Initial commit.
This commit is contained in:
parent
267258e42b
commit
c7500c0933
31 changed files with 2200 additions and 0 deletions
45
IPA.sln
Normal file
45
IPA.sln
Normal file
|
@ -0,0 +1,45 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.25123.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "IPA", "IPA\IPA.csproj", "{14092533-98BB-40A4-9AFC-27BB75672A70}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{D1390268-F68B-4A55-B50D-EAD25756C8EF} = {D1390268-F68B-4A55-B50D-EAD25756C8EF}
|
||||
{D1C61AF5-0D2D-4752-8203-1C6929025F7C} = {D1C61AF5-0D2D-4752-8203-1C6929025F7C}
|
||||
{E2848BFB-5432-42F4-8AE0-D2EC0CDF2F71} = {E2848BFB-5432-42F4-8AE0-D2EC0CDF2F71}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Launcher", "Launcher\Launcher.csproj", "{D1390268-F68B-4A55-B50D-EAD25756C8EF}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "IllusionPlugin", "IllusionPlugin\IllusionPlugin.csproj", "{E2848BFB-5432-42F4-8AE0-D2EC0CDF2F71}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "IllusionInjector", "IllusionInjector\IllusionInjector.csproj", "{D1C61AF5-0D2D-4752-8203-1C6929025F7C}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{14092533-98BB-40A4-9AFC-27BB75672A70}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{14092533-98BB-40A4-9AFC-27BB75672A70}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{14092533-98BB-40A4-9AFC-27BB75672A70}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{14092533-98BB-40A4-9AFC-27BB75672A70}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{D1390268-F68B-4A55-B50D-EAD25756C8EF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{D1390268-F68B-4A55-B50D-EAD25756C8EF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D1390268-F68B-4A55-B50D-EAD25756C8EF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D1390268-F68B-4A55-B50D-EAD25756C8EF}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{E2848BFB-5432-42F4-8AE0-D2EC0CDF2F71}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{E2848BFB-5432-42F4-8AE0-D2EC0CDF2F71}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{E2848BFB-5432-42F4-8AE0-D2EC0CDF2F71}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{E2848BFB-5432-42F4-8AE0-D2EC0CDF2F71}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{D1C61AF5-0D2D-4752-8203-1C6929025F7C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{D1C61AF5-0D2D-4752-8203-1C6929025F7C}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D1C61AF5-0D2D-4752-8203-1C6929025F7C}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D1C61AF5-0D2D-4752-8203-1C6929025F7C}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
66
IPA/IPA.csproj
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66
IPA/IPA.csproj
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@ -0,0 +1,66 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{14092533-98BB-40A4-9AFC-27BB75672A70}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>IPA</RootNamespace>
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<AssemblyName>IPA</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile>Client</TargetFrameworkProfile>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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||||
<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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||||
<DebugType>full</DebugType>
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||||
<Optimize>false</Optimize>
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||||
<OutputPath>bin\Debug\</OutputPath>
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||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
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||||
<ErrorReport>prompt</ErrorReport>
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||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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||||
<DebugType>none</DebugType>
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||||
<Optimize>true</Optimize>
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||||
<OutputPath>bin\Release\</OutputPath>
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||||
<DefineConstants>TRACE</DefineConstants>
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||||
<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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||||
</PropertyGroup>
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||||
<ItemGroup>
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||||
<Reference Include="System" />
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||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
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||||
<Reference Include="System.Data.DataSetExtensions" />
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||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
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||||
<Compile Include="Program.cs" />
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||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
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||||
</Target>
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||||
<Target Name="AfterBuild">
|
||||
</Target>
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||||
-->
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||||
<Target Name="AfterBuild">
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||||
<Message Text="Packing..." Importance="normal" />
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||||
<ItemGroup>
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||||
<LauncherDlls Include="$(SolutionDir)Launcher\$(OutDir)*.dll" />
|
||||
<Launcher Include="$(SolutionDir)Launcher\$(OutDir)Launcher.exe" />
|
||||
<Dlls Include="$(SolutionDir)IllusionInjector\$(OutDir)**\*" />
|
||||
</ItemGroup>
|
||||
<Copy SourceFiles="@(Dlls)" DestinationFolder="$(OutputPath)IPA\Managed" />
|
||||
<Copy SourceFiles="@(Launcher)" DestinationFolder="$(OutputPath)IPA" />
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||||
<Copy SourceFiles="@(LauncherDlls)" DestinationFolder="$(OutputPath)" />
|
||||
</Target>
|
||||
</Project>
|
75
IPA/Program.cs
Normal file
75
IPA/Program.cs
Normal file
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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||||
|
||||
namespace IPA
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||||
{
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||||
class Program
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||||
{
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||||
static void Main(string[] args)
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||||
{
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||||
if(args.Length < 1 || !args[0].EndsWith(".exe"))
|
||||
{
|
||||
Fail("Drag an (executable) file on the exe!");
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||||
}
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||||
|
||||
string launcherSrc = Path.Combine("IPA", "Launcher.exe");
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string managedFolder = Path.Combine("IPA", "Managed");
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|
||||
// Sanitizing
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if (!File.Exists(launcherSrc)) Fail("Couldn't find launcher! Make sure you extracted all contents of the release archive.");
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||||
if (!File.Exists(launcherSrc)) Fail("Couldn't find DLLs! Make sure you extracted all contents of the release archive.");
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||||
|
||||
// Copying
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try
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||||
{
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string projectName = Path.GetFileNameWithoutExtension(args[0]);
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string launcherPath = Path.Combine(Environment.CurrentDirectory, projectName + "_Patched.exe");
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||||
string dataPath = Path.Combine(Path.Combine(Environment.CurrentDirectory, projectName + "_Data"), "Managed");
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||||
|
||||
File.Copy(launcherSrc, launcherPath, true);
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||||
CopyAll(new DirectoryInfo(managedFolder), new DirectoryInfo(dataPath));
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||||
|
||||
Console.WriteLine("Successfully copied files!");
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||||
} catch(Exception e)
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||||
{
|
||||
Fail("Oops! This should not have happened.\n\n" + e);
|
||||
}
|
||||
}
|
||||
|
||||
public static void CopyAll(DirectoryInfo source, DirectoryInfo target)
|
||||
{
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||||
Directory.CreateDirectory(target.FullName);
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||||
|
||||
// Copy each file into the new directory.
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||||
foreach (FileInfo fi in source.GetFiles())
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||||
{
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||||
Console.WriteLine(@"Copying {0}\{1}", target.FullName, fi.Name);
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||||
fi.CopyTo(Path.Combine(target.FullName, fi.Name), true);
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||||
}
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||||
|
||||
// Copy each subdirectory using recursion.
