..
Multithreading
Implement DrawTexture functionality ( #2747 )
2021-11-10 15:37:49 -03:00
AddressMode.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
BlendDescriptor.cs
Implement Constant Color blends ( #1119 )
2020-04-25 23:00:43 +10:00
BlendFactor.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
BlendOp.cs
Fix incorrect GPU GL blend func values ( #1612 )
2020-10-13 14:45:41 +11:00
BufferHandle.cs
Spanify Graphics Abstraction Layer ( #1226 )
2020-05-23 11:46:09 +02:00
BufferRange.cs
Fix transform feedback errors caused by host pause/resume and multiple uses ( #1634 )
2020-10-25 17:23:42 -03:00
Capabilities.cs
Add support for fragment shader interlock ( #2768 )
2021-10-28 19:53:12 -03:00
ColorF.cs
Implement Constant Color blends ( #1119 )
2020-04-25 23:00:43 +10:00
CompareMode.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
CompareOp.cs
CounterType.cs
DepthMode.cs
DepthStencilMode.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
DepthStencilState.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
DepthTestDescriptor.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
Extents2D.cs
Allow copy destination to have a different scale from source ( #1711 )
2020-11-20 17:14:45 -03:00
Extents2DF.cs
Implement DrawTexture functionality ( #2747 )
2021-11-10 15:37:49 -03:00
Face.cs
Format.cs
Swap BGR components for 16-bit BGR texture formats ( #2567 )
2021-08-20 18:26:25 -03:00
FrontFace.cs
ICounterEvent.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
ImageCrop.cs
gui/gpu: Implement setting and toggle for Aspect Ratio ( #1777 )
2020-12-15 23:19:07 -03:00
IndexType.cs
IPipeline.cs
Implement DrawTexture functionality ( #2747 )
2021-11-10 15:37:49 -03:00
IProgram.cs
Implement parallel host shader cache compilation.
2021-04-18 17:33:58 +01:00
IRenderer.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
ISampler.cs
IShader.cs
ITexture.cs
Return mapped buffer pointer directly for flush, WriteableRegion for textures ( #2494 )
2021-07-19 19:10:54 -03:00
IWindow.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
LogicalOp.cs
Implement Logical Operation registers and functionality ( #1380 )
2020-07-10 14:23:15 -03:00
MagFilter.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
MinFilter.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
Origin.cs
Fix wrong face culling once and for all ( #1277 )
2020-05-28 09:03:07 +10:00
PolygonMode.cs
Initial tessellation shader support ( #2534 )
2021-10-18 18:38:04 -03:00
PolygonModeMask.cs
PrimitiveTopology.cs
ProgramLinkStatus.cs
Implement parallel host shader cache compilation.
2021-04-18 17:33:58 +01:00
RectangleF.cs
Ryujinx.Graphics.GAL.csproj
infra: Migrate to .NET 6 ( #2829 )
2021-11-28 21:24:17 +01:00
SamplerCreateInfo.cs
Add seamless cubemap flag in sampler parameters. ( #1658 )
2020-11-02 17:03:06 -03:00
ScreenCaptureImageInfo.cs
Add Screenshot Feature ( #2354 )
2021-06-28 22:09:43 +02:00
StencilOp.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
StencilTestDescriptor.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
SwizzleComponent.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
Target.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
TextureCreateInfo.cs
Clamp number of mipmap levels to avoid API errors due to invalid textures ( #2808 )
2021-11-03 20:58:24 -03:00
TextureReleaseCallback.cs
TransformFeedbackDescriptor.cs
Initial transform feedback support ( #1370 )
2020-07-15 13:01:10 +10:00
VertexAttribDescriptor.cs
Avoid some redundant GL calls ( #1958 )
2021-01-27 08:44:07 +11:00
VertexBufferDescriptor.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
Viewport.cs
ViewportSwizzle.cs
Fix wrong face culling once and for all ( #1277 )
2020-05-28 09:03:07 +10:00