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9f12e50a54
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build |
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.. | ||
InstGen.cs | ||
InstGenBallot.cs | ||
InstGenCall.cs | ||
InstGenFSI.cs | ||
InstGenHelper.cs | ||
InstGenMemory.cs | ||
InstGenPacking.cs | ||
InstGenVector.cs | ||
InstInfo.cs | ||
InstType.cs | ||
IoMap.cs |