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Ryujinx/src/Ryujinx.Graphics.Shader/Translation/Transforms
gdkchan 53d096e392
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
* Report base and extra sets from the backend

* Pass texture set index everywhere

* Key textures using set and binding (rather than just binding)

* Start using extra sets for array textures

* Shader cache version bump

* Separate new commands, some PR feedback

* Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array

* Move bind extra sets logic to new method

* Should only use separate array is MaximumExtraSets is not zero

* Format whitespace
2024-05-26 13:30:19 -03:00
..
DrawParametersReplace.cs
ForcePreciseEnable.cs
GeometryToCompute.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
ITransformPass.cs
SharedAtomicSignedCas.cs
SharedStoreSmallIntCas.cs
ShufflePass.cs
TexturePass.cs Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2024-05-26 13:30:19 -03:00
TransformPasses.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
VectorComponentSelect.cs
VertexToCompute.cs Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2024-05-26 13:30:19 -03:00