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||||
foreach (DirectoryInfo diSourceSubDir in source.GetDirectories())
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||||
{
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||||
DirectoryInfo nextTargetSubDir =
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target.CreateSubdirectory(diSourceSubDir.Name);
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||||
CopyAll(diSourceSubDir, nextTargetSubDir);
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||||
}
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||||
}
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||||
|
||||
|
||||
static void Fail(string message)
|
||||
{
|
||||
Console.BackgroundColor = ConsoleColor.Red;
|
||||
Console.ForegroundColor = ConsoleColor.White;
|
||||
Console.Write("{0,80}", "");
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||||
Console.Write("{0,-80}", " "+message);
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||||
Console.Write("{0,80}", "");
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||||
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||||
Console.ReadLine();
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||||
Environment.Exit(1);
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||||
}
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||||
}
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||||
}
|
36
IPA/Properties/AssemblyInfo.cs
Normal file
36
IPA/Properties/AssemblyInfo.cs
Normal file
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|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("IPA")]
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||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
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||||
[assembly: AssemblyProduct("IPA")]
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||||
[assembly: AssemblyCopyright("Copyright © 2016")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("14092533-98bb-40a4-9afc-27bb75672a70")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
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||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
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||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
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||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
18
IllusionInjector/Bootstrapper.cs
Normal file
18
IllusionInjector/Bootstrapper.cs
Normal file
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|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace IllusionInjector
|
||||
{
|
||||
class Bootstrapper : MonoBehaviour
|
||||
{
|
||||
public event Action Destroyed = delegate {};
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
Destroyed();
|
||||
}
|
||||
}
|
||||
}
|
109
IllusionInjector/CompositePlugin.cs
Normal file
109
IllusionInjector/CompositePlugin.cs
Normal file
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@ -0,0 +1,109 @@
|
|||
using IllusionPlugin;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace IllusionInjector
|
||||
{
|
||||
public class CompositePlugin : IPlugin
|
||||
{
|
||||
IEnumerable<IPlugin> plugins;
|
||||
|
||||
private delegate void CompositeCall(IPlugin plugin);
|
||||
|
||||
public CompositePlugin(IEnumerable<IPlugin> plugins)
|
||||
{
|
||||
this.plugins = plugins;
|
||||
}
|
||||
|
||||
public void OnApplicationStart()
|
||||
{
|
||||
Invoke(plugin => plugin.OnApplicationStart());
|
||||
}
|
||||
|
||||
public void OnApplicationQuit()
|
||||
{
|
||||
Invoke(plugin => plugin.OnApplicationQuit());
|
||||
}
|
||||
|
||||
public void OnLevelWasLoaded(int level)
|
||||
{
|
||||
foreach (var plugin in plugins)
|
||||
{
|
||||
try
|
||||
{
|
||||
plugin.OnLevelWasLoaded(level);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine("{0}: {1}", plugin.Name, ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void Invoke(CompositeCall callback)
|
||||
{
|
||||
foreach (var plugin in plugins)
|
||||
{
|
||||
try
|
||||
{
|
||||
callback(plugin);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine("{0}: {1}", plugin.Name, ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void OnLevelWasInitialized(int level)
|
||||
{
|
||||
foreach (var plugin in plugins)
|
||||
{
|
||||
try
|
||||
{
|
||||
plugin.OnLevelWasInitialized(level);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine("{0}: {1}", plugin.Name, ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void OnUpdate()
|
||||
{
|
||||
Invoke(plugin => plugin.OnUpdate());
|
||||
}
|
||||
|
||||
public void OnFixedUpdate()
|
||||
{
|
||||
Invoke(plugin => plugin.OnFixedUpdate());
|
||||
}
|
||||
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { throw new NotImplementedException(); }
|
||||
}
|
||||
|
||||
public string Version
|
||||
{
|
||||
get { throw new NotImplementedException(); }
|
||||
}
|
||||
|
||||
public void OnLateUpdate()
|
||||
{
|
||||
Invoke(plugin =>
|
||||
{
|
||||
if (plugin is IEnhancedPlugin)
|
||||
((IEnhancedPlugin)plugin).OnLateUpdate();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
71
IllusionInjector/ConsoleWindow.cs
Normal file
71
IllusionInjector/ConsoleWindow.cs
Normal file
|
@ -0,0 +1,71 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
namespace Windows
|
||||
{
|
||||
|
||||
class GuiConsole
|
||||
{
|
||||
public static void CreateConsole()
|
||||
{
|
||||
if (hasConsole)
|
||||
return;
|
||||
if (oldOut == IntPtr.Zero)
|
||||
oldOut = GetStdHandle( -11 );
|
||||
if (! AllocConsole())
|
||||
throw new Exception("AllocConsole() failed");
|
||||
conOut = CreateFile( "CONOUT$", 0x40000000, 2, IntPtr.Zero, 3, 0, IntPtr.Zero );
|
||||
if (! SetStdHandle(-11, conOut))
|
||||
throw new Exception("SetStdHandle() failed");
|
||||
StreamToConsole();
|
||||
hasConsole = true;
|
||||
}
|
||||
public static void ReleaseConsole()
|
||||
{
|
||||
if (! hasConsole)
|
||||
return;
|
||||
if (! CloseHandle(conOut))
|
||||
throw new Exception("CloseHandle() failed");
|
||||
conOut = IntPtr.Zero;
|
||||
if (! FreeConsole())
|
||||
throw new Exception("FreeConsole() failed");
|
||||
if (! SetStdHandle(-11, oldOut))
|
||||
throw new Exception("SetStdHandle() failed");
|
||||
StreamToConsole();
|
||||
hasConsole = false;
|
||||
}
|
||||
private static void StreamToConsole()
|
||||
{
|
||||
Stream cstm = Console.OpenStandardOutput();
|
||||
StreamWriter cstw = new StreamWriter( cstm, Encoding.Default );
|
||||
cstw.AutoFlush = true;
|
||||
Console.SetOut( cstw );
|
||||
Console.SetError( cstw );
|
||||
}
|
||||
private static bool hasConsole = false;
|
||||
private static IntPtr conOut;
|
||||
private static IntPtr oldOut;
|
||||
[DllImport("kernel32.dll", SetLastError=true)]
|
||||
private static extern bool AllocConsole();
|
||||
