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AutoDeleteCache.cs
Removed unused usings. ( #3593 )
2022-08-18 18:04:54 +02:00
FormatInfo.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
FormatTable.cs
Replace image format magic numbers with enums ( #3631 )
2022-08-28 01:56:26 +00:00
ITextureDescriptor.cs
Pool.cs
Ensure texture ID is valid before getting texture descriptor ( #3406 )
2022-06-24 02:41:57 +02:00
PoolCache.cs
Add a sampler pool cache and improve texture pool cache ( #3487 )
2022-07-27 21:07:48 -03:00
ReductionFilter.cs
Sampler.cs
Optimize Texture Binding and Shader Specialization Checks ( #3399 )
2022-06-17 13:09:14 -03:00
SamplerDescriptor.cs
SamplerMinFilter.cs
SamplerMipFilter.cs
SamplerPool.cs
Add a sampler pool cache and improve texture pool cache ( #3487 )
2022-07-27 21:07:48 -03:00
SamplerPoolCache.cs
Add a sampler pool cache and improve texture pool cache ( #3487 )
2022-07-27 21:07:48 -03:00
Texture.cs
Minor improvement to Vulkan pipeline state and bindings management ( #3829 )
2022-11-10 13:38:38 -03:00
TextureBindingInfo.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
TextureBindingsManager.cs
GPU: Swap bindings array instead of copying ( #4003 )
2022-12-04 18:18:40 +01:00
TextureCache.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
TextureCompatibility.cs
Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve ( #3723 )
2022-11-02 18:17:19 -03:00
TextureComponent.cs
TextureDependency.cs
TextureDescriptor.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
TextureDescriptorType.cs
TextureGroup.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
TextureGroupHandle.cs
Fix various issues with texture sync ( #3302 )
2022-04-29 18:34:11 -03:00
TextureInfo.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
TextureManager.cs
GPU: Swap bindings array instead of copying ( #4003 )
2022-12-04 18:18:40 +01:00
TextureMatchQuality.cs
TextureMsaaMode.cs
TexturePool.cs
Add a sampler pool cache and improve texture pool cache ( #3487 )
2022-07-27 21:07:48 -03:00
TexturePoolCache.cs
Add a sampler pool cache and improve texture pool cache ( #3487 )
2022-07-27 21:07:48 -03:00
TextureScaleMode.cs
TextureSearchFlags.cs
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. ( #3112 )
2022-02-22 11:21:29 -03:00
TextureTarget.cs
TextureViewCompatibility.cs
Texture Sync, incompatible overlap handling, data flush improvements. ( #2971 )
2022-01-09 13:28:48 -03:00