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docs: fix Behemoth's username (#922)

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Pika 2020-04-23 20:23:19 -04:00 committed by GitHub
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@ -30,7 +30,7 @@
+ A slight concern with Nintendo's implementation is that each subscriber object uses 0x448 bytes of memory, and N only reserves 8KB for all allocations in pgl. + A slight concern with Nintendo's implementation is that each subscriber object uses 0x448 bytes of memory, and N only reserves 8KB for all allocations in pgl.
+ Atmosphere's implementation uses a 32KB heap, which should not be exhaustible. + Atmosphere's implementation uses a 32KB heap, which should not be exhaustible.
+ Atmosphere's implementation has a total memory footprint roughly 0x28000 bytes smaller than Nintendo's. + Atmosphere's implementation has a total memory footprint roughly 0x28000 bytes smaller than Nintendo's.
+ A reimplementation was added for the `jpegdec` system module (thanks @Behemoth)! + A reimplementation was added for the `jpegdec` system module (thanks @HookedBehemoth)!
+ This allows two sessions instead of 1, so homebrew can now use it for software jpeg decoding in addition to the OS itself. + This allows two sessions instead of 1, so homebrew can now use it for software jpeg decoding in addition to the OS itself.
+ As usual the implementation has a very slightly smaller memory footprint than Nintendo's. + As usual the implementation has a very slightly smaller memory footprint than Nintendo's.
+ A bug was fixed that would cause the console to crash when connected to Wi-Fi on versions between 3.0.0 and 4.1.0 inclusive. + A bug was fixed that would cause the console to crash when connected to Wi-Fi on versions between 3.0.0 and 4.1.0 inclusive.