[DllImport("kernel32.dll", SetLastError=false)]
|
||||
private static extern bool FreeConsole();
|
||||
[DllImport("kernel32.dll", SetLastError=true)]
|
||||
private static extern IntPtr GetStdHandle( int nStdHandle );
|
||||
[DllImport("kernel32.dll", SetLastError=true)]
|
||||
private static extern bool SetStdHandle(int nStdHandle, IntPtr hConsoleOutput);
|
||||
[DllImport("kernel32.dll", CharSet=CharSet.Auto, SetLastError=true)]
|
||||
private static extern IntPtr CreateFile(
|
||||
string fileName,
|
||||
int desiredAccess,
|
||||
int shareMode,
|
||||
IntPtr securityAttributes,
|
||||
int creationDisposition,
|
||||
int flagsAndAttributes,
|
||||
IntPtr templateFile );
|
||||
[DllImport("kernel32.dll", ExactSpelling=true, SetLastError=true)]
|
||||
private static extern bool CloseHandle(IntPtr handle);
|
||||
}
|
||||
}
|
66
IllusionInjector/IllusionInjector.csproj
Normal file
66
IllusionInjector/IllusionInjector.csproj
Normal file
|
@ -0,0 +1,66 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{D1C61AF5-0D2D-4752-8203-1C6929025F7C}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>IllusionInjector</RootNamespace>
|
||||
<AssemblyName>IllusionInjector</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<TargetFrameworkProfile>
|
||||
</TargetFrameworkProfile>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>none</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>..\Libs\UnityEngine.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Bootstrapper.cs" />
|
||||
<Compile Include="CompositePlugin.cs" />
|
||||
<Compile Include="ConsoleWindow.cs" />
|
||||
<Compile Include="Injector.cs" />
|
||||
<Compile Include="PluginManager.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="PluginComponent.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\IllusionPlugin\IllusionPlugin.csproj">
|
||||
<Project>{e2848bfb-5432-42f4-8ae0-d2ec0cdf2f71}</Project>
|
||||
<Name>IllusionPlugin</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
26
IllusionInjector/Injector.cs
Normal file
26
IllusionInjector/Injector.cs
Normal file
|
@ -0,0 +1,26 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace IllusionInjector
|
||||
{
|
||||
public static class Injector
|
||||
{
|
||||
private static bool injected = false;
|
||||
public static void Inject()
|
||||
{
|
||||
if (!injected)
|
||||
{
|
||||
injected = true;
|
||||
|
||||
var bootstrapper = new GameObject("Bootstrapper").AddComponent<Bootstrapper>();
|
||||
bootstrapper.Destroyed += Bootstrapper_Destroyed;
|
||||
}
|
||||
}
|
||||
|
||||
private static void Bootstrapper_Destroyed()
|
||||
{
|
||||
var singleton = new GameObject("PluginManager");
|
||||
singleton.AddComponent<PluginComponent>(); ;
|
||||
}
|
||||
}
|
||||
}
|
63
IllusionInjector/PluginComponent.cs
Normal file
63
IllusionInjector/PluginComponent.cs
Normal file
|
@ -0,0 +1,63 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace IllusionInjector
|
||||
{
|
||||
public class PluginComponent : MonoBehaviour
|
||||
{
|
||||
private CompositePlugin plugins;
|
||||
private bool freshlyLoaded = false;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
DontDestroyOnLoad(gameObject);
|
||||
|
||||
if (Environment.CommandLine.Contains("--verbose") && !Screen.fullScreen)
|
||||
{
|
||||
Windows.GuiConsole.CreateConsole();
|
||||
}
|
||||
|
||||
plugins = new CompositePlugin(PluginManager.Plugins);
|
||||
plugins.OnApplicationStart();
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
OnLevelWasLoaded(Application.loadedLevel);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (freshlyLoaded)
|
||||
{
|
||||
freshlyLoaded = false;
|
||||
plugins.OnLevelWasInitialized(Application.loadedLevel);
|
||||
}
|
||||
plugins.OnUpdate();
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
plugins.OnLateUpdate();
|
||||
}
|
||||
|
||||
void FixedUpdate()
|
||||
{
|
||||
plugins.OnFixedUpdate();
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
plugins.OnApplicationQuit();
|
||||
}
|
||||
|
||||
void OnLevelWasLoaded(int level)
|
||||
{
|
||||
plugins.OnLevelWasLoaded(level);
|
||||
freshlyLoaded = true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
126
IllusionInjector/PluginManager.cs
Normal file
126
IllusionInjector/PluginManager.cs
Normal file
|
@ -0,0 +1,126 @@
|
|||
using IllusionPlugin;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace IllusionInjector
|
||||
{
|
||||
public static class PluginManager
|
||||
{
|
||||
private static List<IPlugin> _Plugins = null;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the list of loaded plugins and loads them if necessary.
|
||||
/// </summary>
|
||||
public static IEnumerable<IPlugin> Plugins
|
||||
{
|
||||
get
|
||||
{
|
||||
if(_Plugins == null)
|
||||
{
|
||||
LoadPlugins();
|
||||
}
|
||||
return _Plugins;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private static void LoadPlugins()
|
||||
{
|
||||
string pluginDirectory = Path.Combine(Environment.CurrentDirectory, "Plugins");
|
||||
|
||||
// Process.GetCurrentProcess().MainModule crashes the game and Assembly.GetEntryAssembly() is NULL,
|
||||
// so we need to resort to P/Invoke
|
||||
string exeName = Path.GetFileNameWithoutExtension(AppInfo.StartupPath);
|
||||
Console.WriteLine(exeName);
|
||||
_Plugins = new List<IPlugin>();
|
||||
|
||||
if (!Directory.Exists(pluginDirectory)) return;
|
||||
|
||||
String[] files = Directory.GetFiles(pluginDirectory, "*.dll");
|
||||
foreach (var s in files)
|
||||
{
|
||||
_Plugins.AddRange(LoadPluginsFromFile(Path.Combine(pluginDirectory, s), exeName));
|
||||
}
|
||||
|
||||
|
||||
// DEBUG
|
||||
Console.WriteLine("-----------------------------");
|
||||
Console.WriteLine("Loading plugins from {0} and found {1}", pluginDirectory, _Plugins.Count);
|
||||
Console.WriteLine("-----------------------------");
|
||||
foreach (var plugin in _Plugins)
|
||||
{
|
||||
|
||||
Console.WriteLine(" {0}: {1}", plugin.Name, plugin.Version);
|
||||
}
|
||||
Console.WriteLine("-----------------------------");
|
||||
|
||||
}
|
||||
|
||||
private static IEnumerable<IPlugin> LoadPluginsFromFile(string file, string exeName)
|
||||
{
|
||||
List<IPlugin> plugins = new List<IPlugin>();
|
||||
|
||||
if (!File.Exists(file) || !file.EndsWith(".dll", true, null))
|
||||
return plugins;
|
||||
|
||||
try
|
||||
{
|
||||
Assembly assembly = Assembly.LoadFrom(file);
|
||||
|
||||
foreach (Type t in assembly.GetTypes())
|
||||
{
|
||||
if (t.GetInterface("IPlugin") != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
||||
IPlugin pluginInstance = Activator.CreateInstance(t) as IPlugin;
|
||||
string[] filter = null;
|
||||
|
||||
if (pluginInstance is IEnhancedPlugin)
|
||||
{
|
||||
filter = ((IEnhancedPlugin)pluginInstance).Filter;
|
||||
}
|
||||
|
||||
if(filter == null || Enumerable.Contains(filter, exeName, StringComparer.OrdinalIgnoreCase))
|
||||
