Workaround file locking Write exceptions
This commit is contained in:
parent
0fc2cb31b4
commit
ccaa7be436
6 changed files with 211 additions and 8 deletions
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@ -62,7 +62,7 @@
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<Target Name="AfterBuild">
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</Target>
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-->
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<Target Name="AfterBuild">
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<Target Name="Custom1AfterBuild" AfterTargets="Build">
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<Message Text="Packing..." Importance="normal" />
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<ItemGroup>
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<Launcher Include="$(SolutionDir)Launcher\$(OutDir)Launcher.exe" />
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152
IPA/Patcher/FileUtil.cs
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152
IPA/Patcher/FileUtil.cs
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@ -0,0 +1,152 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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namespace IPA.Patcher
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{
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static public class FileUtil
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{
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[StructLayout(LayoutKind.Sequential)]
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struct RM_UNIQUE_PROCESS
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{
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public int dwProcessId;
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public System.Runtime.InteropServices.ComTypes.FILETIME ProcessStartTime;
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}
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const int RmRebootReasonNone = 0;
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const int CCH_RM_MAX_APP_NAME = 255;
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const int CCH_RM_MAX_SVC_NAME = 63;
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enum RM_APP_TYPE
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{
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RmUnknownApp = 0,
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RmMainWindow = 1,
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RmOtherWindow = 2,
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RmService = 3,
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RmExplorer = 4,
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RmConsole = 5,
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RmCritical = 1000
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}
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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
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struct RM_PROCESS_INFO
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{
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public RM_UNIQUE_PROCESS Process;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = CCH_RM_MAX_APP_NAME + 1)]
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public string strAppName;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = CCH_RM_MAX_SVC_NAME + 1)]
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public string strServiceShortName;
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public RM_APP_TYPE ApplicationType;
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public uint AppStatus;
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public uint TSSessionId;
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[MarshalAs(UnmanagedType.Bool)] public bool bRestartable;
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}
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[DllImport("rstrtmgr.dll", CharSet = CharSet.Unicode)]
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static extern int RmRegisterResources(uint pSessionHandle,
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UInt32 nFiles,
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string[] rgsFilenames,
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UInt32 nApplications,
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[In] RM_UNIQUE_PROCESS[] rgApplications,
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UInt32 nServices,
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string[] rgsServiceNames);
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[DllImport("rstrtmgr.dll", CharSet = CharSet.Auto)]
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static extern int RmStartSession(out uint pSessionHandle, int dwSessionFlags, string strSessionKey);
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[DllImport("rstrtmgr.dll")]
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static extern int RmEndSession(uint pSessionHandle);
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[DllImport("rstrtmgr.dll")]
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static extern int RmGetList(uint dwSessionHandle,
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out uint pnProcInfoNeeded,
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ref uint pnProcInfo,
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[In, Out] RM_PROCESS_INFO[] rgAffectedApps,
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ref uint lpdwRebootReasons);
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/// <summary>
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/// Find out what process(es) have a lock on the specified file.
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/// </summary>
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/// <param name="path">Path of the file.</param>
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/// <returns>Processes locking the file</returns>
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/// <remarks>See also:
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/// http://msdn.microsoft.com/en-us/library/windows/desktop/aa373661(v=vs.85).aspx
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/// http://wyupdate.googlecode.com/svn-history/r401/trunk/frmFilesInUse.cs (no copyright in code at time of viewing)
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///
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/// </remarks>
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static public List<Process> WhoIsLocking(string path)
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{
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uint handle;
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string key = Guid.NewGuid().ToString();
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List<Process> processes = new List<Process>();
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int res = RmStartSession(out handle, 0, key);
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if (res != 0)
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throw new Exception("Could not begin restart session. Unable to determine file locker.");
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try
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{
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const int ERROR_MORE_DATA = 234;
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uint pnProcInfoNeeded = 0,
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pnProcInfo = 0,
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lpdwRebootReasons = RmRebootReasonNone;
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string[] resources = new string[] {path}; // Just checking on one resource.
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res = RmRegisterResources(handle, (uint) resources.Length, resources, 0, null, 0, null);
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if (res != 0)
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throw new Exception("Could not register resource.");
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//Note: there's a race condition here -- the first call to RmGetList() returns
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// the total number of process. However, when we call RmGetList() again to get
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// the actual processes this number may have increased.
