mirror of
https://github.com/Atmosphere-NX/Atmosphere.git
synced 2024-11-09 13:41:43 +00:00
51 lines
3.3 KiB
Markdown
51 lines
3.3 KiB
Markdown
|
|
![Banner](img/banner.png?raw=true)
|
|
=====
|
|
|
|
![License](https://img.shields.io/badge/License-GPLv2-blue.svg)
|
|
[![Chat on Discord](https://camo.githubusercontent.com/b4175720ede4f2621aa066ffbabb70ae30044679/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f636861742d446973636f72642d627269676874677265656e2e737667)](https://discordapp.com/invite/ZdqEhed)
|
|
|
|
Atmosphère is a work-in-progress customized firmware for the Nintendo Switch.
|
|
|
|
Components
|
|
=====
|
|
|
|
Atmosphère consists of multiple components, each of which replaces/modifies a different component of the system:
|
|
|
|
* Fusée: First-stage Loader, responsible for loading and validating stage 2 (custom TrustZone) plus package2 (Kernel/FIRM sysmodules), and patching them as needed. This replaces all functionality normally in Package1loader/NX Bootloader.
|
|
* Sept: Payload used to enable support for runtime key derivation on 7.0.0.
|
|
* Exosphère: Customized TrustZone, to run a customized Secure Monitor
|
|
* Thermosphère: EL2 EmuNAND support, i.e. backing up and using virtualized/redirected NAND images
|
|
* Stratosphère: Custom Sysmodule(s), both Rosalina style to extend the kernel/provide new features, and of the loader reimplementation style to hook important system actions
|
|
* Troposphère: Application-level Horizon OS patches, used to implement desirable CFW features
|
|
|
|
Licensing
|
|
=====
|
|
|
|
This software is licensed under the terms of the GPLv2, with exemptions for specific projects noted below.
|
|
|
|
You can find a copy of the license in the [LICENSE file](LICENSE).
|
|
|
|
Exemptions:
|
|
* [Nintendo](https://github.com/Nintendo) is exempt from GPLv2 licensing and may (at its option) instead license any source code authored for the Atmosphère project under the Zero-Clause BSD license.
|
|
|
|
Credits
|
|
=====
|
|
|
|
Atmosphère is currently being developed and maintained by __SciresM__, __TuxSH__, __hexkyz__, and __fincs__.<br>
|
|
In no particular order, we credit the following for their invaluable contributions:
|
|
|
|
* __switchbrew__ for the [libnx](https://github.com/switchbrew/libnx) project and the extensive [documentation, research and tool development](http://switchbrew.org) pertaining to the Nintendo Switch.
|
|
* __devkitPro__ for the [devkitA64](https://devkitpro.org/) toolchain and libnx support.
|
|
* __ReSwitched Team__ for additional [documentation, research and tool development](https://reswitched.github.io/) pertaining to the Nintendo Switch.
|
|
* __ChaN__ for the [FatFs](http://elm-chan.org/fsw/ff/00index_e.html) module.
|
|
* __Marcus Geelnard__ for the [bcl-1.2.0](https://sourceforge.net/projects/bcl/files/bcl/bcl-1.2.0) library.
|
|
* __naehrwert__ and __st4rk__ for the original [hekate](https://github.com/nwert/hekate) project and its hwinit code base.
|
|
* __CTCaer__ for the continued [hekate](https://github.com/CTCaer/hekate) project's fork and the [minerva_tc](https://github.com/CTCaer/minerva_tc) project.
|
|
* __m4xw__ for development of the [emuMMC](https://github.com/m4xw/emummc) project.
|
|
* __Riley__ for suggesting "Atmosphere" as a Horizon OS reimplementation+customization project name.
|
|
* __hedgeberg__ for research and hardware testing.
|
|
* __lioncash__ for code cleanup and general improvements.
|
|
* __jaames__ for designing and providing Atmosphère's graphical resources.
|
|
* Everyone who submitted entries for Atmosphère's [splash design contest](https://github.com/Atmosphere-NX/Atmosphere-splashes).
|
|
* _All those who actively contribute to the Atmosphère repository._
|