..
ARMeilleure
Strings should not be concatenated using '+' in a loop ( #5664 )
2023-10-05 12:41:00 +02:00
Ryujinx
Add ldn:u implementation, INetworkClient interface and DisabledLdnClient ( #5652 )
2023-09-25 23:50:43 +02:00
Ryujinx.Audio
Fix audio renderer compressor effect ( #5742 )
2023-09-29 10:48:49 +00:00
Ryujinx.Audio.Backends.OpenAL
Add workflow to automatically check code style issues for PRs ( #4670 )
2023-07-24 18:35:04 +02:00
Ryujinx.Audio.Backends.SDL2
Add workflow to automatically check code style issues for PRs ( #4670 )
2023-07-24 18:35:04 +02:00
Ryujinx.Audio.Backends.SoundIo
Add workflow to automatically check code style issues for PRs ( #4670 )
2023-07-24 18:35:04 +02:00
Ryujinx.Ava
Strings should not be concatenated using '+' in a loop ( #5664 )
2023-10-05 12:41:00 +02:00
Ryujinx.Common
GPU: Don't create tracking handles for buffer textures ( #5727 )
2023-09-26 12:37:10 -03:00
Ryujinx.Cpu
Add VTimer as alternative interrupt method on Apple Hypervisor ( #5663 )
2023-09-26 01:18:32 +02:00
Ryujinx.Graphics.Device
Add workflow to automatically check code style issues for PRs ( #4670 )
2023-07-24 18:35:04 +02:00
Ryujinx.Graphics.GAL
GPU: Discard data when getting texture before full clear ( #5719 )
2023-09-25 23:07:03 +02:00
Ryujinx.Graphics.Gpu
Fix SPIR-V function calls ( #5764 )
2023-10-04 21:35:26 -03:00
Ryujinx.Graphics.Host1x
Add workflow to automatically check code style issues for PRs ( #4670 )
2023-07-24 18:35:04 +02:00
Ryujinx.Graphics.Nvdec
Add workflow to automatically check code style issues for PRs ( #4670 )
2023-07-24 18:35:04 +02:00
Ryujinx.Graphics.Nvdec.FFmpeg
Add workflow to automatically check code style issues for PRs ( #4670 )
2023-07-24 18:35:04 +02:00
Ryujinx.Graphics.Nvdec.Vp9
[Ryujinx.Graphics.Nvdec.Vp9] Address dotnet-format issues ( #5371 )
2023-06-28 09:26:39 +02:00
Ryujinx.Graphics.OpenGL
Geometry shader emulation for macOS ( #5551 )
2023-08-29 21:10:34 -03:00
Ryujinx.Graphics.Shader
Strings should not be concatenated using '+' in a loop ( #5664 )
2023-10-05 12:41:00 +02:00
Ryujinx.Graphics.Texture
Fix layer size for 3D textures with NPOT depth ( #5640 )
2023-09-04 20:14:08 -03:00
Ryujinx.Graphics.Vic
Add workflow to automatically check code style issues for PRs ( #4670 )
2023-07-24 18:35:04 +02:00
Ryujinx.Graphics.Video
Add workflow to automatically check code style issues for PRs ( #4670 )
2023-07-24 18:35:04 +02:00
Ryujinx.Graphics.Vulkan
Reduce the amount of descriptor pool allocations on Vulkan ( #5673 )
2023-09-26 02:00:02 +02:00
Ryujinx.Headless.SDL2
Add ldn:u implementation, INetworkClient interface and DisabledLdnClient ( #5652 )
2023-09-25 23:50:43 +02:00
Ryujinx.HLE
Strings should not be concatenated using '+' in a loop ( #5664 )
2023-10-05 12:41:00 +02:00
Ryujinx.Horizon
Strings should not be concatenated using '+' in a loop ( #5664 )
2023-10-05 12:41:00 +02:00
Ryujinx.Horizon.Common
Add workflow to automatically check code style issues for PRs ( #4670 )
2023-07-24 18:35:04 +02:00
Ryujinx.Horizon.Generators
Add workflow to automatically check code style issues for PRs ( #4670 )
2023-07-24 18:35:04 +02:00
Ryujinx.Horizon.Kernel.Generators
Add workflow to automatically check code style issues for PRs ( #4670 )
2023-07-24 18:35:04 +02:00
Ryujinx.Input
Ryujinx.Input.SDL2
[Ryujinx.Input.SDL2] Address dotnet-format issues ( #5385 )
2023-06-26 01:55:25 +00:00
Ryujinx.Memory
Ryujinx.SDL2.Common
Revert "sdl: set SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS
to 0 ( #5433 )" ( #5439 )
2023-07-06 18:08:14 +02:00
Ryujinx.ShaderTools
Geometry shader emulation for macOS ( #5551 )
2023-08-29 21:10:34 -03:00
Ryujinx.Tests
[Hotfix] hid: Prevent out of bounds array access ( #5547 )
2023-08-10 00:29:15 -03:00
Ryujinx.Tests.Memory
Add workflow to automatically check code style issues for PRs ( #4670 )
2023-07-24 18:35:04 +02:00
Ryujinx.Tests.Unicorn
Add workflow to automatically check code style issues for PRs ( #4670 )
2023-07-24 18:35:04 +02:00
Ryujinx.Ui.Common
Add ldn:u implementation, INetworkClient interface and DisabledLdnClient ( #5652 )
2023-09-25 23:50:43 +02:00
Ryujinx.Ui.LocaleGenerator
Strings should not be concatenated using '+' in a loop ( #5664 )
2023-10-05 12:41:00 +02:00
Spv.Generator
Declare and use gl_PerVertex block for VTG per-vertex built-ins ( #5576 )
2023-08-16 23:16:25 +02:00