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428 lines
13 KiB
Markdown
428 lines
13 KiB
Markdown
# Cheats
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Atmosphère supports Action-Replay style cheat codes, with cheats loaded off of the SD card.
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## Cheat Loading Process
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By default, Atmosphère will do the following when deciding whether to attach to a new application process:
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+ Retrieve information about the new application process from `pm` and `loader`.
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+ Check whether a user-defined key combination is held, and stop if not.
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+ This defaults to "L is not held", but can be configured with override keys.
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+ The ini key to configure this is `cheat_enable_key`.
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+ Check whether the process is a real application, and stop if not.
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+ This guards against applying cheat codes to the Homebrew Loader.
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+ Attempt to load cheats from `/atmosphere/contents/<program_id>/cheats/<build_id>.txt`, where `build_id` is the hexadecimal representation of the first 8 bytes of the application's main executable's build id.
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+ If no cheats are found, then the cheat manager will stop.
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+ Open a kernel debug session for the new application process.
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+ Signal to a system event that a new cheat process has been attached to.
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This behavior ensures that cheat codes are only loaded when the user would want them to.
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In cases where `dmnt` has not activated the cheat manager, but the user wants to make it do so anyway, the cheat manager's service API provides a `ForceOpenCheatProcess` command that homebrew can use. This command will cause the cheat manager to try to force itself to attach to the process.
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By default, all cheat codes listed in the loaded .txt file will be toggled on. This is configurable by the user by editing the `atmosphere!dmnt_cheats_enabled_by_default` [system setting](configurations.md).
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Users may use homebrew programs to toggle cheats on and off at runtime via the cheat manager's service API.
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## Cheat Code Compatibility
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Atmosphère manages cheat code through the execution of a small, custom virtual machine. Care has been taken to ensure that Atmosphère's cheat code format is fully backwards compatible with the pre-existing cheat code format, though new features have been added and bugs in the pre-existing cheat code applier have been fixed. Here is a short summary of the changes from the pre-existing format:
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+ A number of bugs were fixed in the processing of conditional instructions.
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+ The pre-existing implementation was fundamentally broken, and checked for the wrong value when detecting the end of a conditional block.
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+ The pre-existing implementation also did not properly decode instructions, and instead linearly scanned for the terminator value. This caused problems if an instruction happened to encode a terminator inside its immediate values.
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+ The pre-existing implementation did not bounds check, and thus certain conditional cheat codes could cause it to read out-of-bounds memory, and potentially crash due to a data abort.
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+ Support was added for nesting conditional blocks.
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+ An instruction was added to perform much more complex arbitrary arithmetic on two registers.
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+ An instruction was added to allow writing the contents of register to a memory address specified by another register.
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+ The pre-existing implementation did not correctly synchronize with the application process, and thus would cause heavy lag under certain circumstances (especially around loading screens). This has been fixed in Atmosphère's implementation.
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## Cheat Code Format
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The following provides documentation of the instruction format for the virtual machine used to manage cheat codes.
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Typically, instruction type is encoded in the upper nybble of the first instruction u32.
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### Code Type 0: Store Static Value to Memory
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Code type 0 allows writing a static value to a memory address.
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#### Encoding
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`0TMR00AA AAAAAAAA VVVVVVVV (VVVVVVVV)`
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+ T: Width of memory write (1, 2, 4, or 8 bytes).
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+ M: Memory region to write to (0 = Main NSO, 1 = Heap).
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+ R: Register to use as an offset from memory region base.
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+ A: Immediate offset to use from memory region base.
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+ V: Value to write.
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---
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### Code Type 1: Begin Conditional Block
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Code type 1 performs a comparison of the contents of memory to a static value.
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If the condition is not met, all instructions until the appropriate conditional block terminator are skipped.
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#### Encoding
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`1TMC00AA AAAAAAAA VVVVVVVV (VVVVVVVV)`
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+ T: Width of memory write (1, 2, 4, or 8 bytes).
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+ M: Memory region to write to (0 = Main NSO, 1 = Heap).
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+ C: Condition to use, see below.
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+ A: Immediate offset to use from memory region base.
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+ V: Value to compare to.
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#### Conditions
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+ 1: >
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+ 2: >=
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+ 3: <
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+ 4: <=
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+ 5: ==
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+ 6: !=
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---
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### Code Type 2: End Conditional Block
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Code type 2 marks the end of a conditional block (started by Code Type 1 or Code Type 8).
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#### Encoding
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`20000000`
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---
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### Code Type 3: Start/End Loop
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Code type 3 allows for iterating in a loop a fixed number of times.
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#### Start Loop Encoding
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`300R0000 VVVVVVVV`
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+ R: Register to use as loop counter.
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+ V: Number of iterations to loop.
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#### End Loop Encoding
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`310R0000`
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+ R: Register to use as loop counter.
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---
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### Code Type 4: Load Register with Static Value
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Code type 4 allows setting a register to a constant value.
