mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2025-01-07 23:56:02 +00:00
b423197619
* Move some properties out of ShaderConfig * Stop using ShaderConfig on backends * Replace ShaderConfig usages on Translator and passes * Move remaining properties out of ShaderConfig and delete ShaderConfig * Remove ResourceManager property from TranslatorContext * Move Rewriter passes to separate transform pass files * Fix TransformPasses.RunPass on cases where a node is removed * Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage * Reduce excessive parameter passing a bit by using structs more * Remove binding parameter from ShaderProperties methods since it is redundant * Replace decoder instruction checks with switch statement * Put GLSL on the same plan as SPIR-V for input/output declaration * Stop mutating TranslatorContext state when Translate is called * Pass most of the graphics state using a struct instead of individual query methods * Auto-format * Auto-format * Add backend logging interface * Auto-format * Remove unnecessary use of interpolated strings * Remove more modifications of AttributeUsage after decode * PR feedback * gl_Layer is not supported on compute
93 lines
3.5 KiB
C#
93 lines
3.5 KiB
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
|
using System.Collections.Generic;
|
|
|
|
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
|
|
|
namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
|
{
|
|
class DrawParametersReplace : ITransformPass
|
|
{
|
|
public static bool IsEnabled(IGpuAccessor gpuAccessor, ShaderStage stage, TargetLanguage targetLanguage, FeatureFlags usedFeatures)
|
|
{
|
|
return stage == ShaderStage.Vertex;
|
|
}
|
|
|
|
public static LinkedListNode<INode> RunPass(TransformContext context, LinkedListNode<INode> node)
|
|
{
|
|
Operation operation = (Operation)node.Value;
|
|
|
|
if (context.GpuAccessor.QueryHasConstantBufferDrawParameters())
|
|
{
|
|
if (ReplaceConstantBufferWithDrawParameters(node, operation))
|
|
{
|
|
context.UsedFeatures |= FeatureFlags.DrawParameters;
|
|
}
|
|
}
|
|
else if (HasConstantBufferDrawParameters(operation))
|
|
{
|
|
context.UsedFeatures |= FeatureFlags.DrawParameters;
|
|
}
|
|
|
|
return node;
|
|
}
|
|
|
|
private static bool ReplaceConstantBufferWithDrawParameters(LinkedListNode<INode> node, Operation operation)
|
|
{
|
|
Operand GenerateLoad(IoVariable ioVariable)
|
|
{
|
|
Operand value = Local();
|
|
node.List.AddBefore(node, new Operation(Instruction.Load, StorageKind.Input, value, Const((int)ioVariable)));
|
|
return value;
|
|
}
|
|
|
|
bool modified = false;
|
|
|
|
for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
|
|
{
|
|
Operand src = operation.GetSource(srcIndex);
|
|
|
|
if (src.Type == OperandType.ConstantBuffer && src.GetCbufSlot() == 0)
|
|
{
|
|
switch (src.GetCbufOffset())
|
|
{
|
|
case Constants.NvnBaseVertexByteOffset / 4:
|
|
operation.SetSource(srcIndex, GenerateLoad(IoVariable.BaseVertex));
|
|
modified = true;
|
|
break;
|
|
case Constants.NvnBaseInstanceByteOffset / 4:
|
|
operation.SetSource(srcIndex, GenerateLoad(IoVariable.BaseInstance));
|
|
modified = true;
|
|
break;
|
|
case Constants.NvnDrawIndexByteOffset / 4:
|
|
operation.SetSource(srcIndex, GenerateLoad(IoVariable.DrawIndex));
|
|
modified = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return modified;
|
|
}
|
|
|
|
private static bool HasConstantBufferDrawParameters(Operation operation)
|
|
{
|
|
for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
|
|
{
|
|
Operand src = operation.GetSource(srcIndex);
|
|
|
|
if (src.Type == OperandType.ConstantBuffer && src.GetCbufSlot() == 0)
|
|
{
|
|
switch (src.GetCbufOffset())
|
|
{
|
|
case Constants.NvnBaseVertexByteOffset / 4:
|
|
case Constants.NvnBaseInstanceByteOffset / 4:
|
|
case Constants.NvnDrawIndexByteOffset / 4:
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
}
|