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Ryujinx/src/Ryujinx.Graphics.GAL/BufferAccess.cs

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using System;
namespace Ryujinx.Graphics.GAL
{
[Flags]
public enum BufferAccess
{
Default = 0,
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HostMemory = 1,
DeviceMemory = 2,
DeviceMemoryMapped = 3,
MemoryTypeMask = 0xf,
Stream = 1 << 4,
SparseCompatible = 1 << 5,
}
}