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Ryujinx/src
2023-10-22 20:31:36 +02:00
..
ARMeilleure Replace ReaderWriterLock with ReaderWriterLockSlim (#5785) 2023-10-12 18:11:15 +02:00
Ryujinx Revert "Ava UI: Input Menu Refactor (#4998)" 2023-10-21 15:19:21 +02:00
Ryujinx.Audio Fix audio renderer compressor effect (#5742) 2023-09-29 10:48:49 +00:00
Ryujinx.Audio.Backends.OpenAL Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
Ryujinx.Audio.Backends.SDL2 Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
Ryujinx.Audio.Backends.SoundIo Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
Ryujinx.Ava Revert "Ava UI: Input Menu Refactor (#4998)" 2023-10-21 15:19:21 +02:00
Ryujinx.Common Replace ReaderWriterLock with ReaderWriterLockSlim (#5785) 2023-10-12 18:11:15 +02:00
Ryujinx.Cpu Add VTimer as alternative interrupt method on Apple Hypervisor (#5663) 2023-09-26 01:18:32 +02:00
Ryujinx.Graphics.Device Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
Ryujinx.Graphics.GAL GPU: Add fallback when textureGatherOffsets is not supported (#5792) 2023-10-20 15:05:09 +02:00
Ryujinx.Graphics.Gpu GPU: Add fallback when textureGatherOffsets is not supported (#5792) 2023-10-20 15:05:09 +02:00
Ryujinx.Graphics.Host1x Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
Ryujinx.Graphics.Nvdec Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
Ryujinx.Graphics.Nvdec.FFmpeg Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
Ryujinx.Graphics.Nvdec.Vp9 [Ryujinx.Graphics.Nvdec.Vp9] Address dotnet-format issues (#5371) 2023-06-28 09:26:39 +02:00
Ryujinx.Graphics.OpenGL GPU: Add fallback when textureGatherOffsets is not supported (#5792) 2023-10-20 15:05:09 +02:00
Ryujinx.Graphics.Shader Fix NRE on gather operations with depth compare on macOS (#5832) 2023-10-22 20:31:36 +02:00
Ryujinx.Graphics.Texture Fix layer size for 3D textures with NPOT depth (#5640) 2023-09-04 20:14:08 -03:00
Ryujinx.Graphics.Vic Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
Ryujinx.Graphics.Video Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
Ryujinx.Graphics.Vulkan GPU: Add fallback when textureGatherOffsets is not supported (#5792) 2023-10-20 15:05:09 +02:00
Ryujinx.Headless.SDL2 Add ldn:u implementation, INetworkClient interface and DisabledLdnClient (#5652) 2023-09-25 23:50:43 +02:00
Ryujinx.HLE Horizon: Migrate usb and psc services (#5800) 2023-10-13 23:13:15 -03:00
Ryujinx.Horizon Horizon: Migrate usb and psc services (#5800) 2023-10-13 23:13:15 -03:00
Ryujinx.Horizon.Common Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
Ryujinx.Horizon.Generators Horizon: Migrate usb and psc services (#5800) 2023-10-13 23:13:15 -03:00
Ryujinx.Horizon.Kernel.Generators Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
Ryujinx.Input Revert "Ava UI: Input Menu Refactor (#4998)" 2023-10-21 15:19:21 +02:00
Ryujinx.Input.SDL2
Ryujinx.Memory [Ryujinx.Memory] Address dotnet-format issues (#5386) 2023-06-28 18:34:00 +02:00
Ryujinx.SDL2.Common Revert "sdl: set SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to 0 (#5433)" (#5439) 2023-07-06 18:08:14 +02:00
Ryujinx.ShaderTools Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
Ryujinx.Tests [Hotfix] hid: Prevent out of bounds array access (#5547) 2023-08-10 00:29:15 -03:00
Ryujinx.Tests.Memory Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
Ryujinx.Tests.Unicorn Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
Ryujinx.Ui.Common Add "Create Shortcut" To app context menu (#4734) 2023-10-20 20:51:15 +02:00
Ryujinx.Ui.LocaleGenerator Strings should not be concatenated using '+' in a loop (#5664) 2023-10-05 12:41:00 +02:00
Spv.Generator Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576) 2023-08-16 23:16:25 +02:00