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3440 commits

Author SHA1 Message Date
riperiperi
814ece1270 Fix tests 2024-09-27 12:16:43 +01:00
riperiperi
e5ee097e49 PTC version, remove unnecessary instruction 2024-09-27 12:16:43 +01:00
riperiperi
76f2b3d089 Add bounds to address table on ARMeilleure 2024-09-27 12:16:42 +01:00
riperiperi
63cbd819f8 Remove test logs 2024-09-27 12:16:41 +01:00
riperiperi
a37f65e87d Some cleanup 2024-09-27 12:16:41 +01:00
riperiperi
aa3b1e8996 Use sparse memory when memory isn't software. 2024-09-27 12:16:40 +01:00
riperiperi
86f7b09b64 Automatically size sparse blocks to minimize tracking ranges 2024-09-27 12:16:40 +01:00
riperiperi
74fe391150 Implement sparse table 2024-09-27 12:16:40 +01:00
riperiperi
a3199f0b54 WIP sparse stuff 2024-09-27 12:16:39 +01:00
riperiperi
acff1d8fa8 Ptc update (temp) 2024-09-27 12:16:39 +01:00
riperiperi
631b3e5116 Avoid a copy if possible 2024-09-27 12:16:38 +01:00
riperiperi
9ef61df9b8 Lightning JIT test impl 2024-09-27 12:16:37 +01:00
riperiperi
4e381009a9 2 level inline table (armeilleure)
TODOS:
- Lightning JIT
- Sparse page using signal handler
- Fallback page? Would save a few instructions
2024-09-27 12:16:37 +01:00
MaxLastBreath
d86249cb0a
Convert MaxTextureCacheCapacity to Dynamic MaxTextureCacheCapacity for High Resolution Mod support. (#7307)
* Add Texture Size Capacity and 8GB Dram Build

* Update AutoDeleteCache.cs

* Dynamic Texture Cache (WIP)

* Change to float Multiplier, in-case it needs fine-tuning.

* Delete src/src.sln

* Update AutoDeleteCache.cs

* Format

* Fix Formatting

* Add DefaultTextureSizeCapacity and MemoryScaleFactor

- Also remove redundant New Lines

* Fix 4GB dram crashing

* Format newline

* Refractor

- Added Initialize() function to TextureCache and AutoDeleteCache
- Removed GetMaxTextureCapacity() function and instead added _maxCacheMemoryUsage
- Added private const MaxTextureSizeCapacity to AutoDelete Cache
- Added TextureCache.Initialize() to MemoryManager in order to fetch MaxGpuMemory at the right time.
- Moved and Changed Logger.Info for Gpu Memory to Logger.Notice and Moved it to PrintGpuInformation function.
- Opted to use a ternary operator for the Initialize function, I think it looks cleaner than bunch of if statements.

* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* maxMemory to CacheMemory, use Clamp instead of Ternary. Changed MinTextureCapacity 1GiB to 512 MiB

* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Format comment

* comment context

* Increase TextureSize capacity for OpenGL back to 1024

- Added a new const ulong for OpenGLTextureSizeCapacity

* Fix changes from last commit.

* Adjust last OpenGL changes.

* Remove garbage VSC file

* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-09-26 14:33:38 -03:00
riperiperi
04d68ca616
GPU: Ensure all clip distances are initialized when used (#7363)
* GPU: Ensure all clip distances are initialized when used

* Shader cache version
2024-09-26 14:19:12 -03:00
Jason Youngberg
050f22977f
Update bug_report.yml to provide better instructions for finding log file (#7333) 2024-09-24 11:10:36 +02:00
gdkchan
319507f2a1
Fix quads draws after DrawTexture on Vulkan (#7336) 2024-09-22 19:36:53 -03:00
gdkchan
d717aef2be
Shader: Assume the only remaining source is the right one when all others are undefined (#7331)
* Shader: Assume the only remaining source is the right one when all other are undefined

* Shader cache version bump

* Improve comment
2024-09-19 21:23:09 -03:00
gdkchan
24ee8c39f1
Add support for sampler sRGB disable (#7312) 2024-09-19 14:38:30 -03:00
jhorv
73f985d27c
Replace passing by IMemoryOwner<byte> with passing by concrete MemoryOwner<byte> (#7171)
* refactor(perf): pass MemoryOwner<byte> around as itself rather than IMemoryOwner<byte>

* fix(perf): get span via MemoryOwner<byte>.Span property instead of through Memory property

* fix: incorrect comment change
2024-09-18 23:00:54 -03:00
gdkchan
ef81658fbd
Implement support for shader ATOM.EXCH instruction (#7320)
* Implement support for shader ATOM.EXCH instruction

* Shader cache version bump

* Check type
2024-09-18 15:48:55 -03:00
gdkchan
062ef43eb4
Revert "Wait for async task to complete (#7122)" (#7318)
This reverts commit ccf96bf5e6.
2024-09-17 16:25:26 -03:00
gdkchan
eb8132b627
Change image format view handling to allow view incompatible formats (#7311)
* Allow creating texture aliases on texture pool

* Delete old image format override code

* New format incompatible alias

* Missing bounds check

* GetForBinding now takes FormatInfo

* Make FormatInfo struct more compact
2024-09-17 15:52:30 -03:00
TSRBerry
ccf96bf5e6
Wait for async task to complete (#7122)
This way exceptions thrown during the execution of CheckLaunchState()
will correctly invoke the unhandled exception handler
and cause Ryujinx to crash.
2024-09-17 15:42:00 -03:00
ZenoArrows
f39e89ece7
Add area sampling scaler to allow for super-sampled anti-aliasing. (#7304)
* Add area sampling scaler to allow for super-sampled anti-aliasing.

* Area scaling filter doesn't have a scaling level.

* Add further clarification to the tooltip on how to achieve supersampling.

* ShaderHelper: Merge the two CompileProgram functions.

* Convert tabs to spaces in area scaling shaders

* Fixup Vulkan and OpenGL project files.

* AreaScaling: Replace texture() by texelFetch() and use integer vectors.

No functional difference, but it cleans up the code a bit.

* AreaScaling: Delete unused sharpening level member.

Also rename _scale to _sharpeningLevel for clarity and consistency.

* AreaScaling: Delete unused scaleX/scaleY uniforms.

* AreaScaling: Force the alpha to 1 when storing the pixel.

* AreaScaling: Remove left-over sharpening buffer.
2024-09-17 15:30:50 -03:00
gdkchan
cf77c011e4
Change 6GB DRAM expansion to 8GB (#7313)
* Change 6GB DRAM expansion to 8GB

* Update texts and tooltips
2024-09-17 15:09:20 -03:00
gdkchan
cd74ae1bbd
Implement fast DMA texture to texture copy (#7299)
* Implement fast DMA texture to texture copy

* PR feedback
2024-09-15 18:12:05 -03:00
Emmanuel Hansen
62216782ca
Make GetFunctionPointerForDelegate as explicit as possible (#7279)
Co-authored-by: gdk <gab.dark.100@gmail.com>
2024-09-15 17:39:10 -03:00
gdkchan
2f36a6665c
Implement Arm32 VSHLL and QADD16 instructions (#7301) 2024-09-12 18:22:30 -03:00
riperiperi
ca59c3f499
Vulkan: Feedback loop detection and barriers (#7226)
* Vulkan: Feedback loop improvements

This PR allows the Vulkan backend to detect attachment feedback loops. These are currently used in the following ways:

- Partial use of VK_EXT_attachment_feedback_loop_layout
  - All renderable textures have AttachmentFeedbackLoopBitExt
  - Compile pipelines with Color/DepthStencil feedback loop flags when present
- Support using FragmentBarrier for feedback loops (fixes regressions from https://github.com/Ryujinx/Ryujinx/pull/7012 )

TODO:
- AMD GPUs may need layout transitions for it to properly allow textures to be used in feedback loops.
- Use dynamic state for feedback loops. The background pipeline will always miss since feedback loop state isn't known on the GPU project.
- How is the barrier dependency flag used? (DXVK just ignores it, there's no vulkan validation...)
- Improve subpass dependencies to fix validation errors

* Mark field readonly

* Add feedback loop dynamic state

* fix: add MoltenVK resolver workaround

fix: add MoltenVK resolver workaround

* Formatting

* Fix more complaints

* RADV dcc workaround

* Use dynamic state properly, cleanup.

* Use aspects flags in more places
2024-09-01 21:28:16 -03:00
gdkchan
fdd7ee791c
Fix incorrect depth texture 3D flag (#7262) 2024-09-01 17:58:01 -03:00
riperiperi
398fa1c238
Vulkan: Update Silk.NET to 2.21 (#7266)
* Update Silk.NET version

* fix: add MoltenVK resolver workaround

fix: add MoltenVK resolver workaround

* Cleanup

* Readonly ref warnings

* Remove driver id todo
2024-09-01 17:33:11 -03:00
Emmanuel Hansen
2c5c0392f9
Make HLE project AOT friendly (#7085)
* add hle service generator

remove usage of reflection in device state

* remove rd.xml generation

* make applet manager reflection free

* fix typos

* fix encoding

* fix style report

* remove rogue generator reference

* remove double assignment
2024-08-31 11:39:26 -03:00
Emmanuel Hansen
e0acde04bb
Replace ImageSharp with SkiaSharp everywhere (#7030)
* replace ImageSharp with SkiaSharp for inline keyboard applet rendering

* fix avalonia inline keyboard input

* remove image sharp from gtk3 project

* add skiasharp linux assets

* fix whitespace

* fix format

* fix ico image offset when saving shortcut to windows
2024-08-31 11:32:53 -03:00
David McFarland
3c61d560c3
Fix deadlock in background translation thread shutdown (#7239)
TryDequeue checks for _disposed before taking the lock.  If another
thread calls Dispose before it takes the lock, it won't get woken up by
the PulseAll call, and will deadlock in Monitor.Wait.

Double-checking _disposed with the lock taken should avoid this.
2024-08-27 19:10:24 +02:00
dependabot[bot]
b45a81458a
nuget: bump DynamicData from 9.0.1 to 9.0.4 (#7220)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 9.0.1 to 9.0.4.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/9.0.1...9.0.4)

---
updated-dependencies:
- dependency-name: DynamicData
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-08-21 12:30:43 +02:00
gdkchan
460f9faf4e
Fix NRE when using buffer image array (#7159) 2024-08-21 00:49:17 +01:00
Toni Förster
552c15739c
nuget: bump ImageSharp from 2.1.8 to 2.1.9 (#7160)
While building I got some warnings, so I updated the dependency.

`warning NU1903: Package 'SixLabors.ImageSharp' 2.1.8 has a known high severity vulnerability, https://github.com/advisories/GHSA-63p8-c4ww-9cg7`
2024-08-20 22:26:32 +01:00
Tsubasa0504
0137c9e635
nim:eca : Stub CreateServerInterface2 (#7128)
* Add files via upload

* Add files via upload

* Update src/Ryujinx.HLE/HOS/Services/Nim/IShopServiceAccessServerInterface.cs

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-08-17 09:57:22 +01:00
Logan Stromberg
23fa5f4c9c
Fix arbitrary game ordering when sorting by Favorites (#7170)
* Fix arbitrary sorting by "Favorite" in the UI by making it the same as sorting alphabetically while giving favorites priority.

* Use a more engineered solution rather than string hacks.

* Address code style warnings. Add null checking. Make title name comparison case insensitive.

* one more style fix

---------

Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
2024-08-13 15:23:11 +02:00
gdkchan
4f75e26ec7
Clamp amount of mipmap levels to max allowed for all backends (#7197)
* Clamp amount of mipmap levels to max allowed for all backends

* XML docs

* Remove using
2024-08-12 17:45:25 -03:00
gdkchan
8d8983049e
Implement UQADD16, UQADD8, UQSUB16, UQSUB8, VQRDMULH, VSLI and VSWP Arm32 instructions (#7174) 2024-08-08 17:07:24 -03:00
jhorv
7969fb6bba
Replace and remove obsolete ByteMemoryPool type (#7155)
* refactor: replace usage of ByteMemoryPool with MemoryOwner<byte>

* refactor: delete unused ByteMemoryPool and ByteMemoryPool.ByteMemoryPoolBuffer types

* refactor: change IMemoryOwner<byte> return types to MemoryOwner<byte>

* fix(perf): get span via `MemoryOwner<T>.Span` directly instead of `MemoryOwner<T>.Memory.Span`

* fix(perf): get span via MemoryOwner<T>.Span directly instead of `MemoryOwner<T>.Memory.Span`

* fix(perf): get span via MemoryOwner<T>.Span directly instead of `MemoryOwner<T>.Memory.Span`
2024-08-05 21:09:08 -03:00
gdkchan
4a4b11871e
Fix same textures with unmapped start being considered different (#7141)
* Fix same textures with unmapped start being considered different

* Consolidate IsInvalid check

* InvalidAddress const

* Fix typo

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2024-08-05 11:00:41 -03:00
Julien Lebosquain
e85ee673b1
Fix LocaleExtension SetRawSource usages + language perf improvement (#7121)
* Avoid Avalonia CompiledBindingPathBuilder.SetRawSource

* Improve UI language change performance
2024-08-04 19:04:12 +01:00
Isaac Marovitz
42f22fe5d7
Infra: Update Microsoft.IdentityModel.JsonWebTokens (#7070)
* Update Microsoft.IdentityModel.JsonWebTokens

* Update
2024-08-04 18:56:27 +01:00
TSRBerry
263eb97f79
Avoid race conditions while launching games directly from the command line (#7116)
* optimization: Load application metadata only for applications with IDs

* Load applications when necessary

This prevents loading applications when launching an application
directly from the command line (or a shortcut).
Instead, applications will be loaded after the emulation was stopped by the user.

* Show the title in the configured language when launching an application

* Rename DesiredTitleLanguage to DesiredLanguage
2024-08-03 22:31:34 +01:00
dependabot[bot]
3004902257
nuget: bump DynamicData from 8.4.1 to 9.0.1 (#7040)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 8.4.1 to 9.0.1.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/8.4.1...9.0.1)

---
updated-dependencies:
- dependency-name: DynamicData
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-08-03 22:34:41 +02:00
jhorv
59ddb26628
replace ByteMemoryPool usage in Ryujinx.Graphics (#7129)
* chore: replace `ByteMemoryPool` usage with `MemoryOwner<byte>`

* refactor: `PixelConverter.ConvertR4G4ToR4G4B4A4()` - rename old `outputSpan` to `outputSpanUInt16`, reuse same output `Span<byte>` as newly-freed name `outputSpan`

* eliminate temporary buffer allocations

* chore, perf: use MemoryOwner<byte> instead of IMemoryOwner<byte>
2024-08-03 19:50:53 +01:00
TSRBerry
83fda10f6e
Fix FileNotFoundException in TryGetApplicationsFromFile() and improve loading applications (#7145)
* Don't load files from hidden subdirectories

* Catch FileNotFoundException in TryGetApplicationsFromFile()

* Skip non-existent files and bad symlinks when loading applications
2024-08-03 19:46:59 +02:00