.. |
CodeGen/Glsl
|
Add support for alpha to coverage dithering (#3069)
|
2022-07-05 19:58:36 -03:00 |
Decoders
|
Fix decoding of block after shader BRA.CC instructions without predicate (#3472)
|
2022-07-23 11:53:14 -03:00 |
Instructions
|
Add support for conditional (with CC) shader Exit instructions (#3470)
|
2022-07-24 15:33:30 -03:00 |
IntermediateRepresentation
|
Fix FLO.SH shader instruction with a input of 0 (#2876)
|
2021-12-05 13:25:05 +01:00 |
StructuredIr
|
Avoid adding shader buffer descriptors for constant buffers that are not used (#3478)
|
2022-07-23 11:15:58 -03:00 |
Translation
|
Fix decoding of block after shader BRA.CC instructions without predicate (#3472)
|
2022-07-23 11:53:14 -03:00 |
BufferDescriptor.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
BufferUsageFlags.cs
|
Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
|
2021-01-17 17:08:06 -03:00 |
Constants.cs
|
Initial support for shader attribute indexing (#2546)
|
2021-08-27 01:44:47 +02:00 |
IGpuAccessor.cs
|
Add support for alpha to coverage dithering (#3069)
|
2022-07-05 19:58:36 -03:00 |
InputTopology.cs
|
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251)
|
2022-04-08 12:42:39 +02:00 |
OutputTopology.cs
|
|
|
Ryujinx.Graphics.Shader.csproj
|
Add support for render scale to vertex stage. (#2763)
|
2022-01-08 14:48:48 -03:00 |
SamplerType.cs
|
|
|
ShaderProgram.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
ShaderProgramInfo.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
ShaderStage.cs
|
Add support for render scale to vertex stage. (#2763)
|
2022-01-08 14:48:48 -03:00 |
SupportBuffer.cs
|
Implement Viewport Transform Disable (#3328)
|
2022-05-12 10:47:13 -03:00 |
TessPatchType.cs
|
Initial tessellation shader support (#2534)
|
2021-10-18 18:38:04 -03:00 |
TessSpacing.cs
|
Initial tessellation shader support (#2534)
|
2021-10-18 18:38:04 -03:00 |
TextureDescriptor.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
TextureFormat.cs
|
|
|
TextureHandle.cs
|
Bindless elimination for constant sampler handle (#3424)
|
2022-07-02 15:03:35 -03:00 |
TextureUsageFlags.cs
|
Add support for fragment shader interlock (#2768)
|
2021-10-28 19:53:12 -03:00 |