plugins.Add(pluginInstance);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
}
|
||||
|
||||
return plugins;
|
||||
}
|
||||
|
||||
public class AppInfo
|
||||
{
|
||||
[DllImport("kernel32.dll", CharSet = CharSet.Auto, ExactSpelling = false)]
|
||||
private static extern int GetModuleFileName(HandleRef hModule, StringBuilder buffer, int length);
|
||||
private static HandleRef NullHandleRef = new HandleRef(null, IntPtr.Zero);
|
||||
public static string StartupPath
|
||||
{
|
||||
get
|
||||
{
|
||||
StringBuilder stringBuilder = new StringBuilder(260);
|
||||
GetModuleFileName(NullHandleRef, stringBuilder, stringBuilder.Capacity);
|
||||
return stringBuilder.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
36
IllusionInjector/Properties/AssemblyInfo.cs
Normal file
36
IllusionInjector/Properties/AssemblyInfo.cs
Normal file
|
@ -0,0 +1,36 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("IllusionInjector")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("IllusionInjector")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2015")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("400a540a-d21f-4609-966b-206059b6e73b")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
17
IllusionPlugin/IEnhancedPlugin.cs
Normal file
17
IllusionPlugin/IEnhancedPlugin.cs
Normal file
|
@ -0,0 +1,17 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace IllusionPlugin
|
||||
{
|
||||
public interface IEnhancedPlugin : IPlugin
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets a list of executables this plugin should be excuted on (without the file ending)
|
||||
/// </summary>
|
||||
/// <example>{ "PlayClub", "PlayClubStudio" }</example>
|
||||
string[] Filter { get; }
|
||||
|
||||
void OnLateUpdate();
|
||||
}
|
||||
}
|
57
IllusionPlugin/IPlugin.cs
Normal file
57
IllusionPlugin/IPlugin.cs
Normal file
|
@ -0,0 +1,57 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace IllusionPlugin
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface for generic Illusion unity plugins. Every class that implements this will be loaded if the DLL is placed at
|
||||
/// data/Managed/Plugins.
|
||||
/// </summary>
|
||||
public interface IPlugin
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Gets the name of the plugin.
|
||||
/// </summary>
|
||||
string Name { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the version of the plugin.
|
||||
/// </summary>
|
||||
string Version { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets invoked when the application is started.
|
||||
/// </summary>
|
||||
void OnApplicationStart();
|
||||
|
||||
/// <summary>
|
||||
/// Gets invoked when the application is closed.
|
||||
/// </summary>
|
||||
void OnApplicationQuit();
|
||||
|
||||
/// <summary>
|
||||
/// Gets invoked whenever a level is loaded.
|
||||
/// </summary>
|
||||
/// <param name="level"></param>
|
||||
void OnLevelWasLoaded(int level);
|
||||
|
||||
/// <summary>
|
||||
/// Gets invoked after the first update cycle after a level was loaded.
|
||||
/// </summary>
|
||||
/// <param name="level"></param>
|
||||
void OnLevelWasInitialized(int level);
|
||||
|
||||
/// <summary>
|
||||
/// Gets invoked on every graphic update.
|
||||
/// </summary>
|
||||
void OnUpdate();
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets invoked on ever physics update.
|
||||
/// </summary>
|
||||
void OnFixedUpdate();
|
||||
}
|
||||
}
|
178
IllusionPlugin/IllusionPlugin.XML
Normal file
178
IllusionPlugin/IllusionPlugin.XML
Normal file
|
@ -0,0 +1,178 @@
|
|||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>IllusionPlugin</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="P:IllusionPlugin.IEnhancedPlugin.Filter">
|
||||
<summary>
|
||||
Gets a list of executables this plugin should be excuted on (without the file ending)
|
||||
</summary>
|
||||
<example>{ "PlayClub", "PlayClubStudio" }</example>
|
||||
</member>
|
||||
<member name="T:IllusionPlugin.IniFile">
|
||||
<summary>
|
||||
Create a New INI file to store or load data
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:IllusionPlugin.IniFile.#ctor(System.String)">
|
||||
<summary>
|
||||
INIFile Constructor.
|
||||
</summary>
|
||||
<PARAM name="INIPath"></PARAM>
|
||||
</member>
|
||||
<member name="M:IllusionPlugin.IniFile.IniWriteValue(System.String,System.String,System.String)">
|
||||
<summary>
|
||||
Write Data to the INI File
|
||||
</summary>
|
||||
<PARAM name="Section"></PARAM>
|
||||
Section name
|
||||
<PARAM name="Key"></PARAM>
|
||||
Key Name
|
||||
<PARAM name="Value"></PARAM>
|
||||
Value Name
|
||||
</member>
|
||||
<member name="M:IllusionPlugin.IniFile.IniReadValue(System.String,System.String)">
|
||||
<summary>
|
||||
Read Data Value From the Ini File
|
||||
</summary>
|
||||
<PARAM name="Section"></PARAM>
|
||||
<PARAM name="Key"></PARAM>
|
||||
<PARAM name="Path"></PARAM>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="T:IllusionPlugin.IPlugin">
|
||||
<summary>
|
||||
Interface for generic Illusion unity plugins. Every class that implements this will be loaded if the DLL is placed at
|
||||
data/Managed/Plugins.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:IllusionPlugin.IPlugin.Name">
|
||||
<summary>
|
||||
Gets the name of the plugin.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:IllusionPlugin.IPlugin.Version">
|
||||
<summary>
|
||||
Gets the version of the plugin.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:IllusionPlugin.IPlugin.OnApplicationStart">
|
||||
<summary>
|
||||
Gets invoked when the application is started.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:IllusionPlugin.IPlugin.OnApplicationQuit">
|
||||
<summary>
|
||||
Gets invoked when the application is closed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:IllusionPlugin.IPlugin.OnLevelWasLoaded(System.Int32)">
|
||||
<summary>
|
||||
Gets invoked whenever a level is loaded.
|
||||
</summary>
|
||||
<param name="level"></param>
|
||||
</member>
|
||||
<member name="M:IllusionPlugin.IPlugin.OnLevelWasInitialized(System.Int32)">
|
||||
<summary>
|
||||
Gets invoked after the first update cycle after a level was loaded.
|
||||
</summary>
|
||||
<param name="level"></param>
|
||||
</member>
|
||||
<member name="M:IllusionPlugin.IPlugin.OnUpdate">
|
||||
<summary>
|
||||
Gets invoked on every graphic update.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:IllusionPlugin.IPlugin.OnFixedUpdate">
|
||||
<summary>
|
||||
Gets invoked on ever physics update.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:IllusionPlugin.ModPrefs">
|
||||
<summary>
|
||||
Allows to get and set preferences for your mod.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:IllusionPlugin.ModPrefs.GetString(System.String,System.String,System.String,System.Boolean)">
|
||||
<summary>
|
||||
Gets a string from the ini.
