mirror of
https://github.com/Atmosphere-NX/Atmosphere.git
synced 2024-12-27 12:46:03 +00:00
fatal: Finish CheckRepairStatus
This commit is contained in:
parent
f7a7ce1847
commit
caf9d11c8c
1 changed files with 45 additions and 23 deletions
|
@ -32,25 +32,27 @@ static bool InRepairWithoutVolHeld() {
|
|||
|
||||
{
|
||||
GpioPadSession vol_btn;
|
||||
if (R_SUCCEEDED(gpioOpenSession(&vol_btn, GpioPadName_ButtonVolUp))) {
|
||||
/* Ensure we close even on early return. */
|
||||
ON_SCOPE_EXIT { gpioPadClose(&vol_btn); };
|
||||
|
||||
/* Set direction input. */
|
||||
gpioPadSetDirection(&vol_btn, GpioDirection_Input);
|
||||
|
||||
/* Ensure that we're holding the volume button for a full second. */
|
||||
TimeoutHelper timeout_helper(1000000000UL);
|
||||
while (!timeout_helper.TimedOut()) {
|
||||
GpioValue val;
|
||||
if (R_FAILED(gpioPadGetValue(&vol_btn, &val)) || val != GpioValue_Low) {
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Sleep for 100 ms. */
|
||||
svcSleepThread(100000000UL);
|
||||
}
|
||||
if (R_FAILED(gpioOpenSession(&vol_btn, GpioPadName_ButtonVolUp))) {
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Ensure we close even on early return. */
|
||||
ON_SCOPE_EXIT { gpioPadClose(&vol_btn); };
|
||||
|
||||
/* Set direction input. */
|
||||
gpioPadSetDirection(&vol_btn, GpioDirection_Input);
|
||||
|
||||
/* Ensure that we're holding the volume button for a full second. */
|
||||
TimeoutHelper timeout_helper(1000000000UL);
|
||||
while (!timeout_helper.TimedOut()) {
|
||||
GpioValue val;
|
||||
if (R_FAILED(gpioPadGetValue(&vol_btn, &val)) || val != GpioValue_Low) {
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Sleep for 100 ms. */
|
||||
svcSleepThread(100000000UL);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -66,11 +68,31 @@ static bool InRepairWithoutTimeReviserCartridge() {
|
|||
return false;
|
||||
}
|
||||
|
||||
/* TODO: if (!IsGamecardInserted()) { return true; } */
|
||||
|
||||
/* TODO: return GetGameCardAttribute(GetGameCardHandle()) & GameCardAttribute_Repair == GameCardAttribute_Repair; */
|
||||
|
||||
return false;
|
||||
FsGameCardHandle gc_hnd;
|
||||
u8 gc_attr;
|
||||
{
|
||||
FsDeviceOperator devop;
|
||||
if (R_FAILED(fsOpenDeviceOperator(&devop))) {
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Ensure we close even on early return. */
|
||||
ON_SCOPE_EXIT { fsDeviceOperatorClose(&devop); };
|
||||
|
||||
/* Check that a gamecard is inserted. */
|
||||
bool inserted;
|
||||
if (R_FAILED(fsDeviceOperatorIsGameCardInserted(&devop, &inserted)) || !inserted) {
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Check that we can retrieve the gamecard's attributes. */
|
||||
if (R_FAILED(fsDeviceOperatorGetGameCardHandle(&devop, &gc_hnd)) || R_FAILED(fsDeviceOperatorGetGameCardAttribute(&devop, &gc_hnd, &gc_attr))) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/* Check that the gamecard is a repair tool. */
|
||||
return (gc_attr & FsGameCardAttribute_Repair) == FsGameCardAttribute_Repair;
|
||||
}
|
||||
|
||||
void CheckRepairStatus() {
|
||||
|
|
Loading…
Reference in a new issue