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https://github.com/Atmosphere-NX/Atmosphere.git
synced 2024-11-15 00:16:48 +00:00
74 lines
2.2 KiB
C
74 lines
2.2 KiB
C
#include <string.h>
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#include "smc.h"
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#include "core_ctx.h"
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#include "arm.h"
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// Currently in exception_vectors.s:
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extern const u32 doSmcIndirectCallImpl[];
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extern const u32 doSmcIndirectCallImplSmcInstructionOffset, doSmcIndirectCallImplSize;
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// start.s
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void start2(u64 contextId);
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void doSmcIndirectCall(ExceptionStackFrame *frame, u32 smcId)
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{
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u32 codebuf[doSmcIndirectCallImplSize / 4]; // note: potential VLA
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memcpy(codebuf, doSmcIndirectCallImpl, doSmcIndirectCallImplSize);
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codebuf[doSmcIndirectCallImplSmcInstructionOffset / 4] |= smcId << 5;
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flush_dcache_range(codebuf, codebuf + doSmcIndirectCallImplSize/4);
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invalidate_icache_all();
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((void (*)(ExceptionStackFrame *))codebuf)(frame);
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}
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static void doCpuOnHook(ExceptionStackFrame *frame, u32 smcId)
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{
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// Note: preserve contexId which is passed by EL3, we'll save it later
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u32 cpuId = (u32)frame->x[1]; // note: full affinity mask. Start.s checks that Aff1,2,3 are 0.
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uintptr_t ep = frame->x[2];
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// frame->x[3] is contextId
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if (cpuId < 4) {
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g_coreCtxs[cpuId].kernelEntrypoint = ep;
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frame->x[2] = (uintptr_t)start2;
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}
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}
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void handleSmcTrap(ExceptionStackFrame *frame, ExceptionSyndromeRegister esr)
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{
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// TODO: Arm PSCI 0.2+ stuff
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u32 smcId = esr.iss;
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// Note: don't differenciate PSCI calls by smc immediate since HOS uses #1 for that
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// Note: funcId is actually u32 according to Arm PSCI. Not sure what to do if x0>>32 != 0.
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// NN doesn't truncate, Arm TF does.
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// Note: clear NN ABI-breaking bits
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u32 funcId = frame->x[0] & ~0xFF00;
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switch (funcId) {
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case 0xC4000001:
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// CPU_SUSPEND
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// TODO
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break;
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case 0x84000002:
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// CPU_OFF
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// TODO
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break;
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case 0xC4000003:
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doCpuOnHook(frame, smcId);
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break;
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case 0x84000008:
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// SYSTEM_OFF, not implemented by Nintendo
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// TODO
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break;
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case 0x84000009:
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// SYSTEM_RESET, not implemented by Nintendo
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// TODO
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break;
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default:
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// Other unimportant functions we don't care about
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break;
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}
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doSmcIndirectCall(frame, smcId);
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skipFaultingInstruction(frame, 4);
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}
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