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fatal: Mostly implement CheckRepairStatus
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parent
29833539bb
commit
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2 changed files with 66 additions and 4 deletions
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@ -27,6 +27,7 @@
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#include "fatal_private.hpp"
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#include "fatal_private.hpp"
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#include "fatal_user.hpp"
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#include "fatal_user.hpp"
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#include "fatal_config.hpp"
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#include "fatal_config.hpp"
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#include "fatal_repair.hpp"
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extern "C" {
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extern "C" {
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extern u32 __start__;
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extern u32 __start__;
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@ -135,12 +136,13 @@ int main(int argc, char **argv)
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/* TODO: Load shared font. */
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/* TODO: Load shared font. */
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/* TODO: Check whether we should throw fatal due to repair process... */
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/* Check whether we should throw fatal due to repair process. */
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CheckRepairStatus();
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/* TODO: What's a good timeout value to use here? */
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/* TODO: What's a good timeout value to use here? */
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auto server_manager = new WaitableManager(1);
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auto server_manager = new WaitableManager(1);
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/* TODO: Create services. */
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/* Create services. */
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server_manager->AddWaitable(new ServiceServer<PrivateService>("fatal:p", 4));
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server_manager->AddWaitable(new ServiceServer<PrivateService>("fatal:p", 4));
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server_manager->AddWaitable(new ServiceServer<UserService>("fatal:u", 4));
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server_manager->AddWaitable(new ServiceServer<UserService>("fatal:u", 4));
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server_manager->AddWaitable(GetFatalSettingsEvent());
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server_manager->AddWaitable(GetFatalSettingsEvent());
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@ -15,10 +15,70 @@
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*/
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*/
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#include <switch.h>
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#include <switch.h>
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#include <stratosphere.hpp>
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#include "fatal_types.hpp"
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#include "fatal_types.hpp"
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#include "fatal_repair.hpp"
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#include "fatal_repair.hpp"
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#include "fatal_throw.hpp"
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#include "fatal_throw.hpp"
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void CheckRepairStatus() {
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static bool InRepairWithoutVolHeld() {
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/* TODO */
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if (GetRuntimeFirmwareVersion() < FirmwareVersion_300) {
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return false;
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}
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bool in_repair;
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if (R_FAILED(setsysGetFlag(SetSysFlag_InRepairProcessEnable, &in_repair)) || !in_repair) {
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return false;
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}
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{
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GpioPadSession vol_btn;
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if (R_SUCCEEDED(gpioOpenSession(&vol_btn, GpioPadName_ButtonVolUp))) {
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/* Ensure we close even on early return. */
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ON_SCOPE_EXIT { gpioPadClose(&vol_btn); };
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/* Set direction input. */
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gpioPadSetDirection(&vol_btn, GpioDirection_Input);
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/* Ensure that we're holding the volume button for a full second. */
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TimeoutHelper timeout_helper(1000000000UL);
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while (!timeout_helper.TimedOut()) {
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GpioValue val;
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if (R_FAILED(gpioPadGetValue(&vol_btn, &val)) || val != GpioValue_Low) {
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return true;
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}
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/* Sleep for 100 ms. */
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svcSleepThread(100000000UL);
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}
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}
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}
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return false;
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}
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static bool InRepairWithoutTimeReviserCartridge() {
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if (GetRuntimeFirmwareVersion() < FirmwareVersion_500) {
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return false;
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}
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bool requires_time_reviser;
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if (R_FAILED(setsysGetFlag(SetSysFlag_RequiresRunRepairTimeReviser, &requires_time_reviser)) || !requires_time_reviser) {
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return false;
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}
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/* TODO: if (!IsGamecardInserted()) { return true; } */
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/* TODO: return GetGameCardAttribute(GetGameCardHandle()) & GameCardAttribute_Repair == GameCardAttribute_Repair; */
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return false;
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}
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void CheckRepairStatus() {
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if (InRepairWithoutVolHeld()) {
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ThrowFatalForSelf(FatalResult_InRepairWithoutVolHeld);
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}
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if (InRepairWithoutTimeReviserCartridge()) {
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ThrowFatalForSelf(FatalResult_InRepairWithoutTimeReviserCartridge);
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}
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}
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}
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