT(roDmntInitialize());
}
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R_ASSERT(nsdevInitialize());
R_ASSERT(lrInitialize());
R_ASSERT(setInitialize());
R_ASSERT(setsysInitialize());
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R_ASSERT(hidInitialize());
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R_ASSERT(fsInitialize());
});
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R_ASSERT(fsdevMountSdmc());
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CheckAtmosphereVersion(CURRENT_ATMOSPHERE_VERSION);
}
void __appExit(void) {
/* Cleanup services. */
fsdevUnmountAll();
fsExit();
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hidExit();
setsysExit();
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setExit();
lrExit();
nsdevExit();
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roDmntExit();
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ldrDmntExit();
pmdmntExit();
}
int main(int argc, char **argv)
{
consoleDebugInit(debugDevice_SVC);
/* Initialize configuration manager. */
DmntConfigManager::RefreshConfiguration();
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/* Start cheat manager. */
DmntCheatManager::InitializeCheatManager();
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/* Nintendo uses four threads. Add a fifth for our cheat service. */
static auto s_server_manager = WaitableManager(5);
/* Create services. */
/* TODO: Implement rest of dmnt:- in ams.tma development branch. */
/* server_manager->AddWaitable(new ServiceServer<DebugMonitorService>("dmnt:-", 4)); */
s_server_manager.AddWaitable(new ServiceServer<DmntCheatService>("dmnt:cht", 1));
/* Loop forever, servicing our services. */
s_server_manager.Process();
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return 0;
}