Make backward compatible.
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@ -10,6 +10,10 @@ namespace IllusionInjector
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{
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{
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public event Action Destroyed = delegate {};
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public event Action Destroyed = delegate {};
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void Start()
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{
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Destroy(gameObject);
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}
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void OnDestroy()
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void OnDestroy()
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{
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{
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Destroyed();
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Destroyed();
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