|
||||
</summary>
|
||||
<param name="section">Section of the key.</param>
|
||||
<param name="name">Name of the key.</param>
|
||||
<param name="defaultValue">Value that should be used when no value is found.</param>
|
||||
<param name="autoSave">Whether or not the default value should be written if no value is found.</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:IllusionPlugin.ModPrefs.GetInt(System.String,System.String,System.Int32,System.Boolean)">
|
||||
<summary>
|
||||
Gets an int from the ini.
|
||||
</summary>
|
||||
<param name="section">Section of the key.</param>
|
||||
<param name="name">Name of the key.</param>
|
||||
<param name="defaultValue">Value that should be used when no value is found.</param>
|
||||
<param name="autoSave">Whether or not the default value should be written if no value is found.</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:IllusionPlugin.ModPrefs.GetFloat(System.String,System.String,System.Single,System.Boolean)">
|
||||
<summary>
|
||||
Gets a float from the ini.
|
||||
</summary>
|
||||
<param name="section">Section of the key.</param>
|
||||
<param name="name">Name of the key.</param>
|
||||
<param name="defaultValue">Value that should be used when no value is found.</param>
|
||||
<param name="autoSave">Whether or not the default value should be written if no value is found.</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:IllusionPlugin.ModPrefs.GetBool(System.String,System.String,System.Boolean,System.Boolean)">
|
||||
<summary>
|
||||
Gets a bool from the ini.
|
||||
</summary>
|
||||
<param name="section">Section of the key.</param>
|
||||
<param name="name">Name of the key.</param>
|
||||
<param name="defaultValue">Value that should be used when no value is found.</param>
|
||||
<param name="autoSave">Whether or not the default value should be written if no value is found.</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:IllusionPlugin.ModPrefs.HasKey(System.String,System.String)">
|
||||
<summary>
|
||||
Checks whether or not a key exists in the ini.
|
||||
</summary>
|
||||
<param name="section">Section of the key.</param>
|
||||
<param name="name">Name of the key.</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:IllusionPlugin.ModPrefs.SetFloat(System.String,System.String,System.Single)">
|
||||
<summary>
|
||||
Sets a float in the ini.
|
||||
</summary>
|
||||
<param name="section">Section of the key.</param>
|
||||
<param name="name">Name of the key.</param>
|
||||
<param name="value">Value that should be written.</param>
|
||||
</member>
|
||||
<member name="M:IllusionPlugin.ModPrefs.SetInt(System.String,System.String,System.Int32)">
|
||||
<summary>
|
||||
Sets an int in the ini.
|
||||
</summary>
|
||||
<param name="section">Section of the key.</param>
|
||||
<param name="name">Name of the key.</param>
|
||||
<param name="value">Value that should be written.</param>
|
||||
</member>
|
||||
<member name="M:IllusionPlugin.ModPrefs.SetString(System.String,System.String,System.String)">
|
||||
<summary>
|
||||
Sets a string in the ini.
|
||||
</summary>
|
||||
<param name="section">Section of the key.</param>
|
||||
<param name="name">Name of the key.</param>
|
||||
<param name="value">Value that should be written.</param>
|
||||
</member>
|
||||
<member name="M:IllusionPlugin.ModPrefs.SetBool(System.String,System.String,System.Boolean)">
|
||||
<summary>
|
||||
Sets a bool in the ini.
|
||||
</summary>
|
||||
<param name="section">Section of the key.</param>
|
||||
<param name="name">Name of the key.</param>
|
||||
<param name="value">Value that should be written.</param>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
55
IllusionPlugin/IllusionPlugin.csproj
Normal file
55
IllusionPlugin/IllusionPlugin.csproj
Normal file
|
@ -0,0 +1,55 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{E2848BFB-5432-42F4-8AE0-D2EC0CDF2F71}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>IllusionPlugin</RootNamespace>
|
||||
<AssemblyName>IllusionPlugin</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<TargetFrameworkProfile>
|
||||
</TargetFrameworkProfile>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>none</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<DocumentationFile>bin\Release\IllusionPlugin.XML</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="IEnhancedPlugin.cs" />
|
||||
<Compile Include="IniFile.cs" />
|
||||
<Compile Include="IPlugin.cs" />
|
||||
<Compile Include="ModPrefs.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
89
IllusionPlugin/IniFile.cs
Normal file
89
IllusionPlugin/IniFile.cs
Normal file
|
@ -0,0 +1,89 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace IllusionPlugin
|
||||
{
|
||||
/// <summary>
|
||||
/// Create a New INI file to store or load data
|
||||
/// </summary>
|
||||
internal class IniFile
|
||||
{
|
||||
[DllImport("KERNEL32.DLL", EntryPoint = "GetPrivateProfileStringW",
|
||||
SetLastError = true,
|
||||
CharSet = CharSet.Unicode, ExactSpelling = true,
|
||||
CallingConvention = CallingConvention.StdCall)]
|
||||
private static extern int GetPrivateProfileString(
|
||||
string lpSection,
|
||||
string lpKey,
|
||||
string lpDefault,
|
||||
StringBuilder lpReturnString,
|
||||
int nSize,
|
||||
string lpFileName);
|
||||
|
||||
[DllImport("KERNEL32.DLL", EntryPoint = "WritePrivateProfileStringW",
|
||||
SetLastError = true,
|
||||
CharSet = CharSet.Unicode, ExactSpelling = true,
|
||||
CallingConvention = CallingConvention.StdCall)]
|
||||
private static extern int WritePrivateProfileString(
|
||||
string lpSection,
|
||||
string lpKey,
|
||||
string lpValue,
|
||||
string lpFileName);
|
||||
|
||||
private string _path = "";
|
||||
public string Path
|
||||
{
|
||||
get
|
||||
{
|
||||
return _path;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (!File.Exists(value))
|
||||
File.WriteAllText(value, "", Encoding.Unicode);
|
||||
_path = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// INIFile Constructor.
