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29 lines
843 B
C#
29 lines
843 B
C#
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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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{
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static class InstGenFSI
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{
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public static string FSIBegin(CodeGenContext context)
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{
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if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
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{
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return "beginInvocationInterlockARB()";
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}
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else if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderOrderingIntel())
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{
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return "beginFragmentShaderOrderingINTEL()";
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}
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return null;
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}
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public static string FSIEnd(CodeGenContext context)
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{
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if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
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{
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return "endInvocationInterlockARB()";
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}
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return null;
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}
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}
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}
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