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Helper
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Miria: The Death of OpenTK 3 (#2194)
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2021-04-14 12:28:43 +02:00 |
Image
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Clamp number of mipmap levels to avoid API errors due to invalid textures (#2808)
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2021-11-03 20:58:24 -03:00 |
Queries
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
BackgroundContextWorker.cs
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Assign _backgroundContext before starting its worker thread. (#2299)
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2021-05-20 15:29:10 +02:00 |
Buffer.cs
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Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494)
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2021-07-19 19:10:54 -03:00 |
Constants.cs
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Fix transform feedback errors caused by host pause/resume and multiple uses (#1634)
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2020-10-25 17:23:42 -03:00 |
Debugger.cs
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Rename DebugLevel Performance to Slowdowns (#1450)
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2020-08-07 15:30:06 +02:00 |
EnumConversion.cs
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
FormatInfo.cs
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FormatTable.cs
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Swap BGR components for 16-bit BGR texture formats (#2567)
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2021-08-20 18:26:25 -03:00 |
Framebuffer.cs
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Use copy dependencies for the Intel/AMD view format workaround (#2144)
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2021-05-16 20:43:27 +02:00 |
Handle.cs
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Spanify Graphics Abstraction Layer (#1226)
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2020-05-23 11:46:09 +02:00 |
HwCapabilities.cs
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Add support for fragment shader interlock (#2768)
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2021-10-28 19:53:12 -03:00 |
IOpenGLContext.cs
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Miria: The Death of OpenTK 3 (#2194)
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2021-04-14 12:28:43 +02:00 |
PersistentBuffers.cs
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Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494)
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2021-07-19 19:10:54 -03:00 |
Pipeline.cs
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
Program.cs
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Replace BGRA and scale uniforms with a uniform block (#2496)
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2021-08-11 21:33:43 +02:00 |
Renderer.cs
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Add support for fragment shader interlock (#2768)
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2021-10-28 19:53:12 -03:00 |
ResourcePool.cs
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Texture/Buffer Memory Management Improvements (#1408)
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2020-09-10 16:44:04 -03:00 |
Ryujinx.Graphics.OpenGL.csproj
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Miria: The Death of OpenTK 3 (#2194)
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2021-04-14 12:28:43 +02:00 |
Shader.cs
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Use explicit buffer and texture bindings on shaders (#1666)
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2020-11-08 12:10:00 +01:00 |
Sync.cs
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Only flush commands when creating sync on Intel/AMD (windows) (#2165)
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2021-04-03 11:10:37 +11:00 |
VertexArray.cs
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Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
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2021-08-26 23:50:28 +02:00 |
VertexBuffer.cs
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Window.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |