mirror of
https://github.com/Atmosphere-NX/Atmosphere.git
synced 2024-11-10 06:01:52 +00:00
fatal: Mostly implement CheckRepairStatus
This commit is contained in:
parent
29833539bb
commit
893bad0db2
2 changed files with 66 additions and 4 deletions
|
@ -27,6 +27,7 @@
|
|||
#include "fatal_private.hpp"
|
||||
#include "fatal_user.hpp"
|
||||
#include "fatal_config.hpp"
|
||||
#include "fatal_repair.hpp"
|
||||
|
||||
extern "C" {
|
||||
extern u32 __start__;
|
||||
|
@ -135,12 +136,13 @@ int main(int argc, char **argv)
|
|||
|
||||
/* TODO: Load shared font. */
|
||||
|
||||
/* TODO: Check whether we should throw fatal due to repair process... */
|
||||
/* Check whether we should throw fatal due to repair process. */
|
||||
CheckRepairStatus();
|
||||
|
||||
/* TODO: What's a good timeout value to use here? */
|
||||
auto server_manager = new WaitableManager(1);
|
||||
|
||||
/* TODO: Create services. */
|
||||
/* Create services. */
|
||||
server_manager->AddWaitable(new ServiceServer<PrivateService>("fatal:p", 4));
|
||||
server_manager->AddWaitable(new ServiceServer<UserService>("fatal:u", 4));
|
||||
server_manager->AddWaitable(GetFatalSettingsEvent());
|
||||
|
|
|
@ -15,10 +15,70 @@
|
|||
*/
|
||||
|
||||
#include <switch.h>
|
||||
#include <stratosphere.hpp>
|
||||
#include "fatal_types.hpp"
|
||||
#include "fatal_repair.hpp"
|
||||
#include "fatal_throw.hpp"
|
||||
|
||||
void CheckRepairStatus() {
|
||||
/* TODO */
|
||||
static bool InRepairWithoutVolHeld() {
|
||||
if (GetRuntimeFirmwareVersion() < FirmwareVersion_300) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool in_repair;
|
||||
if (R_FAILED(setsysGetFlag(SetSysFlag_InRepairProcessEnable, &in_repair)) || !in_repair) {
|
||||
return false;
|
||||
}
|
||||
|
||||
{
|
||||
GpioPadSession vol_btn;
|
||||
if (R_SUCCEEDED(gpioOpenSession(&vol_btn, GpioPadName_ButtonVolUp))) {
|
||||
/* Ensure we close even on early return. */
|
||||
ON_SCOPE_EXIT { gpioPadClose(&vol_btn); };
|
||||
|
||||
/* Set direction input. */
|
||||
gpioPadSetDirection(&vol_btn, GpioDirection_Input);
|
||||
|
||||
/* Ensure that we're holding the volume button for a full second. */
|
||||
TimeoutHelper timeout_helper(1000000000UL);
|
||||
while (!timeout_helper.TimedOut()) {
|
||||
GpioValue val;
|
||||
if (R_FAILED(gpioPadGetValue(&vol_btn, &val)) || val != GpioValue_Low) {
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Sleep for 100 ms. */
|
||||
svcSleepThread(100000000UL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool InRepairWithoutTimeReviserCartridge() {
|
||||
if (GetRuntimeFirmwareVersion() < FirmwareVersion_500) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool requires_time_reviser;
|
||||
if (R_FAILED(setsysGetFlag(SetSysFlag_RequiresRunRepairTimeReviser, &requires_time_reviser)) || !requires_time_reviser) {
|
||||
return false;
|
||||
}
|
||||
|
||||
/* TODO: if (!IsGamecardInserted()) { return true; } */
|
||||
|
||||
/* TODO: return GetGameCardAttribute(GetGameCardHandle()) & GameCardAttribute_Repair == GameCardAttribute_Repair; */
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void CheckRepairStatus() {
|
||||
if (InRepairWithoutVolHeld()) {
|
||||
ThrowFatalForSelf(FatalResult_InRepairWithoutVolHeld);
|
||||
}
|
||||
|
||||
if (InRepairWithoutTimeReviserCartridge()) {
|
||||
ThrowFatalForSelf(FatalResult_InRepairWithoutTimeReviserCartridge);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue