.. |
OpenGL
|
Move MaxUboSize definition (#530)
|
2018-12-17 22:32:12 -02:00 |
Shader
|
Do not attempt to read unused attribute, fix attributes count (#520)
|
2018-12-26 17:29:50 -02:00 |
EmbeddedResource.cs
|
|
|
GalBlendEquation.cs
|
Implment common and independent blend properly (fixes #458) (#485)
|
2018-11-01 01:22:24 -03:00 |
GalBlendFactor.cs
|
Implment common and independent blend properly (fixes #458) (#485)
|
2018-11-01 01:22:24 -03:00 |
GalClearBufferFlags.cs
|
|
|
GalColorF.cs
|
|
|
GalComparisonOp.cs
|
Implement some GPU features (#209)
|
2018-07-05 15:47:29 -03:00 |
GalCullFace.cs
|
Implement some GPU features (#209)
|
2018-07-05 15:47:29 -03:00 |
GalFrontFace.cs
|
Implement some GPU features (#209)
|
2018-07-05 15:47:29 -03:00 |
GalImage.cs
|
Allow "reinterpretation" of framebuffer/zeta formats (#418)
|
2018-09-18 01:30:35 -03:00 |
GalImageFormat.cs
|
Improved GPU command lists decoding (#499)
|
2018-11-17 05:01:31 +01:00 |
GalIndexFormat.cs
|
|
|
GalMemoryLayout.cs
|
Allow "reinterpretation" of framebuffer/zeta formats (#418)
|
2018-09-18 01:30:35 -03:00 |
GalPipelineState.cs
|
Initialize blend registers with default values (#497)
|
2018-11-14 22:50:31 +01:00 |
GalPrimitiveType.cs
|
|
|
GalShaderType.cs
|
|
|
GalStencilOp.cs
|
Implement some GPU features (#209)
|
2018-07-05 15:47:29 -03:00 |
GalSurfaceFormat.cs
|
Allow "reinterpretation" of framebuffer/zeta formats (#418)
|
2018-09-18 01:30:35 -03:00 |
GalTextureFilter.cs
|
|
|
GalTextureFormat.cs
|
Improve texture tables (#457)
|
2018-10-17 18:02:23 -03:00 |
GalTextureMipFilter.cs
|
|
|
GalTextureSampler.cs
|
|
|
GalTextureSource.cs
|
|
|
GalTextureType.cs
|
Rendertarget attachments, texture and image changes (#358)
|
2018-08-19 22:25:26 -03:00 |
GalTextureWrap.cs
|
|
|
GalVertexAttrib.cs
|
Better process implementation (#491)
|
2018-11-28 20:18:09 -02:00 |
GalVertexAttribSize.cs
|
|
|
GalVertexAttribType.cs
|
|
|
GalVertexBinding.cs
|
Quads, QuadStrip, const attributes and half-float attributes support (#447)
|
2018-10-13 01:37:01 +00:00 |
GalZetaFormat.cs
|
Improve texture tables (#457)
|
2018-10-17 18:02:23 -03:00 |
IGalConstBuffer.cs
|
Better process implementation (#491)
|
2018-11-28 20:18:09 -02:00 |
IGalMemory.cs
|
|
|
IGalPipeline.cs
|
Improve texture tables (#457)
|
2018-10-17 18:02:23 -03:00 |
IGalRasterizer.cs
|
Better process implementation (#491)
|
2018-11-28 20:18:09 -02:00 |
IGalRenderer.cs
|
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
|
2018-09-08 14:51:50 -03:00 |
IGalRenderTarget.cs
|
Fix multiple rendertargets (#427)
|
2018-09-26 00:55:30 +02:00 |
IGalShader.cs
|
Avoid querying and setting texture bindings in hot code (#376)
|
2018-08-23 01:54:32 -03:00 |
IGalTexture.cs
|
Allow "reinterpretation" of framebuffer/zeta formats (#418)
|
2018-09-18 01:30:35 -03:00 |
ShaderDeclInfo.cs
|
Add partial support to the TEX.B shader instruction (#342)
|
2018-08-13 18:22:09 -03:00 |
ShaderDumper.cs
|
Improve texture tables (#457)
|
2018-10-17 18:02:23 -03:00 |
ShaderException.cs
|
|
|