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Helper
Miria: The Death of OpenTK 3 ( #2194 )
2021-04-14 12:28:43 +02:00
Image
Clamp number of mipmap levels to avoid API errors due to invalid textures ( #2808 )
2021-11-03 20:58:24 -03:00
Queries
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
BackgroundContextWorker.cs
Assign _backgroundContext before starting its worker thread. ( #2299 )
2021-05-20 15:29:10 +02:00
Buffer.cs
Return mapped buffer pointer directly for flush, WriteableRegion for textures ( #2494 )
2021-07-19 19:10:54 -03:00
Constants.cs
Fix transform feedback errors caused by host pause/resume and multiple uses ( #1634 )
2020-10-25 17:23:42 -03:00
Debugger.cs
Rename DebugLevel Performance to Slowdowns ( #1450 )
2020-08-07 15:30:06 +02:00
DrawTextureEmulation.cs
Implement DrawTexture functionality ( #2747 )
2021-11-10 15:37:49 -03:00
EnumConversion.cs
Initial tessellation shader support ( #2534 )
2021-10-18 18:38:04 -03:00
FormatInfo.cs
FormatTable.cs
Swap BGR components for 16-bit BGR texture formats ( #2567 )
2021-08-20 18:26:25 -03:00
Framebuffer.cs
Use copy dependencies for the Intel/AMD view format workaround ( #2144 )
2021-05-16 20:43:27 +02:00
Handle.cs
Spanify Graphics Abstraction Layer ( #1226 )
2020-05-23 11:46:09 +02:00
HwCapabilities.cs
Implement DrawTexture functionality ( #2747 )
2021-11-10 15:37:49 -03:00
IOpenGLContext.cs
Miria: The Death of OpenTK 3 ( #2194 )
2021-04-14 12:28:43 +02:00
PersistentBuffers.cs
Return mapped buffer pointer directly for flush, WriteableRegion for textures ( #2494 )
2021-07-19 19:10:54 -03:00
Pipeline.cs
Implement DrawTexture functionality ( #2747 )
2021-11-10 15:37:49 -03:00
Program.cs
Replace BGRA and scale uniforms with a uniform block ( #2496 )
2021-08-11 21:33:43 +02:00
Renderer.cs
Add support for fragment shader interlock ( #2768 )
2021-10-28 19:53:12 -03:00
ResourcePool.cs
Texture/Buffer Memory Management Improvements ( #1408 )
2020-09-10 16:44:04 -03:00
Ryujinx.Graphics.OpenGL.csproj
Miria: The Death of OpenTK 3 ( #2194 )
2021-04-14 12:28:43 +02:00
Shader.cs
Use explicit buffer and texture bindings on shaders ( #1666 )
2020-11-08 12:10:00 +01:00
Sync.cs
Only flush commands when creating sync on Intel/AMD (windows) ( #2165 )
2021-04-03 11:10:37 +11:00
VertexArray.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 ( #2557 )
2021-08-26 23:50:28 +02:00
VertexBuffer.cs
Window.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00