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res = RmGetList(handle, out pnProcInfoNeeded, ref pnProcInfo, null, ref lpdwRebootReasons);
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if (res == ERROR_MORE_DATA)
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{
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// Create an array to store the process results
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RM_PROCESS_INFO[] processInfo = new RM_PROCESS_INFO[pnProcInfoNeeded];
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pnProcInfo = pnProcInfoNeeded;
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// Get the list
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res = RmGetList(handle, out pnProcInfoNeeded, ref pnProcInfo, processInfo, ref lpdwRebootReasons);
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if (res == 0)
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{
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processes = new List<Process>((int) pnProcInfo);
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// Enumerate all of the results and add them to the
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// list to be returned
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for (int i = 0; i < pnProcInfo; i++)
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{
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try
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{
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processes.Add(Process.GetProcessById(processInfo[i].Process.dwProcessId));
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}
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// catch the error -- in case the process is no longer running
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catch (ArgumentException)
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{
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}
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}
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}
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else
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throw new Exception("Could not list processes locking resource.");
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}
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else if (res != 0)
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throw new Exception("Could not list processes locking resource. Failed to get size of result.");
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}
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finally
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{
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RmEndSession(handle);
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}
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return processes;
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}
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}
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}
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@ -8,7 +8,7 @@ using System.Text;
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namespace IPA.Patcher
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{
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class PatchedModule
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class PatchedModule : IDisposable
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{
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private static readonly string[] ENTRY_TYPES = { "Input", "Display" };
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@ -71,7 +71,7 @@ namespace IPA.Patcher
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if(patched > 0)
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{
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_Module.Write(_File.FullName);
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_Module.Write(_File.FullName+"2");
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} else
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{
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throw new Exception("Could not find any entry type!");
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{
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return _Module.GetTypes().Where(m => ENTRY_TYPES.Contains(m.Name));
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}
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public void Dispose()
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{
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_Module?.Dispose();
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}
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}
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}
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@ -7,7 +7,7 @@ using System.Text;
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namespace IPA.Patcher
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{
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class VirtualizedModule
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class VirtualizedModule : IDisposable
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{
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private const string ENTRY_TYPE = "Display";
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VirtualizeType(type);
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}
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_Module.Write(_File.FullName);
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_Module.Write(_File.FullName+"2");
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}
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private void VirtualizeType(TypeDefinition type)
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return ((float)awakeMethods.Count(m => m.IsVirtual) / awakeMethods.Count()) > 0.5f;
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}
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}
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public void Dispose()
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{
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_Module?.Dispose();
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}
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}
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}
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@ -91,9 +91,21 @@ namespace IPA
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{
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Console.Write("Patching UnityEngine.dll... ");
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backup.Add(context.EngineFile);
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patchedModule.Patch();
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try
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{
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patchedModule.Patch();
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}
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catch (Exception)
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{
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Console.WriteLine($"Processes that are locking {context.EngineFile}:");
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foreach (Process proc in FileUtil.WhoIsLocking(context.EngineFile))
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{
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Console.WriteLine(proc.ProcessName);
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}
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}
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Console.WriteLine("Done!");
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}
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patchedModule.Dispose();
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// Virtualizing
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if (File.Exists(context.AssemblyFile))
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virtualizedModule.Virtualize();
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Console.WriteLine("Done!");
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}
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virtualizedModule.Dispose();
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}
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// Creating shortcut
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Console.Error.WriteLine("Failed to create shortcut, but game was patched! Exception: " + e);
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}
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}
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// copy back
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try
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{
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Console.WriteLine("Copying patched files back to correct locations");
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var engineFile = new FileInfo(context.EngineFile + "2");
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engineFile.CopyTo(context.EngineFile, true);
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engineFile.Delete();
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var assemblyFile = new FileInfo(context.AssemblyFile + "2");
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assemblyFile.CopyTo(context.AssemblyFile, true);
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assemblyFile.Delete();
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Console.WriteLine("Copied");
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}
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catch (Exception)
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{
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// Check stuff
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Console.WriteLine($"Processes that are locking {context.EngineFile}:");
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foreach (Process proc in FileUtil.WhoIsLocking(context.EngineFile))
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{
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Console.WriteLine(proc.ProcessName);
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}
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Console.WriteLine($"Processes that are locking {context.AssemblyFile}:");
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foreach (Process proc in FileUtil.WhoIsLocking(context.AssemblyFile))
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{
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Console.WriteLine(proc.ProcessName);
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}
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Console.WriteLine("Copy Back failed");
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}
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}
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catch (Exception e)
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{
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@ -31,7 +31,7 @@ namespace IllusionPlugin
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public void OnUpdate()
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{
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Debug.LogWarning("IEnhanced Test Warning OnUpdate");
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}
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public void OnFixedUpdate()
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public void OnGUI()
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{
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Debug.LogWarning("IEnhancedPlugin Test Warning OnGUI");
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}
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public void OnJointBreak(float breakForce)
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