1
0
Fork 0
mirror of https://github.com/Atmosphere-NX/Atmosphere.git synced 2024-12-24 03:06:17 +00:00

fatal: Mostly implement CheckRepairStatus

This commit is contained in:
Michael Scire 2018-11-10 13:15:48 -08:00
parent 29833539bb
commit 893bad0db2
2 changed files with 66 additions and 4 deletions

View file

@ -27,6 +27,7 @@
#include "fatal_private.hpp" #include "fatal_private.hpp"
#include "fatal_user.hpp" #include "fatal_user.hpp"
#include "fatal_config.hpp" #include "fatal_config.hpp"
#include "fatal_repair.hpp"
extern "C" { extern "C" {
extern u32 __start__; extern u32 __start__;
@ -135,12 +136,13 @@ int main(int argc, char **argv)
/* TODO: Load shared font. */ /* TODO: Load shared font. */
/* TODO: Check whether we should throw fatal due to repair process... */ /* Check whether we should throw fatal due to repair process. */
CheckRepairStatus();
/* TODO: What's a good timeout value to use here? */ /* TODO: What's a good timeout value to use here? */
auto server_manager = new WaitableManager(1); auto server_manager = new WaitableManager(1);
/* TODO: Create services. */ /* Create services. */
server_manager->AddWaitable(new ServiceServer<PrivateService>("fatal:p", 4)); server_manager->AddWaitable(new ServiceServer<PrivateService>("fatal:p", 4));
server_manager->AddWaitable(new ServiceServer<UserService>("fatal:u", 4)); server_manager->AddWaitable(new ServiceServer<UserService>("fatal:u", 4));
server_manager->AddWaitable(GetFatalSettingsEvent()); server_manager->AddWaitable(GetFatalSettingsEvent());

View file

@ -15,10 +15,70 @@
*/ */
#include <switch.h> #include <switch.h>
#include <stratosphere.hpp>
#include "fatal_types.hpp" #include "fatal_types.hpp"
#include "fatal_repair.hpp" #include "fatal_repair.hpp"
#include "fatal_throw.hpp" #include "fatal_throw.hpp"
void CheckRepairStatus() { static bool InRepairWithoutVolHeld() {
/* TODO */ if (GetRuntimeFirmwareVersion() < FirmwareVersion_300) {
return false;
}
bool in_repair;
if (R_FAILED(setsysGetFlag(SetSysFlag_InRepairProcessEnable, &in_repair)) || !in_repair) {
return false;
}
{
GpioPadSession vol_btn;
if (R_SUCCEEDED(gpioOpenSession(&vol_btn, GpioPadName_ButtonVolUp))) {
/* Ensure we close even on early return. */
ON_SCOPE_EXIT { gpioPadClose(&vol_btn); };
/* Set direction input. */
gpioPadSetDirection(&vol_btn, GpioDirection_Input);
/* Ensure that we're holding the volume button for a full second. */
TimeoutHelper timeout_helper(1000000000UL);
while (!timeout_helper.TimedOut()) {
GpioValue val;
if (R_FAILED(gpioPadGetValue(&vol_btn, &val)) || val != GpioValue_Low) {
return true;
}
/* Sleep for 100 ms. */
svcSleepThread(100000000UL);
}
}
}
return false;
}
static bool InRepairWithoutTimeReviserCartridge() {
if (GetRuntimeFirmwareVersion() < FirmwareVersion_500) {
return false;
}
bool requires_time_reviser;
if (R_FAILED(setsysGetFlag(SetSysFlag_RequiresRunRepairTimeReviser, &requires_time_reviser)) || !requires_time_reviser) {
return false;
}
/* TODO: if (!IsGamecardInserted()) { return true; } */
/* TODO: return GetGameCardAttribute(GetGameCardHandle()) & GameCardAttribute_Repair == GameCardAttribute_Repair; */
return false;
}
void CheckRepairStatus() {
if (InRepairWithoutVolHeld()) {
ThrowFatalForSelf(FatalResult_InRepairWithoutVolHeld);
}
if (InRepairWithoutTimeReviserCartridge()) {
ThrowFatalForSelf(FatalResult_InRepairWithoutTimeReviserCartridge);
}
} }