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#### Encoding
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`400R0000 VVVVVVVV VVVVVVVV`
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+ R: Register to use.
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+ V: Value to load.
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---
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### Code Type 5: Load Register with Memory Value
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Code type 5 allows loading a value from memory into a register, either using a fixed address or by dereferencing the destination register.
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#### Load From Fixed Address Encoding
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`5TMR00AA AAAAAAAA`
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+ T: Width of memory read (1, 2, 4, or 8 bytes).
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+ M: Memory region to write to (0 = Main NSO, 1 = Heap).
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+ R: Register to load value into.
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+ A: Immediate offset to use from memory region base.
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#### Load from Register Address Encoding
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`5TMR10AA AAAAAAAA`
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+ T: Width of memory read (1, 2, 4, or 8 bytes).
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+ M: Memory region to write to (0 = Main NSO, 1 = Heap).
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+ R: Register to load value into.
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+ A: Immediate offset to use from register R.
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---
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### Code Type 6: Store Static Value to Register Memory Address
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Code type 6 allows writing a fixed value to a memory address specified by a register.
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#### Encoding
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`6T0RIor0 VVVVVVVV VVVVVVVV`
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+ T: Width of memory write (1, 2, 4, or 8 bytes).
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+ R: Register used as base memory address.
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+ I: Increment register flag (0 = do not increment R, 1 = increment R by T).
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+ o: Offset register enable flag (0 = do not add r to address, 1 = add r to address).
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+ r: Register used as offset when o is 1.
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+ V: Value to write to memory.
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---
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### Code Type 7: Legacy Arithmetic
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Code type 7 allows performing arithmetic on registers.
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However, it has been deprecated by Code type 9, and is only kept for backwards compatibility.
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#### Encoding
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`7T0RC000 VVVVVVVV`
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+ T: Width of arithmetic operation (1, 2, 4, or 8 bytes).
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+ R: Register to apply arithmetic to.
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+ C: Arithmetic operation to apply, see below.
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+ V: Value to use for arithmetic operation.
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#### Arithmetic Types
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+ 0: Addition
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+ 1: Subtraction
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+ 2: Multiplication
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+ 3: Left Shift
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+ 4: Right Shift
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---
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### Code Type 8: Begin Keypress Conditional Block
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Code type 8 enters or skips a conditional block based on whether a key combination is pressed.
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#### Encoding
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`8kkkkkkk`
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+ k: Keypad mask to check against, see below.
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Note that for multiple button combinations, the bitmasks should be ORd together.
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#### Keypad Values
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Note: This is the direct output of `hidKeysDown()`.
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+ 0000001: A
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+ 0000002: B
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+ 0000004: X
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+ 0000008: Y
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+ 0000010: Left Stick Pressed
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+ 0000020: Right Stick Pressed
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+ 0000040: L
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+ 0000080: R
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+ 0000100: ZL
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+ 0000200: ZR
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+ 0000400: Plus
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+ 0000800: Minus
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+ 0001000: Left
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+ 0002000: Up
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+ 0004000: Right
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+ 0008000: Down
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+ 0010000: Left Stick Left
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+ 0020000: Left Stick Up
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+ 0040000: Left Stick Right
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+ 0080000: Left Stick Down
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+ 0100000: Right Stick Left
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+ 0200000: Right Stick Up
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+ 0400000: Right Stick Right
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+ 0800000: Right Stick Down
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+ 1000000: SL
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+ 2000000: SR
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---
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### Code Type 9: Perform Arithmetic
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Code type 9 allows performing arithmetic on registers.
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#### Register Arithmetic Encoding
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`9TCRS0s0`
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+ T: Width of arithmetic operation (1, 2, 4, or 8 bytes).
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+ C: Arithmetic operation to apply, see below.
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+ R: Register to store result in.
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+ S: Register to use as left-hand operand.
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+ s: Register to use as right-hand operand.
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#### Immediate Value Arithmetic Encoding
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`9TCRS100 VVVVVVVV (VVVVVVVV)`
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+ T: Width of arithmetic operation (1, 2, 4, or 8 bytes).
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+ C: Arithmetic operation to apply, see below.
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+ R: Register to store result in.
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+ S: Register to use as left-hand operand.
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+ V: Value to use as right-hand operand.
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#### Arithmetic Types
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+ 0: Addition
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+ 1: Subtraction
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+ 2: Multiplication
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+ 3: Left Shift
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+ 4: Right Shift
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+ 5: Logical And
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+ 6: Logical Or
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+ 7: Logical Not (discards right-hand operand)
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+ 8: Logical Xor
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+ 9: None/Move (discards right-hand operand)
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---
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### Code Type 10: Store Register to Memory Address
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Code type 10 allows writing a register to memory.
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#### Encoding
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`ATSRIOxa (aaaaaaaa)`
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+ T: Width of memory write (1, 2, 4, or 8 bytes).
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+ S: Register to write to memory.
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+ R: Register to use as base address.
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+ I: Increment register flag (0 = do not increment R, 1 = increment R by T).
