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Ryujinx/src/Ryujinx.Graphics.Shader
SamoZ256 1f91c74a95 Clone the state & flip viewport vertically (#16)
* implement texture get data

* reset all state before blit & clone state

* format

* support blit regions

* implement source region for blit

* replace bottom with top

* account for 0 size

* support image flipping

* revert presentation fixes & y flip

* revert

* flip viewport vertically

* switch face winding

* comment

* use SetBytes for texture clear

* implement missing compute builtins

* change storage and texture buffer alignment

* correct compute builtins

* don't use nullable for textures and samplers

* remove incorrect texture get data implementation

* Cleanup IntPtrs

---------

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
2024-09-28 19:03:01 -04:00
..
CodeGen Clone the state & flip viewport vertically (#16) 2024-09-28 19:03:01 -04:00
Decoders Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
Instructions Implement support for shader ATOM.EXCH instruction (#7320) 2024-09-18 15:48:55 -03:00
IntermediateRepresentation Extend bindless elimination to catch a few more specific cases (#6921) 2024-06-16 14:46:27 -03:00
StructuredIr Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2024-05-26 13:30:19 -03:00
Translation Back to where we were 2024-09-28 19:03:01 -04:00
AlphaTestOp.cs
AttributeType.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
BufferDescriptor.cs Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2024-05-26 13:30:19 -03:00
BufferUsageFlags.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Constants.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
GpuGraphicsState.cs Add support for bindless textures from storage buffer on Vulkan (#6721) 2024-05-14 16:47:16 +02:00
IGpuAccessor.cs Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2024-05-26 13:30:19 -03:00
ILogger.cs Delete ShaderConfig and organize shader resources/definitions better (#5509) 2023-08-13 22:26:42 -03:00
InputTopology.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
OutputTopology.cs
ResourceReservationCounts.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
Ryujinx.Graphics.Shader.csproj More Shader Gen Stuff 2024-09-28 19:03:01 -04:00
SamplerType.cs Fix typo in SamplerType.TextureBuffer 2024-09-28 19:03:01 -04:00
SetBindingPair.cs Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2024-05-26 13:30:19 -03:00
ShaderProgram.cs
ShaderProgramInfo.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
ShaderStage.cs Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576) 2023-08-16 23:16:25 +02:00
SupportBuffer.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
TessPatchType.cs
TessSpacing.cs
TextureDescriptor.cs Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2024-05-26 13:30:19 -03:00
TextureFormat.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
TextureHandle.cs Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577) 2024-04-22 15:05:55 -03:00
TextureUsageFlags.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
VertexInfoBuffer.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00