1
0
Fork 0
mirror of https://github.com/Atmosphere-NX/Atmosphere.git synced 2024-11-05 19:51:45 +00:00
Atmosphere/docs/changelog.md

6.8 KiB

Changelog

0.7.2

  • Fixed a bug in fs.mitm's LayeredFS read implementation that caused some games to crash when trying to read files.
  • Fixed a bug affecting 1.0.0 that caused games to crash with fatal error 2001-0106 on boot.
  • Improved filenames output by the make dist target.
  • General system stability improvements to enhance the user's experience.

0.7.1

  • Fixed a bug preventing consoles on 4.0.0-4.1.0 from going to sleep and waking back up.
  • Fixed a bug preventing consoles on < 4.0.0 from booting without specific KIPs on the SD card.
  • An API was added to Atmosphère's Service Manager for deferring acquisition of all handles for specific services until after early initialization is completed.
  • General system stability improvements to enhance the user's experience.

0.7.0

  • First official release of Atmosphère.
  • Supports the following featureset:
    • Fusée, a custom bootloader.
      • Supports loading/customizing of arbitrary KIPs from the SD card.
      • Supports loading a custom kernel from the SD card ("/atmosphere/kernel.bin").
      • Supports compile-time defined kernel patches on a per-firmware basis.
      • All patches at paths like /atmosphere/kip_patches//.ips will be applied to the relevant KIPs, allowing for easy distribution of patches supporting multiple versions.
        • Both the IPS and IPS32 formats are supported.
      • All patches at paths like /atmosphere/kernel_patches//.ips will be applied to the kernel, allowing for easy distribution of patches supporting multiple versions.
        • Both the IPS and IPS32 formats are supported.
      • Configurable by editing BCT.ini on the SD card.
      • Atmosphère should also be launchable by the alternative hekate bootloader, for those who prefer it.
    • Exosphère, a fully-featured custom secure monitor.
      • Exosphere is a re-implementation of Nintendo's TrustZone firmware, fully replicating all of its features.
      • In addition, it has been extended to provide information on current Atmosphere API version, for homebrew wishing to make use of it.
    • Stratosphère, a set of custom system modules. This includes:
      • A loader system module.
        • Reimplementation of Nintendo's loader, fully replicating all original functionality.
        • Configurable by editing /atmosphere/loader.ini
        • First class support for the Homebrew Loader.
          • An exefs NSP (default "/atmosphere/hbl.nsp") will be used in place of the victim title's exefs.
          • By default, HBL will replace the album applet, but any application should also be supported.
        • Extended to support arbitrary redirection of executable content to the SD card.
          • Files will be preferentially loaded from /atmosphere/titles//exefs/, if present.
          • Files present in the original exefs a user wants to mark as not present may be "stubbed" by creating a .stub file on the SD.
          • If present, a PFS0 at /atmosphere/titles//exefs.nsp will fully replace the original exefs.
          • Redirection is optionally toggleable by holding down certain buttons (by default, holding R disables redirection).
        • Full support for patching NSO content is implemented.
          • All patches at paths like /atmosphere/exefs_patches//.ips will be applied, allowing for easy distribution of patches supporting multiple firmware versions and/or titles.
          • Both the IPS and IPS32 formats are supported.
        • Extended to support launching content from loose executable files on the SD card, without requiring any official installation.
          • This is done by specifying FsStorageId_None on launch.
      • A service manager system module.
        • Reimplementation of Nintendo's service manager, fully replicating all original functionality.
        • Compile-time support for reintroduction of "smhax", allowing clients to optionally skip service access verification by skipping initialization.
        • Extended to allow homebrew to acquire more handles to privileged services than Nintendo natively allows.
        • Extended to add a new API for installing Man-In-The-Middle listeners for arbitrary services.
          • API can additionally be used to safely detect whether a service has been registered in a non-blocking way with no side-effects.
          • Full API documentation to come.
      • A process manager system module.
        • Reimplementation of Nintendo's process manager, fully replicating all original functionality.
        • Extended to allow homebrew to acquire handles to arbitrary processes, and thus read/modify system memory without blocking execution.
        • Extended to allow homebrew to retrieve information about system resource limits.
        • Extended by embedding a full, extended implementation of Nintendo's boot2 system module.
          • Title launch order has been optimized in order to grant access to the SD card faster.
          • The error-collection system module is intentionally not launched, preventing many system telemetry error reports from being generated at all.
          • Users may place their own custom sysmodules on the SD card and flag them for automatic boot2 launch by creating a /atmosphere/titles/