mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-27 23:32:04 +00:00
63b24b4af2
* Use savedata FS commands from LibHac * Add EnsureSaveData. Use ApplicationControlProperty struct * Add a function to migrate to the new directory layout * LibHac update * Change backup structure * Don't create UI files in the save path * Update RyuFs paths * Add GetProgramIndexForAccessLog Ryujinx only runs one program at a time, so always return values reflecting that * Load control NCA when loading from an NSP * Skip over UI stats when exiting * Set TitleName and TitleId in more cases. Fix TitleID naming style * Completely comment out GUI play stats code * rebase * Update LibHac * Update LibHac * Revert UI changes * Do migration automatically at startup * Rename RyuFs directory to Ryujinx * Update RyuFs text * Store savedata paths in the GUI * Make "Open Save Directory" work * Use a dummy NACP in EnsureSaveData if one is not loaded * Remove manual migration button * Respond to feedback * Don't read the installer config to get a version string * Delete nuget.config * Exclude 'sdcard' and 'bis' during migration Co-authored-by: Thog <thog@protonmail.com>
40 lines
No EOL
2.6 KiB
Markdown
40 lines
No EOL
2.6 KiB
Markdown
# Keys
|
|
|
|
Keys are required for decrypting most of the file formats used by the Nintendo Switch.
|
|
|
|
Keysets are stored as text files. These 2 filenames are automatically read:
|
|
* `prod.keys` - Contains common keys used by all Nintendo Switch devices.
|
|
* `title.keys` - Contains game-specific keys.
|
|
|
|
Ryujinx will first look for keys in `Ryujinx/system`, and if it doesn't find any there it will look in `$HOME/.switch`.
|
|
To dump your `prod.keys` and `title.keys` please follow these following steps.
|
|
1. First off learn how to boot into RCM mode and inject payloads if you haven't already. This can be done [here](https://nh-server.github.io/switch-guide/).
|
|
2. Make sure you have an SD card with the latest release of [Atmosphere](https://github.com/Atmosphere-NX/Atmosphere/releases) inserted into your Nintendo Switch.
|
|
3. Download the latest release of [Lockpick_RCM](https://github.com/shchmue/Lockpick_RCM/releases).
|
|
4. Boot into RCM mode.
|
|
5. Inject the `Lockpick_RCM.bin` that you have downloaded at `Step 3.` using your preferred payload injector. We recommend [TegraRCMGUI](https://github.com/eliboa/TegraRcmGUI/releases) as it is easy to use and has a decent feature set.
|
|
6. Using the `Vol+/-` buttons to navigate and the `Power` button to select, select `Dump from SysNAND | Key generation: X` ("X" depends on your Nintendo Switch's firmware version)
|
|
7. The dumping process may take a while depending on how many titles you have installed.
|
|
8. After its completion press any button to return to the main menu of Lockpick_RCM.
|
|
9. Navigate to and select `Power off` if you have an SD card reader. Or you could Navigate and select `Reboot (RCM)` if you want to mount your SD card using `TegraRCMGUI > Tools > Memloader V3 > MMC - SD Card`.
|
|
10. You can find your keys in `sd:/switch/prod.keys` and `sd:/switch/title.keys` respectively.
|
|
11. Copy these files and paste them in `Ryujinx/system`.
|
|
And you're done!
|
|
|
|
## Title keys
|
|
|
|
These are only used for games that are not dumped from cartridges but from games downloaded from the Nintendo eShop, these are also only used if the eShop dump does *not* have a `ticket`. If the game does have a ticket, Ryujinx will read the key directly from that ticket.
|
|
|
|
Title keys are stored in the format `rights_id = key`.
|
|
|
|
For example:
|
|
|
|
```
|
|
01000000000100000000000000000003 = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
|
01000000000108000000000000000003 = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
|
01000000000108000000000000000004 = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
|
```
|
|
|
|
## Prod keys
|
|
|
|
These are typically used to decrypt system files and encrypted game files. These keys get changed in about every major system update, so make sure to keep your keys up-to-date if you want to play newer games! |