|
||||
/// </summary>
|
||||
/// <PARAM name="INIPath"></PARAM>
|
||||
public IniFile(string INIPath)
|
||||
{
|
||||
this.Path = INIPath;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write Data to the INI File
|
||||
/// </summary>
|
||||
/// <PARAM name="Section"></PARAM>
|
||||
/// Section name
|
||||
/// <PARAM name="Key"></PARAM>
|
||||
/// Key Name
|
||||
/// <PARAM name="Value"></PARAM>
|
||||
/// Value Name
|
||||
public void IniWriteValue(string Section, string Key, string Value)
|
||||
{
|
||||
WritePrivateProfileString(Section, Key, Value, this.Path);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read Data Value From the Ini File
|
||||
/// </summary>
|
||||
/// <PARAM name="Section"></PARAM>
|
||||
/// <PARAM name="Key"></PARAM>
|
||||
/// <PARAM name="Path"></PARAM>
|
||||
/// <returns></returns>
|
||||
public string IniReadValue(string Section, string Key)
|
||||
{
|
||||
const int MAX_CHARS = 1023;
|
||||
StringBuilder result = new StringBuilder(MAX_CHARS);
|
||||
GetPrivateProfileString(Section, Key, "", result, MAX_CHARS, this.Path);
|
||||
return result.ToString();
|
||||
}
|
||||
}
|
||||
}
|
166
IllusionPlugin/ModPrefs.cs
Normal file
166
IllusionPlugin/ModPrefs.cs
Normal file
|
@ -0,0 +1,166 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
namespace IllusionPlugin
|
||||
{
|
||||
/// <summary>
|
||||
/// Allows to get and set preferences for your mod.
|
||||
/// </summary>
|
||||
public static class ModPrefs
|
||||
{
|
||||
private static IniFile _instance;
|
||||
private static IniFile Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_instance == null)
|
||||
{
|
||||
_instance = new IniFile(Path.Combine(Environment.CurrentDirectory, "UserData/modprefs.ini"));
|
||||
}
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets a string from the ini.
|
||||
/// </summary>
|
||||
/// <param name="section">Section of the key.</param>
|
||||
/// <param name="name">Name of the key.</param>
|
||||
/// <param name="defaultValue">Value that should be used when no value is found.</param>
|
||||
/// <param name="autoSave">Whether or not the default value should be written if no value is found.</param>
|
||||
/// <returns></returns>
|
||||
public static string GetString(string section, string name, string defaultValue = "", bool autoSave = false)
|
||||
{
|
||||
string value = Instance.IniReadValue(section, name);
|
||||
if (value != "")
|
||||
return value;
|
||||
else if (autoSave)
|
||||
SetString(section, name, defaultValue);
|
||||
|
||||
return defaultValue;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets an int from the ini.
|
||||
/// </summary>
|
||||
/// <param name="section">Section of the key.</param>
|
||||
/// <param name="name">Name of the key.</param>
|
||||
/// <param name="defaultValue">Value that should be used when no value is found.</param>
|
||||
/// <param name="autoSave">Whether or not the default value should be written if no value is found.</param>
|
||||
/// <returns></returns>
|
||||
public static int GetInt(string section, string name, int defaultValue = 0, bool autoSave = false)
|
||||
{
|
||||
int value;
|
||||
if (int.TryParse(Instance.IniReadValue(section, name), out value))
|
||||
return value;
|
||||
else if (autoSave)
|
||||
SetInt(section, name, defaultValue);
|
||||
|
||||
return defaultValue;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets a float from the ini.
|
||||
/// </summary>
|
||||
/// <param name="section">Section of the key.</param>
|
||||
/// <param name="name">Name of the key.</param>
|
||||
/// <param name="defaultValue">Value that should be used when no value is found.</param>
|
||||
/// <param name="autoSave">Whether or not the default value should be written if no value is found.</param>
|
||||
/// <returns></returns>
|
||||
public static float GetFloat(string section, string name, float defaultValue = 0f, bool autoSave = false)
|
||||
{
|
||||
float value;
|
||||
if (float.TryParse(Instance.IniReadValue(section, name), out value))
|
||||
return value;
|
||||
else if (autoSave)
|
||||
SetFloat(section, name, defaultValue);
|
||||
|
||||
return defaultValue;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a bool from the ini.
|
||||
/// </summary>
|
||||
/// <param name="section">Section of the key.</param>
|
||||
/// <param name="name">Name of the key.</param>
|
||||
/// <param name="defaultValue">Value that should be used when no value is found.</param>
|
||||
/// <param name="autoSave">Whether or not the default value should be written if no value is found.</param>
|
||||
/// <returns></returns>
|
||||
public static bool GetBool(string section, string name, bool defaultValue = false, bool autoSave = false)
|
||||
{
|
||||
string sVal = GetString(section, name, null);
|
||||
if (sVal == "1" || sVal == "0")
|
||||
{
|
||||
return sVal == "1";
|
||||
} else if (autoSave)
|
||||
{
|
||||
SetBool(section, name, defaultValue);
|
||||
}
|
||||
|
||||
return defaultValue;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Checks whether or not a key exists in the ini.
|
||||
/// </summary>
|
||||
/// <param name="section">Section of the key.</param>
|
||||
/// <param name="name">Name of the key.</param>
|
||||
/// <returns></returns>
|
||||
public static bool HasKey(string section, string name)
|
||||
{
|
||||
return Instance.IniReadValue(section, name) != null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets a float in the ini.
|
||||
/// </summary>
|
||||
/// <param name="section">Section of the key.</param>
|
||||
/// <param name="name">Name of the key.</param>
|
||||
/// <param name="value">Value that should be written.</param>
|
||||
public static void SetFloat(string section, string name, float value)
|
||||
{
|
||||
Instance.IniWriteValue(section, name, value.ToString());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets an int in the ini.
|
||||
/// </summary>
|
||||
/// <param name="section">Section of the key.</param>
|
||||
/// <param name="name">Name of the key.</param>
|
||||
/// <param name="value">Value that should be written.</param>
|
||||
public static void SetInt(string section, string name, int value)
|
||||
{
|
||||
Instance.IniWriteValue(section, name, value.ToString());
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets a string in the ini.
|
||||
/// </summary>
|
||||
/// <param name="section">Section of the key.</param>
|
||||
/// <param name="name">Name of the key.</param>
|
||||
/// <param name="value">Value that should be written.</param>
|
||||
public static void SetString(string section, string name, string value)
|
||||
{
|
||||
Instance.IniWriteValue(section, name, value);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets a bool in the ini.