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+ O: Offset type, see below.
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+ x: Register used as offset when O is 1, Memory type when O is 3, 4 or 5.
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+ a: Value used as offset when O is 2, 4 or 5.
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#### Offset Types
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+ 0: No Offset
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+ 1: Use Offset Register
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+ 2: Use Fixed Offset
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+ 3: Memory Region + Base Register
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+ 4: Memory Region + Relative Address (ignore address register)
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+ 5: Memory Region + Relative Address + Offset Register
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---
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### Code Type 11: Reserved
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Code Type 11 is currently reserved for future use.
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---
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### Code Type 12-15: Extended-Width Instruction
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Code Types 12-15 signal to the VM to treat the upper two nybbles of the first dword as instruction type, instead of just the upper nybble.
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This reserves an additional 64 opcodes for future use.
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---
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### Code Type 0xC0: Begin Register Conditional Block
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Code type 0xC0 performs a comparison of the contents of a register and another value. This code support multiple operand types, see below.
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If the condition is not met, all instructions until the appropriate conditional block terminator are skipped.
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#### Encoding
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```
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C0TcSX##
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C0TcS0Ma aaaaaaaa
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C0TcS1Mr
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C0TcS2Ra aaaaaaaa
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C0TcS3Rr
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C0TcS400 VVVVVVVV (VVVVVVVV)
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C0TcS5X0
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```
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+ T: Width of memory write (1, 2, 4, or 8 bytes).
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+ c: Condition to use, see below.
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+ S: Source Register.
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+ X: Operand Type, see below.
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+ M: Memory Type (operand types 0 and 1).
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+ R: Address Register (operand types 2 and 3).
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+ a: Relative Address (operand types 0 and 2).
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+ r: Offset Register (operand types 1 and 3).
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+ X: Other Register (operand type 5).
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+ V: Value to compare to (operand type 4).
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#### Operand Type
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+ 0: Memory Base + Relative Offset
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+ 1: Memory Base + Offset Register
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+ 2: Register + Relative Offset
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+ 3: Register + Offset Register
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+ 4: Static Value
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+ 5: Other Register
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#### Conditions
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+ 1: >
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+ 2: >=
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+ 3: <
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+ 4: <=
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+ 5: ==
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+ 6: !=
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---
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### Code Type 0xC1: Save or Restore Register
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Code type 0xC1 performs saving or restoring of registers.
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#### Encoding
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`C10D0Sx0`
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+ D: Destination index.
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+ S: Source index.
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+ x: Operand Type, see below.
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#### Operand Type
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+ 0: Restore register
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+ 1: Save register
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+ 2: Clear saved value
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+ 3: Clear register
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---
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### Code Type 0xC2: Save or Restore Register with Mask
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Code type 0xC2 performs saving or restoring of multiple registers using a bitmask.
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#### Encoding
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`C2x0XXXX`
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+ x: Operand Type, see below.
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+ X: 16-bit bitmask, bit i == save or restore register i.
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#### Operand Type
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+ 0: Restore register
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+ 1: Save register
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+ 2: Clear saved value
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+ 3: Clear register
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---
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### Code Type 0xC3: Read or Write Static Register
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Code type 0xC3 reads or writes a static register with a given register.
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#### Encoding
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`C3000XXx`
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+ XX: Static register index, 0x00 to 0x7F for reading or 0x80 to 0xFF for writing.
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+ x: Register index.
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---
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### Code Type 0xF0: Double Extended-Width Instruction
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Code Type 0xF0 signals to the VM to treat the upper three nybbles of the first dword as instruction type, instead of just the upper nybble.
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This reserves an additional 16 opcodes for future use.
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---
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### Code Type 0xFF0: Pause Process
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Code type 0xFF0 pauses the current process.
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#### Encoding
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`FF0?????`
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---
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### Code Type 0xFF1: Resume Process
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Code type 0xFF1 resumes the current process.
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#### Encoding
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`FF1?????`
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---
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### Code Type 0xFFF: Debug Log
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Code type 0xFFF writes a debug log to the SD card under the folder `/atmosphere/cheat_vm_logs/`.
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#### Encoding
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```
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FFFTIX##
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FFFTI0Ma aaaaaaaa
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FFFTI1Mr
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FFFTI2Ra aaaaaaaa
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FFFTI3Rr
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FFFTI4X0
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```
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+ T: Width of memory write (1, 2, 4, or 8 bytes).
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+ I: Log id.
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+ X: Operand Type, see below.
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+ M: Memory Type (operand types 0 and 1).
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+ R: Address Register (operand types 2 and 3).
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+ a: Relative Address (operand types 0 and 2).
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+ r: Offset Register (operand types 1 and 3).
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+ X: Value Register (operand type 4).
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#### Operand Type
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+ 0: Memory Base + Relative Offset
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+ 1: Memory Base + Offset Register
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+ 2: Register + Relative Offset
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+ 3: Register + Offset Register
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+ 4: Register Value
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