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Ryujinx/KEYS.md
Alex Barney 3227218114 Add XCI, NSP and NCA loading support (#404)
* Add XCI and NCA loading support

* Code style changes

* Add NSP loading

* Changes from code review

* Read XCIs with patches. Code style

* Add KEYS.md file

* Make file extension matching case-insensitive
2018-09-08 15:33:27 -03:00

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Keys

Keys are required for decrypting most of the file formats used by the Nintendo Switch.

Keysets are stored as text files. These 3 filenames are automatically read:
prod.keys - Contains common keys usedy by all Switch devices.
console.keys - Contains console-unique keys.
title.keys - Contains game-specific keys.

Ryujinx will first look for keys in RyuFS/system, and if it doesn't find any there it will look in $HOME/.switch.

A guide to assist with dumping your own keys can be found here.

Common keys

Here is a template for a key file containing the main keys Ryujinx uses to read content files.
Both prod.keys and console.keys use this format.

master_key_00                         = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
master_key_01                         = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
master_key_02                         = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
master_key_03                         = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
master_key_04                         = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
master_key_05                         = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

titlekek_source                       = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
key_area_key_application_source       = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
key_area_key_ocean_source             = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
key_area_key_system_source            = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
aes_kek_generation_source             = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
aes_key_generation_source             = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
header_kek_source                     = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
header_key_source                     = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Title keys

Title keys are stored in the format rights_id,key.

For example:

01000000000100000000000000000003,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
01000000000108000000000000000003,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
01000000000108000000000000000004,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Complete key list

Below is a complete list of keys that are currently recognized.
## represents a hexadecimal number between 00 and 1F
@@ represents a hexadecimal number between 00 and 03

Common keys

master_key_source
keyblob_mac_key_source
package2_key_source
aes_kek_generation_source
aes_key_generation_source
key_area_key_application_source
key_area_key_ocean_source
key_area_key_system_source
titlekek_source
header_kek_source
header_key_source
sd_card_kek_source
sd_card_nca_key_source
sd_card_save_key_source
retail_specific_aes_key_source
per_console_key_source
bis_kek_source
bis_key_source_@@

header_key
xci_header_key
eticket_rsa_kek

master_key_##
package1_key_##
package2_key_##
titlekek_##
key_area_key_application_##
key_area_key_ocean_##
key_area_key_system_##
keyblob_key_source_##
keyblob_##

Console-unique keys

secure_boot_key
tsec_key
device_key
bis_key_@@

keyblob_key_##
keyblob_mac_key_##
encrypted_keyblob_##

sd_seed