|
||||
/// </summary>
|
||||
/// <param name="section">Section of the key.</param>
|
||||
/// <param name="name">Name of the key.</param>
|
||||
/// <param name="value">Value that should be written.</param>
|
||||
public static void SetBool(string section, string name, bool value)
|
||||
{
|
||||
Instance.IniWriteValue(section, name, value ? "1" : "0");
|
||||
|
||||
}
|
||||
}
|
||||
}
|
36
IllusionPlugin/Properties/AssemblyInfo.cs
Normal file
36
IllusionPlugin/Properties/AssemblyInfo.cs
Normal file
|
@ -0,0 +1,36 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("IllusionPlugin")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("IllusionPlugin")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2015")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("e8cea89d-6c2f-4729-94b3-f355f7db19e5")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
104
Launcher/Launcher.csproj
Normal file
104
Launcher/Launcher.csproj
Normal file
|
@ -0,0 +1,104 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{D1390268-F68B-4A55-B50D-EAD25756C8EF}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>QuietLauncher</RootNamespace>
|
||||
<AssemblyName>Launcher</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Mono.Cecil.0.9.6.4\lib\net35\Mono.Cecil.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="Mono.Cecil.Mdb, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Mono.Cecil.0.9.6.4\lib\net35\Mono.Cecil.Mdb.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Mono.Cecil.Pdb, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Mono.Cecil.0.9.6.4\lib\net35\Mono.Cecil.Pdb.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Mono.Cecil.Rocks, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Mono.Cecil.0.9.6.4\lib\net35\Mono.Cecil.Rocks.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<None Include="packages.config" />
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Resources\DirectToRift.exe" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
299
Launcher/Program.cs
Normal file
299
Launcher/Program.cs
Normal file
|
@ -0,0 +1,299 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Windows.Forms;
|
||||
using Mono.Cecil;
|
||||
using Mono.Cecil.Cil;
|
||||
using System.Threading;
|
||||
|
||||
namespace QuietLauncher
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
private static string[] TABOO_NAMES = {
|
||||
//"Start",
|
||||
//"Update",
|
||||
//"Awake",
|
||||
//"OnDestroy"
|
||||
};
|
||||
private static string[] ENTRY_TYPES = { "Display" };
|
||||
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
try {
|
||||
var execPath = Application.ExecutablePath;
|
||||
var fileName = Path.GetFileNameWithoutExtension(execPath);
|
||||
if (fileName.IndexOf("VR") == -1 && fileName.IndexOf("_") == -1) return;
|
||||
|
||||
bool vrMode = fileName.IndexOf("VR") > 0;
|
||||
bool directMode = Application.ExecutablePath.EndsWith("_DirectToRift.exe");
|
||||
string baseName = execPath.Substring(0, vrMode
|
||||
? execPath.LastIndexOf("VR")
|
||||
: execPath.LastIndexOf("_"));
|
||||
|
||||
string executable = baseName + ".exe";
|
||||
var file = new FileInfo(executable);
|
||||
if (file.Exists)
|
||||
{
|
||||
var args = Environment.GetCommandLineArgs().ToList();
|
||||
bool created = false;
|
||||
|
||||
var dataFolder = Path.Combine(file.DirectoryName, Path.GetFileNameWithoutExtension(file.Name) + "_Data");
|
||||
var assemblyPath = Path.Combine(Path.Combine(dataFolder, "Managed"), "Assembly-CSharp.dll");
|
||||
var enginePath = Path.Combine(Path.Combine(dataFolder, "Managed"), "UnityEngine.dll");
|
||||
var directToRiftPath = baseName + "_DirectToRift.exe";
|
||||
|
||||
try
|
||||
{
|
||||
if (directMode)
|
||||
{
|
||||
//args[Array.IndexOf(args, "--direct")] = "-force-d3d11";
|
||||
|
||||
|
||||
if (!File.Exists(directToRiftPath))
|
||||
{
|
||||
File.WriteAllBytes(directToRiftPath, Resources.DirectToRift);
|
||||
created = true;
|
||||
}
|
||||
|
||||
file = new FileInfo(directToRiftPath);
|
||||
}
|
||||
|
||||
|
||||
if (vrMode) args.Add("--vr");
|
||||
var arguments = string.Join(" ", args.ToArray());
|
||||
|
||||
try
|
||||
{
|
||||
Patch(assemblyPath, enginePath);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show(ex.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
|
||||
Process.Start(file.FullName, arguments);
|
||||
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (created && directMode)
|
||||
{
|
||||
var thread = new Thread(new ThreadStart(delegate
|
||||
{
|
||||
int attempts = 0;
|
||||
while (File.Exists(directToRiftPath) && attempts++ < 20)
|
||||
{
|
||||
Thread.Sleep(1000);
|
||||
try
|
||||
{
|
||||
File.Delete(directToRiftPath);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}));
|
||||
thread.Start();
|
||||
thread.Join();
|
||||
// Clean up
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Could not find: " + file.FullName, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
} catch(Exception globalException) {
|
||||
MessageBox.Show(globalException.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static string PrepareBackup(FileInfo file)
|
||||
{
|
||||
string backup = file.FullName + ".Original";
|
||||
|
||||
if (File.Exists(backup))
|
||||
{
|
||||
int i = 1;
|
||||
string backupBase = backup;
|
||||
while (File.Exists(backup))
|
||||
{
|
||||
backup = backupBase + i++;
|
||||
}
|
||||
}
|
||||
return backup;
|
||||
}
|
||||
|
||||
static void Patch(string assemblyFile, string engineFile)
|
||||
{
|
||||
|
||||
var input = new FileInfo(assemblyFile);
|
||||
var engineInput = new FileInfo(engineFile);
|
||||
string assemblyBackup = PrepareBackup(input);
|
||||
string engineBackup = PrepareBackup(engineInput);
|
||||
|
||||
if (!input.Exists) Fail("File does not exist.");
|
||||
|
||||
|
||||
var directory = input.DirectoryName;
|
||||
var injectorPath = Path.Combine(directory, "IllusionInjector.dll");
|
||||
|
||||
if (!File.Exists(injectorPath)) Fail("You're missing IllusionInjector.dll. Please make sure to extract all files correctly.");
|
||||
|
||||
var resolver = new DefaultAssemblyResolver();
|
||||
resolver.AddSearchDirectory(directory);
|
||||
|
||||
var parameters = new ReaderParameters
|
||||
{
|
||||
// SymbolReaderProvider = GetSymbolReaderProvider(),
|
||||
AssemblyResolver = resolver,
|
||||
};
|
||||
|
||||
var assemblyModule = ModuleDefinition.ReadModule(input.FullName, parameters);
|
||||
var engineModule = ModuleDefinition.ReadModule(engineInput.FullName, parameters);
|
||||
|
||||
if (!IsPatched(engineModule)) //|| !isVirtualized)
|
||||
{
|
||||
// Make backup
|
||||
input.CopyTo(engineBackup);
|
||||
// First, let's add the reference
|
||||
var nameReference = new AssemblyNameReference("IllusionInjector", new Version(1, 0, 0, 0));
|
||||
engineModule.AssemblyReferences.Add(nameReference);
|
||||
var targetType = FindEntryType(engineModule);
|
||||
|
||||
if (targetType == null) Fail("Couldn't find entry class. Aborting.");
|
||||
|
||||
var awakeMethod = targetType.Methods.FirstOrDefault(m => m.IsConstructor && m.IsStatic);
|
||||
if (awakeMethod == null)
|
||||
{
|
||||
Fail("Couldn't find awake method. Aborting.");
|
||||
}
|
||||
|
||||
var injector = ModuleDefinition.ReadModule(injectorPath);
|
||||
var methodReference = engineModule.Import(injector.GetType("IllusionInjector.Injector").Methods.First(m => m.Name == "Inject"));
|
||||
//var methodReference = module.GetMemberReferences().FirstOrDefault(r => r.FullName == "IllusionInjector.Injector");
|
||||
|
||||
awakeMethod.Body.Instructions.Insert(0, Instruction.Create(OpCodes.Call, methodReference));
|
||||
engineModule.Write(engineInput.FullName);
|
||||
}
|
||||
if(!IsVirtualized(assemblyModule))
|
||||
{
|
||||
input.CopyTo(assemblyBackup);
|
||||
Virtualize(assemblyModule);
|
||||
assemblyModule.Write(input.FullName);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// The forbidden deed of the gods -- make ALL methods virtual and public
|
||||
/// </summary>
|
||||
/// <param name="module"></param>
|
||||
private static void Virtualize(ModuleDefinition module)
|
||||
{
|
||||
foreach (var type in module.Types)
|
||||
{
|
||||
VirtualizeType(type);
|
||||
}
|
||||
}
|
||||
|
||||
private static void VirtualizeType(TypeDefinition type)
|
||||
{
|
||||
if (type.IsSealed) return;
|
||||
if (type.IsInterface) return;
|
||||
if (type.IsAbstract) return;
|
||||
|
||||
// These two don't seem to work.
