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Ryujinx/src/Ryujinx.Graphics.Metal/Sampler.cs

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using Ryujinx.Graphics.GAL;
using SharpMetal.Metal;
namespace Ryujinx.Graphics.Metal
{
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class Sampler : ISampler
{
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// private readonly MTLSamplerState _mtlSamplerState;
public Sampler(MTLSamplerState mtlSamplerState)
{
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// _mtlSamplerState = mtlSamplerState;
}
public void Dispose()
{
}
}
}