|
||||
if (type.Name == "SceneControl" || type.Name == "ConfigUI") return;
|
||||
|
||||
//if (type.FullName.Contains("RootMotion")) return;
|
||||
//if (type.Methods.Any(m => m.Body != null && m.Body.Variables.Any(v => v.VariableType.FullName.Contains("<")))) return;
|
||||
//if (!type.FullName.Contains("H_VoiceControl")) return;
|
||||
//if (!type.FullName.Contains("Human")) return;
|
||||
//if (type.Namespace.Length > 1) return;
|
||||
|
||||
|
||||
// Take care of sub types
|
||||
foreach (var subType in type.NestedTypes)
|
||||
{
|
||||
VirtualizeType(subType);
|
||||
}
|
||||
|
||||
foreach (var method in type.Methods)
|
||||
{
|
||||
Console.WriteLine(method.Name);
|
||||
if (method.IsManaged
|
||||
&& !TABOO_NAMES.Contains(method.Name)
|
||||
&& method.IsIL
|
||||
&& !method.IsStatic
|
||||
&& !method.IsVirtual
|
||||
&& !method.IsAbstract
|
||||
&& !method.IsAddOn
|
||||
&& !method.IsConstructor
|
||||
&& !method.IsSpecialName
|
||||
&& !method.IsGenericInstance
|
||||
&& !method.HasOverrides)
|
||||
{
|
||||
method.IsVirtual = true;
|
||||
method.IsPublic = true;
|
||||
method.IsPrivate = false;
|
||||
method.IsNewSlot = true;
|
||||
method.IsHideBySig = true;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var field in type.Fields)
|
||||
{
|
||||
if (field.IsPrivate) field.IsFamily = true;
|
||||
//field.IsPublic = true;
|
||||
}
|
||||
|
||||
//foreach (var property in type.Properties)
|
||||
//{
|
||||
// property.GetMethod.IsVirtual = true;
|
||||
// property.GetMethod.IsPublic = true;
|
||||
// property.SetMethod.IsVirtual = true;
|
||||
// property.SetMethod.IsPublic = true;
|
||||
//}
|
||||
|
||||
}
|
||||
|
||||
private static bool IsPatched(ModuleDefinition module)
|
||||
{
|
||||
foreach (var @ref in module.AssemblyReferences)
|
||||
{
|
||||
if (@ref.Name == "IllusionInjector") return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool IsVirtualized(ModuleDefinition module)
|
||||
{
|
||||
return module.GetTypes().SelectMany(t => t.Methods.Where(m => m.Name == "Awake")).All(m => m.IsVirtual);
|
||||
}
|
||||
|
||||
private static void Fail(string reason) {
|
||||
throw new Exception(reason);
|
||||
}
|
||||
|
||||
private static TypeDefinition FindEntryType(ModuleDefinition module)
|
||||
{
|
||||
return module.GetTypes().FirstOrDefault(IsEntryType);
|
||||
}
|
||||
|
||||
private static bool IsEntryType(TypeDefinition type)
|
||||
{
|
||||
return ENTRY_TYPES.Contains(type.Name);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
36
Launcher/Properties/AssemblyInfo.cs
Normal file
36
Launcher/Properties/AssemblyInfo.cs
Normal file
|
@ -0,0 +1,36 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("QuietLauncher")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("QuietLauncher")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2015")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("d590f676-c2c0-4b80-ae93-6edf274320e6")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
71
Launcher/Properties/Resources.Designer.cs
generated
Normal file
71
Launcher/Properties/Resources.Designer.cs
generated
Normal file
|
@ -0,0 +1,71 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.34209
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace QuietLauncher.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("QuietLauncher.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
117
Launcher/Properties/Resources.resx
Normal file
117
Launcher/Properties/Resources.resx
Normal file
|
@ -0,0 +1,117 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
30
Launcher/Properties/Settings.Designer.cs
generated
Normal file
30
Launcher/Properties/Settings.Designer.cs
generated
Normal file
|
@ -0,0 +1,30 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.34209
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace QuietLauncher.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
7
Launcher/Properties/Settings.settings
Normal file
7
Launcher/Properties/Settings.settings
Normal file
|
@ -0,0 +1,7 @@
|
|||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
73
Launcher/Resources.Designer.cs
generated
Normal file
73
Launcher/Resources.Designer.cs
generated
Normal file
|
@ -0,0 +1,73 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.34209
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace QuietLauncher {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("QuietLauncher.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Byte[].
|
||||
/// </summary>
|
||||
internal static byte[] DirectToRift {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("DirectToRift", resourceCulture);
|
||||
return ((byte[])(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
124
Launcher/Resources.resx
Normal file
124
Launcher/Resources.resx
Normal file
|
@ -0,0 +1,124 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="DirectToRift" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>Resources\DirectToRift.exe;System.Byte[], mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
</root>
|
BIN
Launcher/Resources/DirectToRift.exe
Normal file
BIN
Launcher/Resources/DirectToRift.exe
Normal file
Binary file not shown.
4
Launcher/packages.config
Normal file
4
Launcher/packages.config
Normal file
|
@ -0,0 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Mono.Cecil" version="0.9.6.4" targetFramework="net35" />
|
||||
</packages>
|
BIN
Libs/UnityEngine.dll
Normal file
BIN
Libs/UnityEngine.dll
Normal file
Binary file not shown.
Loading…
Reference in a new issue